Canon for Erfworld? Or for the game?thetobias wrote:Nope, sorry. This is cannon. I think that I will count mounted units and their mount as one unit for stacking purposes though.



Twoy wrote:Imagine a dragon with 20 hits carrying 3 riders. Now imagine 8 dragons, carrying a warlord and 23 archers in one stack.


Just some Mathamancy:HerbieRai wrote:6) Total levels is the sum of all the levels of that kind of unit. Ex: 2 lvl 1 warlords and a lvl 8 warlord would be a 10 in that cell
I only did this for characters, since they're the only ones that get more expensive for leveling

Nihila wrote:Just some Mathamancy:
1 Level 10 Warlord=100+9*50=550 Schmuckers per turn
2 Level 1 Warlords + 1 Level 8 Warlord=100+100+100+7*50=650 Schmuckers per turn
Will our Casters be able to create scrolls?
Is there a single "Forest-Capable" special, or are Light and Heavy Forest Capabilities separate?
Is "High Mountain Capable" a special, and does it grant any bonuses to Mountains if it is?
If a Warlord is promoted to Heir, does its upkeep rise?
What will the rules be for royal, noble, and common Warlords?
Will there be noble Casters?
I presume you were about to type "would give a leadership bonus of 6." there.thetobias wrote:Leadership will also count as a stat for the increase. So a 5th level royal warlord
You could have units with exactly 10 Hits have a choice to be heavy or not, and those units can get "promoted" permanently to heavy, reducing their capabilities. Those Hobgobwins seem to be Knights, so it fits pretty well with your chosen system.Also: Woah, fun stuff: heavy seems to be a promotion now.

thetobias wrote:@ Twoy: You raise a good point. Mounted unit stats will be calculated like this:Spoiler: show
I think this system makes it work okay, responses?
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