Recap:Cameria survives another turn!Outpost is flattened by a lone Yellow Dwagon. Tunnels are revealed to be a major defensive weakness (no surprise there) as a stack of Pikers almost singlehandedly captures Outpost's Garrison. The empty Newcastle is attacked, and tower AA reveals itself to be a potent threat, even in small quantities and unled. Cameria scores its first minor victory as a Pink Dwagon is blasted... but the falling Hobgobwin Knight captures the Outer Walls.

Sylvia then leads her remaining knights in an exploratory mission through the castle, and she is disappointed to find no one to croak.
The real excitement of the day comes with the siege of Castlenau - GK sends a squad of Stabbers to storm the city from below, as with Outpost, but they are ambushed in the Courtyard by Sir Tigger's archery fire. An attempt to take the city directly then ensues, as a pair of Battle Bears led by Capt. Discount smash Castlenau's thin walls. After they secure the Outer Walls, a max siege stack of seven Battle Bears, led by Gen. Orders, smashes the much thicker Garrison Wall - only to be obliterated by another volley of arrows from the tower.
The enemy then inexplicably marches several large stacks through the city before withdrawing its remaining troops. Castlenau has stood firm.
Bookkeeping:City Status:
Neufchâtel
Lv. 5 CAPITAL
Outer Walls 120 hp
Garrison 140 hp
Tower 175 hp
60 AA
Castelnau
Lv. 5 City
BIG TUNNELS (10 hits or less can enter)
Outer Walls 0 (40) hp
Garrison 0 (125) hp
Tower 175 hp
45 AA
Newcastle
Lv. 4 City - HELD BY ENEMY
NO TUNNELS
Outer Walls 70 hp
Garrison 100 hp
Tower 100 hp
no AA remaining
Bailey
Lv.3 City
Outer Walls 50 hp
Garrison 60 hp
Tower 30 hp (leaning tower

)
8 AA
Outpost
Lv. 1 Pancake
Outer 0 (10) hp
Garrison 0 (15) hp
Tower 0 (30) hp
no AA remaining
Oldcastle
Lv. 3 CAPITAL
Outer 37 (50) hp
Garrison 69 (120) hp
Tower 58 (125) hp
60 AA
Unit Listing:
Castlenau (K8)
= Tower:
7 x Piker (L1*), Lord Yenniw Hoop (1*)
6 x Archer (L2*), Scout (L2*), Sir Tigger the Spring (4***)
6 x Archer (L2), Scout (L2), Lady Rookang (2**)
Bailey (G2)
= Courtyard: 6 x Scout
Neufchatel (G6)
= Outer Walls:
=== 8 x Piker, Deus (4**)
=== 7 x Piker, Cmdr. Pwnd (5)
= Tunnels: EMPTY!
= Airspace: EMPTY!
= Tower:
=== 2 x Archer, 5 x Archers (L2), Cdr. Betia (4)
=== 7 x Archer, Ex (L2)
=== 5 x Archer, Joan's Horse {Joan of Arc (6)}
= Courtyard:
=== The 75th Royal Alkaline (14 x Dance-Fighting Piker, 1 x Dance-Fighting Horse, Cmdr. Ziegfeld Tiller (3), 3 x Scout)
= Dungeon:
=== 6 x Scout
=== 2 x Horse, Betia's Horse
Oldcastle (L3)
= Courtyard:
D8-Horse (0M) {Cmdr. Leroy Jenkins (1)}
Caster's Horse {Miranda}, Lily (LSFT, lvl 6), Royal Horse
= Tower:
3 x Abandoned Ballista
King
Oh, and before you guys finalize popping orders, there is a significant development at Oldcastle. I doubt I'll have it up tonight, but it's a good development.
Anyway, please start thinking about scouting and popping.