Gobwin Bump IV: A New Home

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Re: Gobwin Bump IV: A New Home

Postby Twoy » Wed Jun 29, 2011 1:44 pm

If Diplomat Stefan or someone else would be so kind as to finish off Commander Blinky, I would appreciate it.
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Wed Jun 29, 2011 1:47 pm

Freddy the Defender restacks with the imperial stabbers and attacks Blinky
Spoiler: show
COMBAT!
Battle is joined in hex: C3
TIME OF POST (in minutes and seconds): 134725
Attacker:
Total Attack Value: 32
Total Defence of Top 8 Units: 16
Level of Highest Commander: 2
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 100%

Hits Inflicted on Defender: 38

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 70%

Hits Inflicted on Attacker: -11


Blinky's stack should now be destroyed.

Popping:
pop 4 dwarf siege in gobwin bump : 200 - 196 = 4 pts back in the pot
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Wed Jun 29, 2011 2:05 pm

Some last movement:

Freddy and stabbers move back to D3

Freddy joins the conscript archers

Stack of 14 peasant pikers moves to D2 (leaving 3 behind in their own stack due to lack of move)
conscript Archers move to D2 and protect pikers


Ending troop distribution:

D2:
8 Conscript Archers, Freddy the Defender 80 hits, 16 A, 64 D Defending Peasant pikers
14 peasant pikers 28 Hits, 28 Attack, 0 defense

D3:
3 peasant pikers 6 hits, 6 attack, 0 defense
8 imperial stabbers 48 hits, 32 attack, 16 defense

Gobwin bump: 4 dwarf siege

Note to other commanders: I'm starting a siege stack at Gobwin bump. If anyone finishes it out/ has a commander to lead can take them.
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Re: Gobwin Bump IV: A New Home

Postby BLANDCorporatio » Wed Jun 29, 2011 2:28 pm

One thing-

I thought I sent the Ewws toward our Southern city last turn. They didn't move from the main city though. Ok ... then for now they'll stay in defense. I'll compute what pop points I have available now and not use any, planning to pop something more next turn. And move southwards.
The whole point of this is lost if you keep it a secret.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Jun 30, 2011 5:39 am

BLAND - the way I read your orders last turn they weren't orders - they were an out-loud thinking.

Just a reminder - 12 hours until the turn ends.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Thu Jun 30, 2011 12:33 pm

Queen Susan restacks with the 4 dwarves at Bump and sends the 2 centaurs from Bump to Hollow.

Kingdom of Narnia current disposition of forces:
Spoiler: show
G6 Queen Susan Lvl 2
4 (si)dwarf siege
G6 El Flatulissimo (Dirtamancy) Lvl 2
15 (a)Eww Archer
G6 Sir Konrad Lvl 2
8 (st)Imperial Stabber
G6 6 (p)Beaver Pikers

E4 2 (c)Centaur Cavalry

C3 King Edmund, Cwoakamancer, cost 100. Lvl 3.1
8 (c)Centaur Cavalry
C3 Queen Lucy the Rocker lvl 3.1
8 (c)Centaur Cavalry
C3 Sir Jimmy the Cwoakamancer Lvl 3.1
8 (a)Eww Archer, 80H, 64A, 16D

E3 Diplomat Stefan *Rocker* Lvl 4
8 (f)Imperial Eagew

D2:
8 Conscript Archers, Freddy the Defender 80 hits, 16 A, 64 D Defending Peasant pikers
14 peasant pikers 28 Hits, 28 Attack, 0 defense

D3:
3 peasant pikers 6 hits, 6 attack, 0 defense
8 imperial stabbers 48 hits, 32 attack, 16 defense
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Thu Jun 30, 2011 1:29 pm

Can we order the Zekers to finish off Blinky since Johel hasn't shown up at all this turn?
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Thu Jun 30, 2011 1:38 pm

Freddy cwoaked Blinky.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Thu Jun 30, 2011 2:34 pm

Oh whoops - I missed that. I take it the remaining Arthurians depopped?
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Jun 30, 2011 8:09 pm

Ferrr-Durrrp!

The Kingdom and Allied Tribes turn has ended.

Opposition Turns beginning now...
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Jun 30, 2011 11:51 pm

In the Gobwinarians turn, the Doow Puppy in B3 is cwoaked.

The Lone Forager in H8 is cwoaked by Gobwins as well.
In neither of these battles is a dice roll required.

In the Arthuarian turn, the stacks in B2 do not move or forage. But they do not cease to exist, either.

In the C-Elf and Grennen turn, nothing seems to happen.

Ferrr-Durrrp!

Kingdom and Allied Tribes Units and Locations:
Spoiler: show
Isenlard
G9 Saruham the White Meat *Shockamancer* Lvl 3
6 (a)Uruk-Ham Archers
3 (a)Uruk-Ham Rangers

The Dothwaki
D3a Khal Dwogo Foolamancer Lvl 2
11 (c)Dothwaki Riders


E3 8 (p)Dothwaki Swaves

D3b Khalessi Daenewys the Foolamancer Lvl 2
Scout Jhogo (Rating 4) Guard D3a
8 (s)Dothwaki Wives
D5 1 (p)Dothwaki Swaves


The Zerglings
C5 Cmdr. Alpha Lvl 4
Cmdr. Delta Lvl 3
2 (a)Turtle
C5 2 (p)Forager
F3 1 (p)Forager {Unable to follow orders - no commander in hex or passing unit to convey orders}


G7 Cmdr. Gamma Lvl 2
1 (a)Turtle

G6 Cmdr. Beta Lvl 2
1 (a)Turtle

Kingdom of Narnia
C3 King Edmund, Cwoakamancer, cost 100. Lvl 3.1
8 (c)Centaur Cavalry
C3 Queen Lucy the Rocker 3.1
8 (c)Centaur Cavalry
C3 Sir Jimmy the Cwoakamancer Lvl 3.1
8 (a)Eww Archer

D2a Freddy the Defender *dirtamancy* Lvl 2.1
8 (a)Conscript Archer
14 (p)Peasant Piker

D3c 3 (p)Peasant Piker
D3d 8 (st)Imperial Stabber


E3 Diplomat Stefan *Rocker* Lvl 4
8 (f)Imperial Eagew
E4 2 (c)Centaur Cavalry
G6 Queen Susan Lvl 2 D2b
4 (si)Dwarf Siege D3c
G6 El Flatulissimo (Dirtamancy) Lvl 2
15 (a)Eww Archer
G6 Sir Konrad Lvl 2
8 (st)Imperial Stabber
G6 6 (p)Beaver Pikers


The Scarlet
E3 Flanchan Da Scary (Rockin' Out) Lvl 2
1 Big Zeker
6 Baby Zeker



Gobwin Bump is a level 5 City with 100 points of walls
Gobwins' Hollow is a level 2 City with 65 points of walls

Barbarian players that did not take a turn 3 must pay double maintenance this turn. Players who do not post for two consecutive turns can be removed from the game.

Map:
Spoiler: show
Image


Map error: There are three red dots missing from E3. Sorry.


Scout Report:
Spoiler: show
Gobwinarians
C2a 8 (st) Gobwin 64H 32A 32D +20D from Woods Guards C2b
C2b 8 (a) Gobbow 64H 64A 0D +20D from Woods
D1a 8 (st) Gobwin 64H 32A 32D +20D from Woods Guards D1b
D1b 8 (a) Gobbow 64H 64A 0D +20D from Woods
i8a 8 (c) Spidew 80H 48A 32D +20D from Woods
i8b 8 (c) Spidew 80H 48A 32D +20D from Woods
B3 8 (st) Gobwin 64H 32A 32D Guards B3b
B3b 8 (a) Gobbow 64H 64A 0D
B3 8 (c) Spidew 80H 48A 32D


Arthurians
B2a 4 (st) Baxta 4 (st) Artharens 72H 40A 32D
B2b 4 (st) Baxta 4 (st) Artharens 72H 40A 32D
B2c 4 (st) Baxta 4 (st) Artharens 72H 40A 32D

The C-Elfs
i5a 8 (p) C-SpearElf 80H 32A 48D

The Grennen
A6 8 (f)Fox 104H 72A 32D

D7 8 (f)Fox, Commander Frootee Lvl 2 104H 72A 32D


The Kingdom and Allied Turn 4 begins now, and will end in 96 hours, that is, 2pm Tuesday AET (4am GMT).
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Re: Gobwin Bump IV: A New Home

Postby BLANDCorporatio » Fri Jul 01, 2011 6:35 am

I'll defer purse calcs to Twoy. There's no point in mentioning "saved points" from last time by El Flatulissimo as all points are part of the common treasury in fact.

My orders don't require new units to be popped immediately though. If/when I get some pop points, I'll add some more Ewws to the army.

Orders:

El Flatulissimo and a stack of 15 Eww Archers moves to E6. There, El Flatulissimo builds a fort.
The whole point of this is lost if you keep it a secret.
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Re: Gobwin Bump IV: A New Home

Postby Nihila » Fri Jul 01, 2011 6:56 am

Alrighty, if Stefan goes after either B3 or B2, it's likely to be pretty bloody on both sides.

So, Stefan and the Eagews to attack Gobwinarian Spidew stack in B3.

If someone else could run the calc, that'd be awesome.
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Re: Gobwin Bump IV: A New Home

Postby tigerusthegreat » Fri Jul 01, 2011 8:47 am

Isenlard's forces should be in E9, where I moved them last turn.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Fri Jul 01, 2011 10:59 am

In the battle between Stefan's Imperial Eagews and the Gobwinarian Spidesw at B3, Stefan cwoaks 2 spidews and one is at 1/10. One of the Eagews is at 7/10.
Spoiler: show
COMBAT!
Battle is joined in hex: B3
TIME OF POST (in minutes and seconds): 1256
Attacker:
Total Attack Value: 48
Total Defence of Top 8 Units: 32
Level of Highest Commander: 4
Special Bonus: 0.5
Trump Bonus: 0.5
Random Percentage: 50%

Hits Inflicted on Defender: 29

Defender:
Total Attack Value: 48
Total Defence of Top 8 Units: 32
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 20%

Hits Inflicted on Attacker: 3
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Fri Jul 01, 2011 11:00 am

First off:

Note to El Flatulissimo: Dirt-a-mancy – construct 1 points of Walls per turn per Pikeman or Stabber in stack – stack may not move and use Dirt-a-mancy (see section on Walls)

Now to the shmuckers. Money given to the barbarians does not come back so the treasury at the end of last turn was 482 +260 cwoak points = 742. 19 open spaces=760 for a total of 1,502 pop points to distribute this turn.

-274 for the Nation's Upkeep = 1228 remaining

Point distribution:
200 for each of the nation's three warlords.
200 to The Dothwaki
200 to The Zerglings
100 to Isenlard
100 to The Scarlet

That leaves 28 points left over to add to any cwoakamancy points we might generate this turn.

Edited: Fixed the distribution because I forgot to pay upkeep.
Last edited by Twoy on Fri Jul 01, 2011 2:13 pm, edited 2 times in total.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Fri Jul 01, 2011 12:49 pm

Dave, what is the flying stack in G10?

The Zerglings appreciate the Nation's generosity and are standing by to attack the Gobwin forces in B3. Please advise how we can best help (perhaps by breaking the remaining stack's OHW?)
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Fri Jul 01, 2011 2:21 pm

C3 Queen Lucy the Rocker lvl 3.1
8 (c)Centaur Cavalry 112H 72A 40D
vs.
B3 8 (st) Gobwin 64H 32A 32D Guards B3b
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Fri Jul 01, 2011 2:23 pm

Lucy cwoaks 6 of the Gobwins while suffering no damage to her Centaurs.

Spoiler: show
COMBAT!
Battle is joined in hex: B3
TIME OF POST (in minutes and seconds): 2119
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 40
Level of Highest Commander: 3
Special Bonus: 0.5
Trump Bonus: 0.5
Random Percentage: 50%

Hits Inflicted on Defender: 48

Defender:
Total Attack Value: 32
Total Defence of Top 8 Units: 32
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 60%

Hits Inflicted on Attacker: -5


C3 Sir Jimmy the Cwoakamancer Lvl 3.1
8 (a)Eww Archer, 80H, 64A, 16D
vs.
B3b 8 (a) Gobbow 64H 64A 0D
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Fri Jul 01, 2011 2:27 pm

Sir Jimmy has an excellent day. His Eww Archers cwoak the entire Gobbow stack earning 160 cwoakamnacy point while only losing 1 Eww Archer and leaving 1 Eww Archer at 4/10.

Spoiler: show
COMBAT!
Battle is joined in hex: B3
TIME OF POST (in minutes and seconds): 2347
Attacker:
Total Attack Value: 64
Total Defence of Top 8 Units: 16
Level of Highest Commander: 3
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 90%

Hits Inflicted on Defender: 74

Defender:
Total Attack Value: 64
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 30%

Hits Inflicted on Attacker: 14


C3 King Edmund, Cwoakamancer, cost 100. Lvl 3.1
8 (c)Centaur Cavalry 112H 72A 40D
vs.
B3 6 (c) Spidew 51H 36A 24D
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