tigerusthegreat wrote:I don't see movement cost for terrain types (unless I missed it in the supplements). Can we have that?
Stryke wrote:@BLAND actually dont evac newcastle, if they do atack it might be a cool way of testing the new castle rules added by the sup and if i croak just pop another warlord and i'll use him instead.
HerbieRai wrote:So be it. Victory will be ours! Now Jenkins, you know the plan. May the Titans Protect you.
Lets move out men
Jenkins, 8 archers and 8 pikers form 2 stacks and move to F7 using free move, then to F8. Stack of 8 archers attacks the large enemy ranged stack in E8
Commander Deus, If you could send a lead archer unit to damage the beserker stack through D8, then I'll come in and destroy the left overs. Pwnd will be sending some reinforcements to help defend us off turn.
If the rest of the commanders, mainly Tigger and Joan, could get together and decide on what units to send to the capitol. With the current battle plan it will be left almost defenseless, and it is in range of being attacked by the barbarians.
Stryke wrote:Cant the rule saying i have to attack the raged stack first is still there, section 5.4
Stryke wrote:Also as "reasonable" as the Archons initial employment cost sounds, are there any /turn costs and can you be a bit clearer on how the no return policy works.
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