Ghostly eyes set ethereal sights on MASSIVE Generic Scot forces!
At D14
Gryphon L1.0 {2x Bombardier L1.0}, Gryphon Commander "Glorious" L3.0 {Chimaera L1.0}
There is an (unclaimed)
Gem here!
At F2
8x Fast Archer L1.1
8x Fast Archer L1.1
8x Fast Archer L1.1
8x Fast Archer L1.1
8x Fast Archer L1.1
5x Fast Archer L1.1
15x Fast Archer L1.1 Commander "Groucho" L5.1 (Drum Machine)
3x Scout L1.1
7x Scout L1.0, Commander B "Bugsy" L4.4 (Bag of Poop)
At F12:
<baffled> 10x Scout L1.0, Chimaera L1.1 1/3H, Foolomancer L1.1, Commander "Ernie" L3.0
Clansman L2.0 2/3H, 14x Clansmen L2.0, Chieftain McGregor L5.2 (Doughnut Gap)
8x Fast Archer L1.0
8x Fast Archer L1.0
At G11
5x Scout L1.0, Commander A "Genericus" L1.0
At L4
3x Scout L1.0, Commander Gary L2.0
Doughnut gap: it's ... a gap. That somehow exists on its own. Can be thrown at a stack to reduce its average defense by 1 for the duration of the battle. Must be reclaimed after each use.
Can only be used by Commanders.
Let's put a hole in one.Rating: moderate.
Drum Machine: a box emitting wild rhytms from unexplored continents. Can bestow, for the duration of one battle, the Dancefight ability to sixteen units of the user's choice, from the same stack as the user; further, this item allows a stack of up to 32 (natural or item-enhanced) Dance-fighting units to retain the maximum stack bonus. Can be used once per turn.
Can only be used by Commanders.
This is Waaar! On the Dance-Floor!Rating: powerful.
(EDIT, oops forgot the most important item

)
Bag of poop: a paper bag into which someone of questionable diet has left their early motions. It sure stinks now, but imagine what it will do once it's set on fire. Can only be used once, after which it becomes a "Flaming Bag of Poop": an item that stays in one hex, cannot be picked up by anyone, and denies any autoheal or Healomancy in that hex for 5 turns.
Can only be used by Commanders.
All right, all right, I'll go see who's at the door, quit your nagging.Rating: powerful given the right context.
Unit stats to be added in a subsequent edit, I bet yer dyin' to find out what your scouts saw. Now you know.
EDIT the second:
Unit stats:
Bombardier 3H 6A 4D 3M Walker 3C Ranged Shockamancy
Chieftain: 5H 6A 4D 5M Walker Ranged Dance-Fighting Commander
Chimaera 3H 6A 4D 3M Walker 3C Ranged Dancefighting
Clansman: 3H 4A 4D 5M Walker Ranged Dance-Fighting
Commander: 5H 0A 4D 5M Walker Commander
Fast Archer: 3H 6A 4D 5M Walker Ranged
Foolamancer: 3H 1A 4D 3M Walker Foolamancy
Gryphon 6H 12A 4D 5M Flier 6C Ranged
Scout: 5H 0A 4D 5M Walker Scout
The whole point of this is lost if you keep it a secret.