Gobwin Bump IV: A New Home

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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Tue Jul 19, 2011 1:07 pm

By sheer luck, all Zergling combat units are archers. If that helps the Kingdom, feel free to order Beta around. (plus, our special is Shockamancy).
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Tue Jul 19, 2011 9:29 pm

Beginning of Turn Post edited to add in what the level 4 scout saw - sorry, don't know how I missed this one.

Does Siege counterattack Siege? No.


I'm happy to delay the end of this turn if Players wish - I'll end turn Monday 11am my turn.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 5:29 am

The Dothwaki and Zerglings can scavenge the land to help provide the funds to deal with the invaders. Also the Dothwaki will weaken the Gobwins to the south so that Queen Jadis's cwoakomancy can harvest their bodies to help fight the Grennen

---

I'll see how many funds I can scavenge up for the Kingdom, I reckon the Zergling foragers can scavenge at least 160 more, so we should be able to get enough points together to pop sufficient stacks of Heavy Cannoneer and Heavy Cannoneer to wipe out a couple of their stacks. The problem is Bruno's stack (G7 2nd), total attack of 280.8 with leadership and dancefighting, it's going to be difficult to break that one shot wonder, as the attacker needs to survive.

It's 680 point to have a 35x Turtle stack lead by Beta upgraded with shockomancy in order to guarantee breaking his WHO.
Then
204 points for a 2x Cannoneer, 6xHeavy Cannoneer to break the WHO of the Bearit stack (G7 1st)
196 points for 4x Centaur Cavalry to break their siege
144 points for 8x Turtle to deal with Commander Frootee's Fox's flying stack
150 points each for two 6x Conscript Archer stacks to deal with the two Lilted's one hit wonder.

So that's 1374 points - 72 for the existing turtles means we need to get together 1302 points, and this leaves us with the stack of Pikers and the stack of Siege in G6 with which to hit two of the stacks again.

With the kingdom treasury at 664, that leaves 638 points to find. Let's see how much the Dothwaki can make this turn. I reckon we might even have enough spare to pop some stacks to do some damage!
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 5:55 am

Khal Dwogo stacks with the Wives in C1 and attacks C1a 9 (a) Gobbow 72H 65A 0D +20D from Woods

8x (st) Dothwaki Wives 80H 16A 64D, Khal Dwogo level 3.1
vs
8x (a) Gobbow, 1x (a) Gobbow 6/8 Hits, 70H 65A 0D +20D from woods

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   C1   
TIME OF POST (in minutes and seconds):   5521   
Attacker:      
Total Attack Value:   16   
Total Defence of Top 8 Units:   64   
Level of Highest Commander:   3   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Defender:   6   
      
Defender:      
Total Attack Value:   65   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   20   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Attacker:   0   


Looking at LTDave's combat shows one Gobbow was down 2 hits last turn, I'm assuming that it would have stacked at the back. Therefore lead Gobbow is down to 2 hits and have lost their WHO; the Wives are uninjured and Khal Dwogo gains an XP

Aftermath status: 1x (a) Gobbow 2/8 Hits, 7x (a) Gobbow, 1x (a) Gobbow 6/8 Hits, 64H 0A 0D +20D from Woods
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 6:05 am

Scout Jhogo stacks with the wives in D1, Khalessi Daenewys stacks with the Dothwaki Riders, moves to C1 and attacks C1b 4 (st) Gobwin 32H 16A 16D +20D from Woods

8x (c) Dothwaki Riders, Khalessi Daenewys 3.1 64H 64A 0D
vs
4 (st) Gobwin 32H 16A 16D +20D

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   C1   
TIME OF POST (in minutes and seconds):   501   
Attacker:      
Total Attack Value:   64   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   3   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Defender:   55   
      
Defender:      
Total Attack Value:   16   
Total Defence of Top 8 Units:   16   
Total Terrain & Walls Defence:   20   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   40%   
      
Hits Inflicted on Attacker:   6   


The Gobwins are cwoaked, one Rider is down to 2 hits, Khalessi Daenewys gains 1XP.
Last edited by Sihoiba on Sat Jul 23, 2011 6:55 pm, edited 3 times in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 6:08 am

3 Dothwaki Dwagon Riders move to B2 and assault B2b 1 (st) Artharens 10H 2A 8D

3 (f) Dothwaki Dwagon Riders 45H 45A 0D
vs
B2b 1 (st) Artharens 10H 2A 8D

Spoiler: show
Code: Select all
Battle is joined in hex:   B2   
TIME OF POST (in minutes and seconds):   823   
Attacker:      
Total Attack Value:   45   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   40%   
      
Hits Inflicted on Defender:   14   
      
Defender:      
Total Attack Value:   2   
Total Defence of Top 8 Units:   8   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   60%   
      
Hits Inflicted on Attacker:   1   


1 Rider is down to 14 hits, the Artharen is cwoaked.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 6:10 am

2 (f) Dothwaki Dwagon Riders, Rhaego move to B2 and attack B2c 1 (st) Artharens 10H 2A 8D

2 (f) Dothwaki Dwagon Riders, Rhaego Lvl 2.2 30H 30A 0D
vs
B2c 1 (st) Artharens 10H 2A 8D

Spoiler: show
Code: Select all
Battle is joined in hex:   B2   
TIME OF POST (in minutes and seconds):   1027   
Attacker:      
Total Attack Value:   30   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   2   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Defender:   19   
      
Defender:      
Total Attack Value:   2   
Total Defence of Top 8 Units:   8   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   30%   
      
Hits Inflicted on Attacker:   0   


The Atharen is cwoaked, no Dwagon Riders are injured, Rhaego gains an XP and is now level 3!
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 6:27 am

The Dwagon Riders restack with Rhaego's stack

Khal Dwogo and Khalessi Daenawys stacks with the 8 Dothwaki Riders who have yet to act in C1.

The unled Rider stack is ordered to move to D2 next turn.
The Wives in C1 move to C2.

Khal Dwogo and Khalessi Daenawys move to D1.
Khalessi Daenawys stacks with the Wives in D1
Khal Dwogo and Khalessi Daenawys stacks move to D2
Rhaego and his Dwagon Riders moves to C2.

The unled Wives in C2 guard Rhaego's stack.
Khalessi Daenawys stack guards Dwogo's stack, both Dwogo and the Khalessi use their Foolamancy to up their defence.


NB: To my allies - you'll need to move two stacks out of D2 at some point this turn now because there are currently 10 stacks in the hex.

Make base camp in D2, Pop 8 Swaves.

Move 1 Swave to C4 where it passes on orders and has orders to move to C5 next turn where it should forage only if that won't ravage the hex. It passes on orders to C4a and C4b.

C4a is ordered to move to A4 where it should split into a stack of 7 Swaves and a stack of 1 Swave, C4b is also ordered to A4, all three stacks should forage, next turn they are ordered to move to the nearest forage-able hex and forage next turn, and the same again the turn after. If there are no forage-able hexes they should move towards D2.


Code: Select all
2719      _________________   3
3016      _________________   4
3412      _________________   4
3808      _________________   4
4204      _________________   5
4699      _________________   3
4996      _________________   3
5293      _________________   3
5590      _________________   3


Purse +(40x3)+32 = +152

3 Swaves in D2 form separate stacks move to B2 and forage

Code: Select all
5887      _________________   5
6382      _________________   1
6481      _________________   5


Purse + 131

2 Swaves in D2 form separate stacks move to E3 pass on orders then move to F3 and forage. The Swaves in E3 move to F1 and forage as separate stacks

Code: Select all
6976      _________________   3
7273      _________________   3
7570      _________________   3
7867      _________________   3


Purse +172

The last 2 Swaves in D2 move to E2 as separate stacks and forage.

Code: Select all
8164      _________________   2
8362      _________________   2


Purse +84

Dothwaki Purse: 907
Projected Upkeep: 297.6

EDIT This post altered as I forgot flyers only have 4 more not 5.
Last edited by Sihoiba on Sat Jul 23, 2011 6:57 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 6:52 am

Queen Jadis we have scoured the land and offer you 600 Schmuckers to fight the Grennen, we have also left the Gobbows in C1 battered and ripe for the harvesting.

----

Note to My Allies:
With those 600 points the 664 points the Kingdom has in it's treasure, plus at least 400 points the Zerglings can offer and at least another 200 they can earn this turn by popping 7 Foragers and foraging E6, H6 and H7 (I have 2 Swaves due to forage H5 next turn so probably best if you don't), that's 562 points you have left over after popping my suggestion above. So you should be able to both break all the one shot wonder and have enough left to do some real damage to the Siege and the Commander stacks!

I hope that the points help even if you don't agree with the plan, I've tried to find the minimum stacks required to break the 1Hit wonder, i.e enough to damage and survive a 100% counterattack.
----

Scout Jhogo rejoins Dwogo's stack

Final Dothwaki Status for the turn:
Spoiler: show
A4a 7x (p) Swaves 14H 14A 0D
A4b 1x (p) Swave 2H 2A 0D
A4c 1x (p) Swave 2H 2A 0D
B2a 1x (p) Swave 2H 2A 0D
B2b 1x (p) Swave 2H 2A 0D
B2c 1x (p) Swave 2H 2A 0D
C1 7x (c) Dothwaki Riders, 1x (c) Dothwaki Riders 2/8Hits 58H 64A 0D
C4 1x (p) Swave 2H 2A 0D
C1a 8x (st) Dothwaki Wives 80H 16A 64D +20D from woods guards C1b
C1b 4x (f) Dothwaki Dwagon Rider, 1x (f) Dothwaki Dwagon Rider 14/15H, Rhaego Lvl 3 74H 75A 0D
D2a 8x (st) Dothwaki Wives, Khalessi Daenawys Lvl 3.2 80H 16A 64D +20D from Fort Fweddy, +20D from Foolamancy guards D2b
D2b 8x (c) Dothwaki Riders, Scout Jhogo (Rating 4), Khal Dwogo, 64H 64A 0D +20D from Fort Fweddy, +20D from Foolamancy
E2a 1x (p) Swave 2H 2A 0D
E2b 1x (p) Swave 2H 2A 0D
F1a 1x (p) Swave 2H 2A 0D
F1b 1x (p) Swave 2H 2A 0D
F1c 1x (p) Swave 2H 2A 0D
F2a 1x (p) Swave 2H 2A 0D
F2b 1x (p) Swave 2H 2A 0D
F4 1x (p) Swave 2H 2A 0D
G2 1x (p) Swave 2H 2A 0D
H4a 1x (p) Swave 2H 2A 0D
H4b 1x (p) Swave 2H 2A 0D


Hexes foraged by the Dothwaki this turn:
Spoiler: show
A4: Foraged 3 times, now ravaged
B2: Foraged 3 times, now ravaged
E2: Foraged 2 times
F1: Foraged 3 times, now ravaged
F3: Foraged 2 times
F4: Foraged 1 times
G2: Foraged 1 time
H4: Foraged 2 times


Dothwaki Purse: 307 + 600 promised to Kingdom/Zergers to battle the Grennen in G7
Projected Upkeep: 297.6
Last edited by Sihoiba on Sun Jul 24, 2011 5:20 pm, edited 2 times in total.
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Re: Gobwin Bump IV: A New Home

Postby Nihila » Wed Jul 20, 2011 9:51 am

Sihoiba's plan looks good, so I guess as a Kingdom player I'll donate the treasury to the Zerglings, may they use it well.

Do you want my Eagews to attack more of the Gobwinarians?
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 10:58 am

Nihila wrote:Sihoiba's plan looks good, so I guess as a Kingdom player I'll donate the treasury to the Zerglings, may they use it well.

Do you want my Eagews to attack more of the Gobwinarians?


I don't think they can reach.

Watermonkey's given permission to the Kingdom order his units around, so perhaps a Kingdom player wants to run through the plan? Failing that if the Kingdom agree to the plan I'll run all the combats?
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Wed Jul 20, 2011 11:42 am

Sihoiba wrote:I'll see how many funds I can scavenge up for the Kingdom, I reckon the Zergling foragers can scavenge at least 160 more, so we should be able to get enough points together to pop sufficient stacks of Heavy Cannoneer and Heavy Cannoneer to wipe out a couple of their stacks. The problem is Bruno's stack (G7 2nd), total attack of 280.8 with leadership and dancefighting, it's going to be difficult to break that one shot wonder, as the attacker needs to survive.

It's 680 point to have a 35x Turtle stack lead by Beta upgraded with shockomancy in order to guarantee breaking his WHO.


The siege stack should be able to break its OHW (currently lead by Queen Susan level 2). It has 80 attack plus leadership should do a few points of damage without taking casualty. Should also save us 680 pts for other attacking stacks. Although we will have used the siege, we can then pop 3 heavier stacks that can wipe out a good portion of the enemy.

Also, where does it say the attacker needs to survive for the defender to lose the OHW?
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Re: Gobwin Bump IV: A New Home

Postby BLANDCorporatio » Wed Jul 20, 2011 4:12 pm

The fact that I didn't check whether I got kicked out speaks volumes about why I should be kicked out of this game. I am sorry, however between GMing Mine Island (which had a wicked turn as of late) and getting into chapter 2 of TAW, my foruming time is severely limited. So if anyone else wishes to take command of the Eww regiment, feel free to do so, and have fun!
The whole point of this is lost if you keep it a secret.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Jul 20, 2011 5:16 pm

HerbieRai wrote:The siege stack should be able to break its OHW (currently lead by Queen Susan level 2). It has 80 attack plus leadership should do a few points of damage without taking casualty. Should also save us 680 pts for other attacking stacks. Although we will have used the siege, we can then pop 3 heavier stacks that can wipe out a good portion of the enemy.

Also, where does it say the attacker needs to survive for the defender to lose the OHW?


It doesn't I'm getting confused with other games!
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 4:54 am

Right then updated plan as last time works on the assumption you need to survive to break the OHW.

1) Define Zergling base camp at G6.
2) Zerglings pop 6 foragers send them to forage individually in pairs of single unit stacks E6, H6, H7. Funds +240 +d65 - 6*7
3) Queen Susan Lvl 2 and 8 (si)Dwarf Siege bombard G7 2nd Gr 8 (p)Begted, Commander Bruno from G6 to break his OHW (Att: 10*8*1.2 = 96; Def: 80)
4) Upgrade beta with Shockomancy. Funds -50
5) Pop 3 Heavy Cannoneer and 1 Cannoneer, have them led by Beta attack G7 1st Gr 8 (p)Bearit 144H 32A 112D (Att: (11*3+5)*1.5*1.2 = 68.4; Def: 112*0.5 (shock) = 56). Funds 90-12=-102
6) Pop 5 Cannoneer and attack G7 6th Gr 8 (f)Fox, Commander Frootee (Att: 5*5*1.5=37.5; Def: 32). Funds -12*5 = -60
7) Pop 3 Centaur Calvary and attack G7 5th Gr 8 (si)Growler (Att: 9*3*1.5 = 40.5; Def 32). Funds -49*3 = -147
8) Pop 1 Cannoneer and attack G7 3rd Gr 8 (p)Lilted (Att:5*1.5 = 7.5; Def 0). Funds -12
9) Pop 1 Cannoneer and attack G7 4th Gr 8 (p)Lilted (Att:5*1.5 = 7.5; Def 0). Funds -12
10) Attack Gobbow at C1 with C1 King Edmund, Cwoakamancer Lvl 4.1, 8 (c)Centaur Cavalry. Funds +90 Cwoakmancy

Total Cost: 95-6d5, which leaves over 1500 points with which to pop units to wipe them out. Cannoneer are probably the most point efficient way to do this.

So:
Watermonkey314 is away until Sunday but has given the Kingdom permission over his units
Blandcorporatio has dropped out
Which leaves the Kingdom as HerbieRai, Nihila, and Twoy. Nihila was OK with the last plan so should be ok with this one, so:

Twoy and/or HerbieRai do you want me to run those combats?
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Thu Jul 21, 2011 10:12 am

Go for it. The only change you may want to make is instead of Centaurs use impearial eagews. It'll cost a bit more, but if we find some flying foxes in the mountains next turn we'll have something started to attack with, and since grennon are all pikers, I'm not sure our cavalry will see much use for a while.

A few other actions:

Freddy and conscript archers move to Gobwin Hollow

Flatissimo finishes fort Whopee

20 Emperial stabbers in Fort Whopee restack into to maximize number of stacks in fort
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 10:27 am

Zergling Turn 6 surplus: 442.4
Projected upkeep @20%: 73.8
Zergling Funds: 368.6

Zergling base camp in G6.
Pop 6 Foragers. Zergling Funds 326.6.
2 Foragers go in separate stacks to E6 and forage.


Code: Select all
2752      _________________   1
2851      _________________   4


Funds +85

2 Foragers go in separate stacks to H6 and forage

Code: Select all
3247      _________________   1
3346      _________________   4


Funds +85

2 Foragers go in separate stacks to H7 and forage

Code: Select all
3742      _________________   5
4237      _________________   5


Funds +90

Zergling Funds: 648.6
Projected upkeep @20%: 82.2
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 10:31 am

Queen Susan Lvl 2 and 8 (si)Dwarf Siege bombard G7 2nd Gr 8 (p)Begted, Commander Bruno from G6 to break his OHW

8 (si)Dwarf Siege, Queen Susan Lvl 2 120H 80A 40D
bombard
2nd Gr 8 (p)Begted, Commander Bruno *Dancefighting* Lvl 3, Scout Lvl 3 224H 0A* 80D
*being bombarded can't fight back.

Spoiler: show
Code: Select all
Battle is joined in hex:   G6->G7   
TIME OF POST (in minutes and seconds):   3138   
Attacker:      
Total Attack Value:   80   
Total Defence of Top 8 Units:   40   
Level of Highest Commander:   2   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Defender:   11   
      
Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   80   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   3   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   30%   
      
Hits Inflicted on Attacker:   -12   


1 Begted is down to 17hits, and the stack's OHW is lost. LTDave does Susan get an XP for the siege assault?

Status now:
2nd Gr 1 (p)Begted 17/28Hits, 7 (p)Begted, Commander Bruno *Dancefighting* Lvl 3, Scout Lvl 3 213H 0A 0D
Last edited by Sihoiba on Thu Jul 21, 2011 10:43 am, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 10:38 am

Zergling Funds: 648.6

Upgrade Beta with Shockomancy -50 points

Zergling Funds: 598.6

Pop 3 Heavy Cannoneer and 1 Cannoneer -102 points

Zergling Funds: 496.6

3 (a) Heavy Cannoneer, 1 (a) Cannoneer, Cmdr. Beta Lvl 2 attacks G7 1st Gr 8 (p)Bearit

3 (a) Heavy Cannoneer, 1 (a) Cannoneer, Cmdr. Beta Lvl 2 38H 38A 0D Shockomancy
vs
G7 1st Gr 8 (p)Bearit 144H 32A 56D*
*Defense halved by shockomancy

Spoiler: show
Code: Select all
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   3812   
Attacker:      
Total Attack Value:   38   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   2   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   50%   
      
Hits Inflicted on Defender:   4   
      
Defender:      
Total Attack Value:   32   
Total Defence of Top 8 Units:   56   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   100%   
      
Hits Inflicted on Attacker:   32   


2 Heavy Cannoneer cwoaked, 1 Heavy Cannoneer on 1Hits. 1 Bearit on 14 Hits. Beta doesn't get an XP, Bearit stack has lost it's WHO

Aftermath Status:
1 (a)Heavy Cannoneer 1/11Hits, (a)Cannoneer, Commander Beta Lvl 2
1 (p)Bearit 14/18Hits, 7 (p)Bearit, 140H 0A 0D

Zergling Projected Upkeep: 90.6
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 10:47 am

Zergling Funds: 496.6

Pop 5 Cannoneer -60 Points

Zergling Funds: 436.6

5 Cannoneer attack G7 6th Gr 8 (f)Fox, Commander Frootee

5 (a)Cannoneer 25H 25A 0D
vs
6th Gr 8 (f)Fox, Commander Frootee Lvl 2 104H 72A 32D Guards 4th Gr

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   4705   
Attacker:      
Total Attack Value:   25   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   60%   
      
Hits Inflicted on Defender:   3   
      
Defender:      
Total Attack Value:   72   
Total Defence of Top 8 Units:   32   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Attacker:   50   


All Cannoneer cwoaked, lead Fox down to 10 Hits, OHW lost.
Aftermath:
6th Gr 1 (f)Fox 10/13Hits, 7 (f)Fox, Commander Frootee Lvl 2 104H 0A 0D
Sihoiba
 
Posts: 584
Joined: Wed Mar 17, 2010 12:50 pm

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