There is probably a point there, if not quite the one you think--the lack of terrain features means that a mobile force can easily break the supply lines of a less mobile one, which supports an omniscient force, and I treat each of my units as sort of a chess piece, moving it across the board separately but in conjunction with my other units, which is the effective opposite of the current MCC strategy, forming a massive tile of doom that no unled melee stack can hope to penetrate.Twoy wrote:Either we have completely and utterly failed in the design of our force structure, or the GK force's capability to scout the entire map for no cost places us at a huge disadvantage. In tBfGB2, GB was only 7 hexes away from our base camp; whereas now we are forced to cross a large plain with no road, and now no capability to get scouts out to the front of our force.
This could be brought into consideration, but another possible fix would be to just pop a Lookamancer once we introduce casting, which should be next game. As a commander, a Lookamancer would take x4 Hits to croak, and would not even have to be on the front lines.Twoy wrote:A possble fix would be for scouts to have Move x 2 scouting range.

rkyeun wrote:Roses are red.
Violets are blue.

This scenario is while the GK main column is attacking Unaroyal City, it is taking place prior to the negotiation where Queen Bea has Princess Cruz dusted, and possibly even prior to Cruz's death. It just comes after Orgchart is taken, 18 turns post-BfGK.zilfallon wrote:Well, i forgot they have archons, but don't forget that if we're fighting before the main column reached GK, it means that their tri-mancer link is still up and running. Anyway, they see us pretty well. It's like a map hack
Commanders can selectively target, this was implemented to minimize the Diwigible effect--where a single giant unit protects a horde of Minis.zilfallon wrote:Ah but commanders can selectively target i think...So still, we're blind.
And they know that, their scouts have just managed to end turn isolated from stronger units (or, in the case of the Outriders, close enough to my base camp to be subject to Warlord-led raids) but either way, I'm evil enough to figure out where I can recklessly attack and destroy them.Sihoiba wrote:Quick question because I'm trying to work out how you've lost all your scouts in the north, you remember that scouts don't actually move during the scout phase right? They just look at the other hexes.








rkyeun wrote:Roses are red.
Violets are blue.

rkyeun wrote:Roses are red.
Violets are blue.

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