Gobwin Bump IV: A New Home

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Re: Gobwin Bump IV: A New Home

Postby LTDave » Wed Jul 06, 2011 2:37 am

Sihoiba wrote:LTDave and Twoy, I assume the Kingdom can reclaim all the unspent pop points donated to barbarians sides who've dropped out of the game?


I'm going to say "no".

What can I say? Barbarians are an untrustworthy bunch. These have taken the cash and done a runner.
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Re: Gobwin Bump IV: A New Home

Postby BLANDCorporatio » Wed Jul 06, 2011 5:08 am

Twoy wrote:I just popped 40 imperial stabbers and sent them to E6 and you want six more?


Ouch! Brainfart, sorry. Yeah 40 Stabbers is quite enough. So ok, then El Flatulissimo will try and build a fort now, if possible. Those 92 points remain safely unspent, in case anyone needs extra firepower.

LTDave wrote:
Sihoiba wrote:LTDave and Twoy, I assume the Kingdom can reclaim all the unspent pop points donated to barbarians sides who've dropped out of the game?


I'm going to say "no".

What can I say? Barbarians are an untrustworthy bunch. These have taken the cash and done a runner.


Good point!
The whole point of this is lost if you keep it a secret.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Wed Jul 06, 2011 10:32 am

Ok. Sorry. I've really been having problems with this game. Since we lost the 400 points that means I have to change the point distro a bit. also, I forgot to pay for our upkeep.

So, we had 1,752 points minus the 400 that I was not able to get back from the barbarian allies leaves us with 1,352.
1,352-278 for upkeep =1,074

I will pop 20 Imperial Stabbers and send them to E6.

1,074-280 for the imperial stabbers=794.

That means I will give 150 points each to the Dothwaki, the Zerglings, me, Stefan and Freddy with 44 left over.
Sorry about that.

Correction to LTDave's list of units:
Edmund, Lucy and Jimmy are all lvl 3.2, not 3.1. Also, Jimmy has only 7 archers, not 8.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Wed Jul 06, 2011 11:02 am

B3 Queen Lucy the Rocker 3.2
8 (c)Centaur Cavalry 112H 72A 40D
vs.
E3a 8 (st) Gobwin 64H 32A 32D Guards D3b

Edit: changed target to same type of stack, but in E3a.
Last edited by Twoy on Wed Jul 06, 2011 11:10 am, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Wed Jul 06, 2011 11:04 am

Not her best day ever. Lucy cwoaks 3 gobwins and one gobwins is at 3/8. No centaurs are injured.
Spoiler: show
COMBAT!
Battle is joined in hex: E3
TIME OF POST (in minutes and seconds): 212
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 40
Level of Highest Commander: 3
Special Bonus: 0.5
Trump Bonus: 0.5
Random Percentage: 30%

Hits Inflicted on Defender: 29

Defender:
Total Attack Value: 32
Total Defence of Top 8 Units: 32
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 30%

Hits Inflicted on Attacker: -3

B3 King Edmund, Cwoakamancer, cost 100. Lvl 3.2
8 (c)Centaur Cavalry 112H 72A 40D
vs.
E3b 8 (a) Gobbow 64H 64A 0D
Last edited by Twoy on Wed Jul 06, 2011 11:12 am, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 06, 2011 11:08 am

Twoy the Dothwaki have all ready killed all the barbarian units in D3...

Might want to change that assault to attacking the Gobwins in E3 instead.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Wed Jul 06, 2011 11:17 am

Edmund cwoaks the Gobbows and earns 160 cwoakamncy points. One Centaur is injured and it at 1/10.

Spoiler: show
COMBAT!
Battle is joined in hex: E3
TIME OF POST (in minutes and seconds): 425
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 40
Level of Highest Commander: 3
Special Bonus: 0.5
Trump Bonus: 0.5
Random Percentage: 80%

Hits Inflicted on Defender: 103

Defender:
Total Attack Value: 64
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 40%

Hits Inflicted on Attacker: 9


Jimmy moves to the fortress at D2.
B3 Sir Jimmy the Cwoakamancer Lvl 3.2
7 (a)Eww Archer 70H, 56A, 14D +16
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Wed Jul 06, 2011 11:26 am

I will take the 200 recently acquired cwoakamancy points, plus my 104 of my 150 to pop two stacks of beaver pikers at Gobwins' Hollow.

8 (p)Beaver Pikers H 56H, 16A, 40D +60

8 (p)Beaver Pikers H 56H, 16A, 40D +60
Last edited by Twoy on Wed Jul 06, 2011 1:05 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Wed Jul 06, 2011 12:27 pm

Commander to Alpha to Queen Jadis: We are saddened to hear that some of the other barbarian tribes have made off with your funds. As a gesture of our loyalty, we are happy to share whatever funds from our treasury you may need this turn.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Wed Jul 06, 2011 1:14 pm

Freddy, if you would be so kind as to finish off the enemy forces in E3 and return the remainder of your forces to the fortress at D2, I would be ever so grateful.

I think I will borrow 4 points from the 14 left over and pop a warlord (High King Peter) at Gobwin's Hollow.

That leaves the forces I've been fooling around with at:

E3 Queen Lucy the Rocker 3.3
8 (c)Centaur Cavalry 112H 72A 40D
B3 King Edmund, Cwoakamancer, cost 100. Lvl 3.3
8 (c)Centaur Cavalry 112H 72A 40D

D2 Sir Jimmy the Cwoakamancer Lvl 3.3
7 (a)Eww Archer 70H, 56A, 14D +16

Gobwin's Hollow:

E4
High King Peter Lvl 2.0
8 (p)Beaver Pikers H 56H, 16A, 40D +60
E4 8 (p)Beaver Pikers H 56H, 16A, 40D +60
E4 2 (c)Centaur Cavalry
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 06, 2011 6:02 pm

The Dothwaki will happily return some of their tribute until we can claim it from those cowards who fled.
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Thu Jul 07, 2011 5:04 pm

Pop 5 Eww Archers in Gobwin Hollow 150 - 130 = 20 pts returned to kingdom

On a side note, The 16 peasant pikers were left in D2 at the end of the last turn and were protected by the peasant pikers and should still be alive. The units were in D2 and are dead.
Freddy builds the fort in D2 up to 20 defense

Freddy and 8 conscript archers move to E3 and engage gobwins

Spoiler: show
COMBAT!
Battle is joined in hex: E3
TIME OF POST (in minutes and seconds): 170453
Attacker:
Total Attack Value: 16
Total Defence of Top 8 Units: 64
Level of Highest Commander: 2
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 90%

Hits Inflicted on Defender: 17

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 90%

2 gobwins killed and 3 left alive, one with 2/8 hits
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Thu Jul 07, 2011 5:09 pm

5 eww archers attack gobwins in E3

Spoiler: show
COMBAT!
Battle is joined in hex: E3
TIME OF POST (in minutes and seconds): 170912
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 10
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 70%

Hits Inflicted on Defender: 28

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 90%

Hits Inflicted on Attacker: -9


The rest of the gobwins in E3 are wiped out.

Left over movement:
5 eww archers move to D2
Freddy and conscripts move to D2 and guard the eww archers
16 peasant pikers move to Gobwin Hollow and will restack to have maximum stacks in the city (I'm unsure of other stacks their, so this is a bit of a vague order)


Ending Locations
D2
Freddy the Defender level 2.2, 8 conscript archers 80 hits, 16 attack, 64 + 20 defense, guarding eww archers
5 eww archers, 50 hits, 40 attack, 10 defense

Gobwin hollow
16 peasant pikers, stacking for max amount of stacks in the city., all have +60 defense
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Fri Jul 08, 2011 2:40 am

Ok, so the turn was due to end in 24 hours, but I'm going to shorten that to aid with processing.

The turn will now end in 16 hours, which is 9am AET (11pm Fridat GMT).
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Re: Gobwin Bump IV: A New Home

Postby Nihila » Fri Jul 08, 2011 7:14 am

I'll donate my 150 pop points back to the Kingdom for now.

Also, what are the stats for Artherans?

Stack B2a doesn't have any stats listed for it. :P

I was thinking of attacking it, but if I decide I shouldn't, I'll pull Stefan back to F4.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Fri Jul 08, 2011 11:47 am

Bookkeeping:

Turn 4 surplus: 868.4
Beginning forces at Turn 5: 93pop point equivalent (ppe)
Upkeep @ 20% = 18.6 pp

Turn 5 points available: 849.8

Orders:
  • Establish camp at B4.
  • Pop 4 x Forager (28)
  • Send a forager to A4, B5, B6 and C6. Forage.
  • Leave the foragers the optimistic order to continue foraging in place in future turns. :P

Income from foraging: 160 + 4d5 = 160 + (2+2+4+2) =170
Turn 5 surplus: 991.8
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Fri Jul 08, 2011 7:37 pm

Ferrr-Durrrp!

The Kingdom and Allied Tribes turn has come to an end.

The Opposition Turns begin now...
Last edited by LTDave on Fri Jul 08, 2011 8:35 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Fri Jul 08, 2011 8:22 pm

HerbieRai wrote:On a side note, The 16 peasant pikers were left in D2 at the end of the last turn and were protected by the peasant pikers and should still be alive. The units were in D2 and are dead.

A good point. Except there were 14, not 16. And your orders said protect, not guard. But either way, I missed this - woops.
The 14 Peasants have been recreated, and are now in Gobwin Bump as per orders.


Freddy builds the fort in D2 up to 20 defense
Freddy and 8 conscript archers move to E3 and engage gobwins

Freddy move and use Dirtamancy in the same turn. I've taken the combat as correct.


@Twoy - I've noticed in your combat calcs that you've been cheating yourself. The Specials and Trump bonuses should either be a 0 or a 1 - 0 for no, 1 for yes. The formula calculates the 50% on a value of 1. Don't put in 0.5, this is incorrect.

@Sihoiba (and other players) you can always find stats for enemy units by clicking on the link in my signature.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Fri Jul 08, 2011 9:15 pm

The Gobwinarian turn begins...

3 Spidews riders from D1 ravage E2...

3 Spidew riders from D1 move to C2, then ravage C3.

4 Spidew riders 40 H 24 A 16 D
attack Zergling stack

in G7, entering from the north.
G7 Cmdr. Gamma Lvl 2
1 (a)Turtle
7 H 2 A 5 D
COMBAT!
Spoiler: show
Battle is joined in hex: G7
TIME OF POST (in minutes and seconds): 1540
Attacker:
Total Attack Value: 24
Total Defence of Top 8 Units: 16
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 70%

Hits Inflicted on Defender: 13

Defender:
Total Attack Value: 2
Total Defence of Top 8 Units: 5
Total Terrain & Walls Defence: 0
Level of Highest Commander: 2
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Attacker: -6


Zerglings cwoak. Spidews ride North, then split into multiple stacks and ravage G8.


The Gobwinarian turn ends...
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Fri Jul 08, 2011 9:54 pm

The Grennen turn begins...

1 (f)Fox from D4 cwoaks the forager in C6...

A large force cwoaks the foragers in B6 and B5...

A massive Grennen moves to the edge of B4 and bellows:
"Barbarian Scum! Enter our territory again and we will hunt you to the ends of the Erf!"

A thinkagram comes to Jadis in Gobwin Bump:
"Jadis, Queen of Narrnia:
Hail to yourr RRoyal Majesty! May the Titans give you a long and prrosperrous rreign!
Barrbarrian scum that owe yourr courrt fealty have violated ourr lands forr the second time, destrroying ourr hives and spying on ourr defences. This is not the action of frriends.
We ask that those that arre called Zerrglings do immediately offerr us a trribute equal to twice that which they have taken frrom us. Failurre to prrovide adequate rrecompense will rresult in a state of warr between the Grrennen and the Zerrglings.
Corrdially yourrs,
Theodorre, Firrst of the Grrennen.”


The Grennen turn comes to an end...
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