Oh! Well, then no idea.
Edit: The blue circles correspond the end turn unit locations if Twoy's locations are OK'd. The red circle is my 2 Sourmander/Archer stacks.
https://docs.google.com/leaf?id=0B2sJ1e6B5IEnYjc5MmQ3ZWUtY2QzNC00M2VmLWFlMDUtNzQ3ZDQ1Y2UxMjdi&sort=name&layout=list&num=50Alliance units (If Twoy's orders are OK'd):
A1:
Archers x 8, Captain Ordinarius (Att-72 Ranged, Def-5).
C2:
Ewinyes x 2 (Att-12 Ranged, Def-2).
C3:
Thunder Cats x 2 (Att-16, Def-5).
C4:
a. Thunder Lizard x 2, Thunder Infantry x 1, Ewinyes x 1, King Edmund (Att-68, Def-4.2).
b. Sparrowhawk x 2 (Att-2 Ranged, Def-1).
C5:
Imp x 3 (Att-3, Def-1).
D5:
Imp x 1 (Att-1, Def-1).
D6:
Imp x 1 (Att-1, Def-1).
D7:
Imp x 1 (Att-1, Def-1).
E7:
a. Ogre x 1, Guardsmen x 4, Captain General Genericus, level 2.2, Outriders x 2 (Att-85, Def-5).
b. Ogre x 1, 2 Guardsmen (Att-48, Def-5).
c. Thunder Infantry x 3, Thunder Cats x 4, CDR Lightning (Att-59, Def-4.625).
d. Thunder Infantry x 7, CDR Thunder (Att-51, Def-4.125).
e. Thunder Bats x 5 (Att-25, Def-3).
f. Hellflame Dwake x 8, CDR Vis (Att-81, Def-4).
g. Bezekiwa x 8, CDR Agrach (Att-72, Def-5).
Visible GK units:
F8:
a. 3 Decrypted Sourmanders, 1 Decrypted Sourmander @ 7 hits, 4 Decrypted Archers. Attack: 56. Defense: 2.5
b. 4 Decrypted Sourmanders, 4 Decrypted Archers. Attack: 56. Defense: 2.5.
Sorry that it's so obviously rushed, it'll serve.
Edit 2: Since Twoy posted a blank 10x10 field, I've used that as a base template for the map.