zilfallon wrote:according to your answers, a column is meaningless if it doesn't have,
all 3 of them together. And we already know if there are 2 stacks of fliers in the defending hex, and one of those stacks is attacked by another flier, only the attacked flier stack will get to retaliate.
Also, it is true that you'll lose a dwagon if we find it. IF we find it. We just lost 5 scout. Well, knowing which direction the dwagon flew might help though.
Edit: By the way, I love how we are invading GK, from 2 different sides. We are playing the north flank here, while WaterMonkey is GM'ing the southern flank. It feels like a one big campaign, and it is a pretty realistic feeling that we, the northern flank, is not the entire world
Combined arms, my friend--er, enemy, or whatever, combined arms. Infantry and cavalry are valuable for mass-production, archers for raiding and defense against fliers, fliers for swift forays. There's a kind of generalized triangle here--Archers beat Fliers, because they're generally cheaper. Infantry beat Archers, because they're generally even cheaper. Fliers beat Infantry, because they outrun the Infantry.
Think of it like Rock-Paper-Scissors (or Bear-Cowboy-Ninja, or whatever you happen to be familiar with), only you get more than one hand. Anyone who's read the end of The Battle for Gobwin Bump can probably understand my complete obsession with ranged troops, though.
And you like the campaign blurb? Yeah, this should get suitably epic by the end of our war. 7 players from two sides against 2 GMs in the center. Of course, this should also give you extra incentive not to lose--if you do, we might decide to introduce our troops that were fighting the people who lost to the people who are still fighting.
Or maybe not.
Twoy wrote:Which means your sourmander stack would have been destoyed before they had a chance to do damage.
The same rule applies to the attack by the dwagons against the Griffon Riders. Also, Lucy would gets a +1 leadership bonus because of the presence of the chief warlord in her hex. I realize you did not give here the bonus because you thought the Chief Warlord was croaked.
Which means Lucy would have killed 1 dwagon and the GB chief warlord, before the stack had a chance to attack. And it also means the surviving dragons would have only killed 3 Griffon Riders.
My Sourmanders and Dwagons are ranged. They deal simultaneous damage, so my Mathamancy should be correct (at least in that regard). And you choose to croak the Dwagon and Scalpel? Okay, I'll write that down.
My unit listing, as proof (also on page 2):
Nihila wrote:Decrypted Infantry: Move=2, Hits=4, Attack=4, Defense=4, Cost=10.
Decrypted Archer: Move=2, Hits=4, Attack=6, Defense=0, Ranged, Cost=15.
Decrypted Sourmander: Move=4, Hits=8, Attack=8, Defense=5, Ranged, Cost=35.
Decrypted Uniepegataur: Move=5, Hits=8, Attack=6, Defense=5, Cost=35.
Dwagon: Move=5, Hits=16, Attack=17, Defense=5, Ranged, Cost=100.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer