LTDave wrote:My question is about terrain and scouting - it costs 2 to scout woods for infantry, yes?
I did not see anything about that in the rules, and I'm fairly certain it was not the case in tBfGB2.
LTDave wrote:My question is about terrain and scouting - it costs 2 to scout woods for infantry, yes?
Twoy is correct. There are no scouting penalties, just movement.Twoy wrote:LTDave wrote:My question is about terrain and scouting - it costs 2 to scout woods for infantry, yes?
I did not see anything about that in the rules, and I'm fairly certain it was not the case in tBfGB2.


rkyeun wrote:Roses are red.
Violets are blue.


The Fawies on the road cannot move. Unless I send a Commander to tell them to. You are quite correct.LTDave wrote:Ok, so it will pretty much kill a stack to take that fort, but the machine guns will die easily because of their low defence. Who wants to volunteer?
Also, I've been thinking about these Fawies on the flank - but there is no Commander there, so presumably they can't move? Unless GK have a magic item that allows them to issue orders to units not int he same hex as a commander?









rkyeun wrote:Roses are red.
Violets are blue.

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