Twoy wrote:What are the movement costs for each terrain type?

Nihila wrote:If a flying scout scouts a mountain hex, can it scout 4 other open hexes or 3 open hexes?

Nihila wrote:Are either of these secret units ranged?

Nihila wrote:Thanks, just checking--it didn't seem to make sense to me to stack a non-ranged unit with a ranged stack.

Nihila wrote:Question: If a Non-flying Rider on a Flying Mount falls but survives, do they count as a separate stack?
COMBAT!
Battle is joined in hex: E7
TIME OF POST (in minutes and seconds): 2519
Attacker:
Total Attack Value: 3
Level of Highest Commander: 0
Number of Fighting Units: 1
Total Level of Fighting Units: 1
Number of Units: 1
Total Defence: 0
Stacking Bonus: 1.0
Average Defence: 0.0
Commander Bonus: 1.0
Level Bonus: 1.0
Terrain Bonus of Hex: 0.0 {Depends on the terrain}
Fatigue Penalty: 1.0 {Default is 1.0}
Dancefighting Bonus 1.0 {Default is 1.0}
Ambush Bonus 1.0 {Default is 1.0, Ambushing 2.0}
Random Percentage: 65%
Total Damage: 2
Hits Inflicted on the Enemy: 2COMBAT!
Battle is joined in hex: E7
TIME OF POST (in minutes and seconds): 2720
Attacker:
Total Attack Value: 3
Level of Highest Commander: 0
Number of Fighting Units: 1
Total Level of Fighting Units: 1
Number of Units: 1
Total Defence: 0
Stacking Bonus: 1.0
Average Defence: 0.0
Commander Bonus: 1.0
Level Bonus: 1.0
Terrain Bonus of Hex: 0.0
Fatigue Penalty: 1.0
Dancefighting Bonus 1.0
Ambush Bonus 1.0
Random Percentage: 65%
Total Damage: 2
Hits Inflicted on the Enemy: 2COMBAT!
Battle is joined in hex: D7
TIME OF POST (in minutes and seconds): 2825
Attacker:
Total Attack Value: 3
Level of Highest Commander: 0
Number of Fighting Units: 1
Total Level of Fighting Units: 1
Number of Units: 1
Total Defence: 0
Stacking Bonus: 1.0
Average Defence: 0.0
Commander Bonus: 1.0
Level Bonus: 1.0
Terrain Bonus of Hex: 0.0
Fatigue Penalty: 1.0
Dancefighting Bonus 1.0
Ambush Bonus 1.0
Random Percentage: 50%
Total Damage: 1
Hits Inflicted on the Enemy: 1
Defender
Total Attack Value: 1
Level of Highest Commander: 0
Number of Fighting Units: 1
Total Level of Fighting Units: 1
Number of Units: 1
Total Defence: 0
Stacking Bonus: 1.0
Average Defence: 0.0
Commander Bonus: 1.0
Level Bonus: 1.0
Terrain Bonus of Hex: 0.0
Fatigue Penalty: 1.0
Dancefighting Bonus 1.0
Ambush Bonus 1.0
Random Percentage: 80%
Total Damage: 1
Hits Inflicted on the Enemy: 1 COMBAT!
Battle is joined in hex: D7
TIME OF POST (in minutes and seconds): 2951
Attacker:
Total Attack Value: 3
Level of Highest Commander: 0
Number of Fighting Units: 1
Total Level of Fighting Units: 1
Number of Units: 1
Total Defence: 0
Stacking Bonus: 1.0
Average Defence: 0.0
Commander Bonus: 1.0
Level Bonus: 1.0
Terrain Bonus of Hex: 0.0
Fatigue Penalty: 1.0
Dancefighting Bonus 1.0
Ambush Bonus 1.0
Random Percentage: 85%
Total Damage: 3
Hits Inflicted on the Enemy: 3COMBAT!
Battle is joined in hex: D7
TIME OF POST (in minutes and seconds): 3111
Attacker:
Total Attack Value: 3
Level of Highest Commander: 0
Number of Fighting Units: 1
Total Level of Fighting Units: 1
Number of Units: 1
Total Defence: 0
Stacking Bonus: 1.0
Average Defence: 0.0
Commander Bonus: 1.0
Level Bonus: 1.0
Terrain Bonus of Hex: 0.0
Fatigue Penalty: 1.0
Dancefighting Bonus 1.0
Ambush Bonus 1.0
Random Percentage: 70%
Total Damage: 2
Hits Inflicted on the Enemy: 2Users browsing this forum: No registered users and 1 guest