The Battle for Mine Island (Turn 7, I.A.R.)

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Re: The Battle for Mine Island (Turn 2, I.A.R.)

Postby Stryke » Thu Apr 14, 2011 4:49 am

Seconded
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Re: The Battle for Mine Island (Turn 2, I.A.R.)

Postby BLANDCorporatio » Thu Apr 14, 2011 8:20 am

Aaand thirded by Watermonkey314 :P

All right, I have a queue of orders for popping and scouting from I.A.R., which will be resolved later today. I need to go away-from-keyboard for a while, but evening GMT, those things will be done.
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Re: The Battle for Mine Island (Turn 2, I.A.R.)

Postby Sihoiba » Fri Apr 15, 2011 11:46 am

Considering what the scouts are seeing, it's looking less like the Battle for Mine Island, and more like the Battle Against Mine Island
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Re: The Battle for Mine Island (Turn 2, I.A.R.)

Postby BLANDCorporatio » Fri Apr 15, 2011 12:00 pm

Sihoiba wrote:Considering what the scouts are seeing, it's looking less like the Battle for Mine Island, and more like the Battle Against Mine Island


It didn't have to be ;)

Anyways, if anyone wants a copy of the combat spreadsheet, either use the link on the first page, or the link here.
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Re: The Battle for Mine Island (Turn 2, I.A.R.)

Postby WaterMonkey314 » Fri Apr 15, 2011 1:25 pm

BLANDCorporatio wrote:
Sihoiba wrote:Considering what the scouts are seeing, it's looking less like the Battle for Mine Island, and more like the Battle Against Mine Island


It didn't have to be ;)

Anyways, if anyone wants a copy of the combat spreadsheet, either use the link on the first page, or the link here.


that's what I've been saying all along! Do you guys care to share what you're seeing?
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Re: The Battle for Mine Island (Turn 2, I.A.R.)

Postby BLANDCorporatio » Mon Apr 18, 2011 3:21 am

Heads-up, I'll be on the road today and also Thursday. While I might scrunge up some online time in-between, I don't guarantee swift order resolution. Normal functioning will resume Friday however.
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby BLANDCorporatio » Sat Apr 23, 2011 5:34 am

Hello!

Not only am I back, but also Imaginary Acid Rain has finished turn 2!

Ok, I'm thinking to try and keep alternation, and not have Generic Scots waiting too long, so if y'all are fine with this, let's say it is now Turn 3 for the Generic Scots.

The sides have yet to meet ... so far, mostly chilling and socializing with the natives. What will happen in the turns to come? Will the Generic Scots crush Imagination under their mass-produced boots, or will an Acid Rain spoil their parade? Stay tuned for the next episode!
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby Nihila » Sun Apr 24, 2011 4:50 pm

Socializing with the natives? For certain values of socializing, I suppose.
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby WaterMonkey314 » Sun Apr 24, 2011 5:32 pm

I thought about trying to have tea with them. :P
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby BLANDCorporatio » Wed May 04, 2011 5:58 am

Quick reminder, one (uhm, actually 2) parts of the generic Scots need to send me popping orders. I have scout orders from one of you as well, but maybe the rest of you have some ideas where to send your own scouts. Please do so!
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby LTDave » Thu May 05, 2011 2:39 am

I say give 'em 24 hours, then end the scout phase. I have all the scouts anyway (wink wink).
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby BLANDCorporatio » Thu May 05, 2011 5:18 am

Well, popping is not concluded, and I thought maybe someone would want to pop an extra scout or two. Anyways, yeah, I'll leave until roughly this evening GMT, whereupon I'll resolve scout orders as I have them then.
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby Sihoiba » Mon May 23, 2011 10:51 am

So are the other team nearly done yet?
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby BLANDCorporatio » Mon May 23, 2011 1:23 pm

I would hope so. LTDave actually drew up a pretty good baseline plan for his allies, however I've yet to receive word from Stryke as to the specifics. Won't say more.
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby LTDave » Mon May 23, 2011 9:14 pm

Damned allies! Why don't they do as they are told!
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby BLANDCorporatio » Tue May 24, 2011 4:11 pm

Ferr-Deeerp!

The Generic Scots have ended turn.

It is now Turn 3 of the Imaginary Acid Rain.

I.A.R., what are your pop and scout orders?
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Re: The Battle for Mine Island (Turn 3, Generic Scots)

Postby Sihoiba » Tue May 24, 2011 5:53 pm

BLANDCorporatio wrote:Ferr-Deeerp!

The Generic Scots have ended turn.

It is now Turn 3 of the Imaginary Acid Rain.

I.A.R., what are your pop and scout orders?


Can you PM us our current unit disposition and pop points.
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Re: The Battle for Mine Island (Turn 3, I.A.R.)

Postby BLANDCorporatio » Wed May 25, 2011 4:58 am

Done!
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Re: The Battle for Mine Island (Turn 3, I.A.R.)

Postby BLANDCorporatio » Fri May 27, 2011 3:46 pm

I won't say what orders were resolved, but I can assure you that things are indeed moving. We may even see an end of turn this weekend!
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Re: The Battle for Mine Island (Turn 3, I.A.R.)

Postby BLANDCorporatio » Wed Jun 01, 2011 4:36 pm

Ferr-derrp, I.A.R.'s turn 3 has ended. There was a problem with a set of orders not being feasible, which delayed resolution a bit, but now that's taken care of.

So it is now turn 4 of the Generic Scots!

I have some orders relevant to pop and scout from them, but I'll resolve those tomorrow.
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