And the last one is wounded. They still leave the SW, and that is the end of Gobwin Knob turn.

HerbieRai wrote:I like that map, its a lot sexier than mine.

Squeejee wrote:Engagement
The 7 Archers + 1 Camo Master engage the gargoyle stacks one at a time, the archers getting Ranged first strike and the Camo-Master's Veil preventing the gargoyle's first attacks (assuming they survive the ranged volley) from hitting unless they succeed on a spot check of 30%. The chance of hitting the spot check decreases by 5% after every dead Gargoyle.
Squeejee wrote:Ah. One move left, so they split up and engage the gargoyles 1v1 then re stack and get veil ed.
Also, where in the rules does it say that it costs one move to make an attack? It also only states that fatigue applies to defenders, nothing about attackers. You also never said anything about the attacks I should have gotten when the gargoyles entered my archers' hex. I seriously get the feeling this is being made up as we go.
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