HerbieRai wrote:On a side note, The 16 peasant pikers were left in D2 at the end of the last turn and were protected by the peasant pikers and should still be alive. The units were in D2 and are dead.
A good point. Except there were 14, not 16. And your orders said protect, not guard. But either way, I missed this - woops.
The 14 Peasants have been recreated, and are now in Gobwin Bump as per orders.
Freddy builds the fort in D2 up to 20 defense
Freddy and 8 conscript archers move to E3 and engage gobwins
Freddy move and use Dirtamancy in the same turn. I've taken the combat as correct.
@Twoy - I've noticed in your combat calcs that you've been cheating yourself. The Specials and Trump bonuses should either be a 0 or a 1 - 0 for no, 1 for yes. The formula calculates the 50% on a value of 1. Don't put in 0.5, this is incorrect.
@Sihoiba (and other players) you can always find stats for enemy units by clicking on the link in my signature.