A battle of two cities - Turn 11

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Re: A battle of two cities

Postby Sihoiba » Thu Oct 07, 2010 5:51 pm

Twoy wrote:Edit 4: So the Elephants are out in the courtyard spraying the SOADOEs (Sons of Adam, Daughters of Eve) and the beavers with water from the spring that flows through the middle of Caer Paravel when the beavers block the spring. I guess they did not like being sprayed with water. Anyway, Avewnus keeps sending me these thinkagrams. They seem to be very nice people, but they also seem to be upset about stuff all the time. I'm guessing they're just a bit jittery about the coming battle.


At this point I'm going to say you won't be able to change your units once Bland has posted his. I don't want you gaining an extra advantage by having a lot more time to design your forces, having seen the other sides.
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Re: A battle of two cities

Postby Nihila » Thu Oct 07, 2010 6:19 pm

Sihoiba, will we get the same number of pop points every turn?

That is, if on Turn 1, we get 200 pop points, will we get 200 pop points on Turns 2, 3, 4, 5, and 6?

And how many pop points will we get per turn?
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Re: A battle of two cities

Postby Sihoiba » Thu Oct 07, 2010 6:27 pm

Nihila wrote:Sihoiba, will we get the same number of pop points every turn?

That is, if on Turn 1, we get 200 pop points, will we get 200 pop points on Turns 2, 3, 4, 5, and 6?

And how many pop points will we get per turn?


I'm currently thinking you will get the same number of points a turn and that number will be 150 (50 per player per side)
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Re: A battle of two cities

Postby BLANDCorporatio » Thu Oct 07, 2010 7:19 pm

All right chaps, here's what the Steam Gentlemen saw fit to send to the front.

Otto Motor
12H 21A 2D 5M Ranged, cost 78

Mechamedic

9H 18A 5D 4M Healomancy, cost 65

Tactician

6H 12A 5D 1M Foolamancy Ranged, cost 52

As you can see we shall rely on the military muscle of our allies for this engagement, whilst supplying them with what we consider to be useful support troops. We see that Avewnus can provide scouts*, so we have not dispatched the nigh-ubiquitous Gyro-Scope to this campaign. (Or have we :P ) We will gladly give Avewnus a share of our own pop points during the campaign, for scouting purposes.

*: which should cost 10, not 8 I think ...
The whole point of this is lost if you keep it a secret.
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Re: A battle of two cities

Postby Nihila » Thu Oct 07, 2010 7:24 pm

I make the cost to be 9, not 10 or 8. Nice to see that we agree on nothing already, helps set the atmosphere!
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Re: A battle of two cities

Postby zilfallon » Thu Oct 07, 2010 11:38 pm

So wait, what's the cost of my little imp? 8? 9? 10?
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Re: A battle of two cities

Postby Twoy » Fri Oct 08, 2010 12:52 am

It has nothing to do with seeing the enemy units. I'm trying to balance out the units from my allies. If it's not to late, I would like to
Replace Elephant with:
Porcupine:
Move: 1
Hits: 5
Att: 8
Def: 5
Cost: 20
Ranged

And my hidden unit:
Replace Hare with:
Beaver:
Move: 1
Hits: 5
Att: 8
Def: 5
Cost: 43
Ranged
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Re: A battle of two cities

Postby Sihoiba » Fri Oct 08, 2010 3:43 am

Two that's fine, but there will be no more unit changing now.

Scout cost formula is: 4*(Hits+(Defence/2))

So an imp has 1 Hits and 0 defence, making the scout special cost 4*(1+(0/2)) = 4
Total cost is (1*5/2) + 1 + 4 = 2.5 + 1 +4 = 8.

I'll double check unit costs today. Can people PM there starting force compositions, remembering they have 500 pop points?
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Re: A battle of two cities

Postby Nihila » Fri Oct 08, 2010 5:47 am

Twoy, you might want to consider deleting the Beaver from your post. Just a thought, even if it is a bit late.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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Re: A battle of two cities

Postby BLANDCorporatio » Fri Oct 08, 2010 5:48 am

Sihoiba wrote:Two that's fine, but there will be no more unit changing now.

Scout cost formula is: 4*(Hits+(Defence/2))


Aah. I incorrectly thought Scout was 6. Then it makes sense.

EDIT: right, 500 pop points. I'll be PM-ing Sihoiba with the troop composition.

However, we all know each side must start with a Commander unit, so there's no shame in divulging the name of the Commander that will lead the SG expedition: Klaus Witz.
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Re: A battle of two cities

Postby Nihila » Fri Oct 08, 2010 5:59 am

There is not. And, sadly, Gejagny cannot come to this battle (and can't fly or use a bow), so Daimyo Machi will be happy to meet or croak all of your commanders, and have a cup of tea either way. Which should also appeal to the Escotian warlord, so two of us can agree on something.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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Re: A battle of two cities

Postby Sihoiba » Fri Oct 08, 2010 7:04 am

Team A: Starting Camp A1
Nihila (Risun), HerbaiRai (Fox Hound), Watermonkey (Escotia)

Team B: Starting Camp J10
Twoy (Narnia), zilfallon (Avewnus), BLANDCorporatio (Steam Gentlemen)

UNIT REFERENCE:
Spoiler: show
Code: Select all
Unit Name           Hits    Attack  Defence Move Specials     Cost
Team A               
Aimursa Hunter      5       8       0       5    Range, Dance 35
Sato                10      14      5       2    Range        50
Likuit              2       3       0       5    Fool         15
Liquid Snake        20      24      4       5                 89
Decoy Octopus       1       1       0       5    Scout        8
Revolver Ocelot     5       10      5       2                 22
Field Gun           30      39      2       3    Range, Shock 172
Grenadier           8       16      3       3    Range        50
Fusilier            4       8       5       1    Range        24

Team B
Minotaur Archer     10      15      5       2    Range, Dance 63
Porcupine           5       8       5       1    Range        26
Beaver              5       8       5       1    Range, Dirt  49
Imp                 1       1       0       5    Scout        8
Ewinyes             6       9       4       2    Range, Dance 37
Hellflame Dwake     12      10      4       5    Range, Dance 68
Otto Motor          12      21      2       5    Range        77
Mechamedic          9       18      5       4    Heal         65
Tactician           6       12       5       1    Range, Fool  51


Double check you units costs some are cheaper than you thought (as I've only rounded once at the end), some are more expensive. If there are errors in your fourth units costs I'll PM you. Once checked adjust your initial deployments as required and PM me and we can start Turn 1.

Random.org rolled Even, so Team B starts. Once you've PM'ed me your finalised starting units,* you can PM you're scout orders. Turn 1 Scout phase begins now (it ends once I have all starting forces and Team B's scouting orders).


*I'm currently waiting on updated starting units from Twoy, zilfallon, watermonkey and HerbieRai
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Re: A battle of two cities

Postby Twoy » Fri Oct 08, 2010 3:20 pm

Nihila wrote:Twoy, you might want to consider deleting the Beaver from your post. Just a thought, even if it is a bit late.

Just wanted to show that I was not taking advantage of posting late

My units are:
Faun, Minotaur, Beaver and Porcupine.
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Re: A battle of two cities

Postby Sihoiba » Fri Oct 08, 2010 3:47 pm

Twoy wrote:
Nihila wrote:Twoy, you might want to consider deleting the Beaver from your post. Just a thought, even if it is a bit late.

Just wanted to show that I was not taking advantage of posting late

My units are:
Faun, Minotaur, Beaver and Porcupine.


You get three of those four, plus the allied unit you've already PM'ed me.

Seeing as I've gone to the trouble of creating the unit reference now, I'm afraid I'm going to choose for you. You have Minatour, Porcupine and Beaver.

Secondly a word of advice be careful who you PM. Zilfallon sent a series of messages including initial force combination to Nihila (who is not on his team!) thankfully Nihila caught it and deleted them before he read them and gained unfair intel. The teams are clearly listed, please be careful to not make this mistake again anyone!
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Re: A battle of two cities

Postby zilfallon » Fri Oct 08, 2010 3:49 pm

Oh really? LOL and i added a note to that message saying "be careful who you message" What a fail!
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Re: A battle of two cities

Postby Twoy » Fri Oct 08, 2010 4:35 pm

Avewnus' units are so cowardly they will probably flee on first sight of the enemy. I doubt if knowledge of their weaknesses will make any difference.
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Re: A battle of two cities

Postby Twoy » Fri Oct 08, 2010 4:36 pm

I'm just sayin'.
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Re: A battle of two cities

Postby Twoy » Fri Oct 08, 2010 6:03 pm

Mr. Beaver says "Can't we all just get along?''

"I don't want to kill you, but I will if you attack my dam."

The long winter has finally ended.

“I’ve come at last,” said Father Christmas . “She has kept me out for a long time, but I have got in at last. Aslan is on the move. The witch’s magic is weakening.”

--->Aslan is on the move.
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Re: A battle of two cities

Postby Nihila » Fri Oct 08, 2010 6:13 pm

Sihoiba wrote:Secondly a word of advice be careful who you PM. Zilfallon sent a series of messages including initial force combination to Nihila (who is not on his team!) thankfully Nihila caught it and deleted them before he read them and gained unfair intel. The teams are clearly listed, please be careful to not make this mistake again anyone!
An addendum as a precaution against all you Machiavellian people out there: Don't trust anything that looks like it has been misdirected. If you think you've stumbled upon a goldmine, there's a good chance that it's a minefield! To put this another way: our sides are at war. A "misdirected" PM is either a mistake or a calculated misdirection, so just tell them, delete it, and move on.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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Re: A battle of two cities

Postby Twoy » Fri Oct 08, 2010 6:21 pm

Regardless of what you may have heard from any source, be assured that:

--->Aslan is on the move.
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