by Twoy » Tue Sep 21, 2010 2:49 pm
Here is where I would like to have everyone end their move. If you don't mind, I'm not going to explain all the orders. The only thing that is complicated is having the scouts at A1 fly on the backs of the Thunder Bats to get the scouts farther out front. Listed attack values are without stack or leadership bonus since we now have a calculator that does both.
A1:
Archers x 5, Captain Ordinarius (Att-45 Ranged, Def-5).
C2:
Thunder Infantry x 1 (Att-6, Def-4).
C3:
a. Thunder Lizard x 2, Ewinyes x 1, King Edmund (Att-62, Def-4.25).
b. Imp x 1 (Att-1, Def-1).
D5:
Thunder Bat x 3, Imp x 1 (Att-16, Def-2.5).
D6:
a. Ogre x 1, Guardsman x 6, Ogre x 1 (-8 Hits), CPT-GEN Genericus, Outriders x 2 (Att-133, Def-5).
b. Thunder Infantry x 3, Thunder Cats x 4, CDR Lightning (Att-59, Def-4.625).
c. Thunder Infantry x 7, CDR Thunder (Att-51, Def-4.125).
d. Thunder Bats x 2 (Att-10, Def-3).
e. Hellflame Dwake x 8, CDR Vis (Att-81, Def-4).
f. Bezekiwa x 8, CDR Agrach (Att-72, Def-5).
E6:
a. Sparrowhawk x 1 (Att-1 Ranged, Def-1).
D7:
a. Sparrowhawk x 1 (Att-1 Ranged, Def-1).
END TURN.
Last edited by
Twoy on Tue Sep 21, 2010 4:02 pm, edited 1 time in total.