A battle of two cities - Turn 11

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Re: A battle of two cities - Turn 11

Postby Sihoiba » Thu Aug 11, 2011 3:08 am

Defence works thusly in the formula:

Damage Done = Total Damage * (8-Defence/8), so each point of defence reduces damage by 1/8th.

So there are three options, which one do people want? And yes I'm also surprised it got missed for this long.

--------

Fletchers stack reeling from the first assault are too distracted to break the veil of the second attacking stack.

3x Imp L1.1, Vakshasa L1.1, Otto L2.1 {Vakshasa L1.1}, Otto Motor L2.1 {Ewinyes L2.2} - Veiled, Baffled
vs
1 Grenadier (Lvl 2) with MH 4/8Hits {Fusilier}, Field Gun(Lvl 2) {Fusilier(Lvl 2) with MH, Capt. Fletcher(Lvl 2) with MH}

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   A4
TIME OF POST (in minutes and seconds):   4107
Attacker:   
Total Attack Value:   58
Level of Highest Commander:   0
Number of Fighting Units:   8
Total Level of Fighting Units:   11
Number of Units:   8
Total Defence:   16
Stacking Bonus:   1.7
Average Defence:   2.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   100%
Total Damage:   102
   
Hits Inflicted on the Enemy:   51
   
Defender   
Total Attack Value:   0
Level of Highest Commander:   2
Number of Fighting Units:   5
Total Level of Fighting Units:   9
Number of Units:   5
Total Defence:   20
Stacking Bonus:   1.4
Average Defence:   4.0
Commander Bonus:   1.2
Level Bonus:   1.1
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   0.5
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   85%
Total Damage:   0
   
Hits Inflicted on the Enemy:   0
.

Fletcher and his stack are swiftly slain, the Imps tearing through them viciously driven by of a need for revenge for their slain brethren, their ferocity encourages the other units to fight better. Team B's stack gains an XP, several units level!

The Imps capture the Message Hats as tokens of their victory!
Sihoiba
 
Posts: 584
Joined: Wed Mar 17, 2010 12:50 pm

Re: A battle of two cities - Turn 11

Postby Sihoiba » Thu Aug 11, 2011 8:36 am

A veiled force rushes into A6 where it closes down on Osachi's stack, the veil remains unbroken!

2x Imp (Lvl 1.1), Imp (Lvl 1.0), Vakshasa (Lvl 2.0), Otto (Lvl 1.0), Wail Gowem (Lvl 2.1) {Klaus Witz (MH) (Lvl 3.1)} - Veiled, Baffled
vs
6 Aimursa Hunter (lvl 1.1), Aimursa Hunter (lvl 1.1), Commander Osachi (lvl 3.1)

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   A6
TIME OF POST (in minutes and seconds):   1141
Attacker:   
Total Attack Value:   68
Level of Highest Commander:   4
Number of Fighting Units:   7
Total Level of Fighting Units:   11
Number of Units:   7
Total Defence:   13
Stacking Bonus:   1.6
Average Defence:   1.9
Commander Bonus:   1.4
Level Bonus:   1.1
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   70%
Total Damage:   113
   
Hits Inflicted on the Enemy:   113
   
Defender   
Total Attack Value:   0
Level of Highest Commander:   3
Number of Fighting Units:   8
Total Level of Fighting Units:   10
Number of Units:   8
Total Defence:   0
Stacking Bonus:   1.7
Average Defence:   0.0
Commander Bonus:   1.3
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   80%
Total Damage:   0
   
Hits Inflicted on the Enemy:   0


Osachi and his fellow hunters are shot down from the sky, Klauz Witz and his forces gain 1XP.
Sihoiba
 
Posts: 584
Joined: Wed Mar 17, 2010 12:50 pm

Re: A battle of two cities - Turn 11

Postby Sihoiba » Thu Aug 11, 2011 3:33 pm

FERRR DERRRRP! TEAM B has ended turn after Klauz Witz the Red Baron of the skies around the Two Cities sends yet more of Team A's forces off to meet the Titans. It is now TEAM A's scout phase...
Sihoiba
 
Posts: 584
Joined: Wed Mar 17, 2010 12:50 pm

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