Effectively, this just allows some units to ignore the rule about "fliers and ranged must engage ranged stacks first," but at a high cost. As long as fliers or ranged units engage at least one ranged stack in a hex, they receive no extra retaliation.Twoy wrote:Well, I will look through the rest of the posts. I'm still not sure about the concept of allowing the archers to get in shots at units that are not attacking them. What's good for the goose might be even better for the gander. In this case, the gander is the guy who is defending his capital city.

zilfallon wrote:So...moving as 1 strong column is a stupid idea, because it doesn't matter at all if we are together or seperate.
Twoy wrote:zilfallon wrote:So...moving as 1 strong column is a stupid idea, because it doesn't matter at all if we are together or seperate.
I don't agree with this statement. If your units are scattered around the map, the best units to engage the surviving attackers might be too far away to track them down and kill them.
Right now, we don't know exactly where the stack of 5 dwagons is, but if they are close enough to our main forces, we can croak them all.








Okay, you make a good point. Maybe if Ground Archers are defending against Flying Archers, the Ground Archers get first strike. I'll make that a rule, as well. It doesn't affect the most recent combat, though, where Ground fought Ground and Flying fought Flying.Crovius wrote:So are flyiers with ranged Fliers AND Archers? Cause they seem to be using the best rules of both and worst ruels of neither: the weakness to infantry archers face is negated, and the disadvantage from ranged is negated because they can kill the target ranged unit first. Th eonly counter for Flying Archers eems to be flying archers, and then it's all down to who kills the other first. In other words, flying archers are horribly broken. Ranged units should see their enemy incoming and be able to retaliate. And if I have 100 stacks of ranged ina hex and 1 stack of fliers with my commander and you swoop in to swat him out fo the sky, my archers should have the common sense to fill the airspace you're occupying with arrows, Ranged Flier or not. A Ranged unit should ALWAYS get a chance to fight back. First strike is a cheap move that White players from Magic: The Gathering use (and that system involves Endurance so the best way to killa first striek is to be tough enough to take the first hit and then smack him back.)
And, they lost a Dwagon and the high level Warlord. Full disclosure: my highest level Warlord now is a 2. And Dwagons are so cost-ineffective, I can pop 2 a turn, against 3 Griffon Riders a turn if all points go to Nawnia. In a war of attrition in the skies, I lose.Crovius wrote:Sorry, just voicing all of this because honestly number wise what those dwagons did, well, if this was a computer game anyoen rating it would have called the AI out for being a Cheating Bastard.


Nihila wrote:Full disclosure: my highest level Warlord now is a 2. And Dwagons are so cost-ineffective, I can pop 2 a turn, against 3 Griffon Riders a turn if all points go to Nawnia. In a war of attrition in the skies, I lose.

WaterMonkey314 wrote:LTDave, how come we never realized there was an issue here with ranged fliers? Was it just because you never used THAT many of them?
Siralus, 1 Thunder Bat costs 11. 2 Thunder Bats cost 22. I'll assume you meant to pop 2 until further notice.Siralus wrote:The Thundermen of Thunderia pop: -
1 Thunder bat (22)
1 Thunder infantry (13)
35 points spent, 7 remaining.
But you don't know if I meant before or after I popped new units...LTDave wrote:Don't give away too much, Nihila - ignore the ranting. It makes life so much more entertaining.

Nihila wrote:Siralus, 1 Thunder Bat costs 11. 2 Thunder Bats cost 22. I'll assume you meant to pop 2 until further notice.Siralus wrote:The Thundermen of Thunderia pop: -
1 Thunder bat (22)
1 Thunder infantry (13)
35 points spent, 7 remaining.But you don't know if I meant before or after I popped new units...LTDave wrote:Don't give away too much, Nihila - ignore the ranting. It makes life so much more entertaining.It wouldn't be a lie, per se. I could have 6 Level 5 Warlords now, for all you know. Or I might not have popped any new Warlords. But you don't know. What you know is that at some point, I had a Level 2 Warlord as my highest leveled Warlord. And that I got the same number of pop points as you. And that I'm following roughly the same rules as you, without Scouts.
Well, technically, I'm not. They just pop at Level 1. But I've never let facts get in the way of intimidation.WaterMonkey314 wrote:Er... Nihila, does that mean that you're rolling for your new commanders' levels? Are we supposed to do it that way?

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