Gobwin Bump IV: A New Home

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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 7:51 pm

Pop 1 Cannoneer in G6

Zerglings Funds: 225.6 + 15 (Dothwaki Gift) - 12 = 228.6
Dothwaki Gift remaining: 30
Projected upkeep: 225+2.4= 227.4

The stack of 1 Cannoneer attacks the Fox

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   5157   
Attacker:      
Total Attack Value:   5   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   50%   
      
Hits Inflicted on Defender:   3   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   80%   
      
Hits Inflicted on Attacker:   0   


The remaining Fox and Commander Frootee are killed.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 8:05 pm

4x Turtle move to G7 and assault 3rd Gr 1 (p)Lilted

4 (a)Turtle 28H 8A 20D
vs
3rd Gr 1 (p)Lilted 6/12Hits, 7 (p)Lilted 90H 0A 0D

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   550   
Attacker:      
Total Attack Value:   8   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   50%   
      
Hits Inflicted on Defender:   6   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Attacker:   0   


The wounded Lilted is cwoaked.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 8:09 pm

Status summary:

Kingdom Funds: 290
Dothwaki Gift: 30
Zerglings Funds: 228.6
Projected upkeep: 227.4

Grennen Stacks remaining in G7:
1st Gr 1 (p)Bearit 14/18Hits, 7 (p)Bearit, 140H 0A 0D
3rd Gr 7 (p)Lilted 84H 0A 0D
4th Gr 1 (p)Lilted 7/12Hits, 7 (p)Lilted 91H 0A 0D

Kingdom Stacks:
G7:
8 (f) Griffin 96H 56A 40D 0/4M
1 (f) Griffin, 2(f) Griffin 26H 21A 15D 3/4M
8 (p) Beaver Piker 56H 16A 40D 1/2M
G6:
8 (si)Dwarf Siege, Queen Susan Lvl 2 (Lvl2.1?), Queen Lucy the Rocker* 4.1 120H 80A 40D 2/2M
8 (a) Eww Archer, 80H 64A 16D, Sir Jimmy the Cwoakamancer Lvl 4.1, Diplomat Stefan *Rocker* Lvl 4.4 0/2M

Zergling stacks:
G7:
1 (a)Heavy Cannoneer 1/11Hits, (a)Cannoneer, Commander Beta Lvl 2.1 the Shockomaner, 6H 16A 0D 1/2M
8 (a)Cannoneer 40H 40A 0D 1/2M
8 (a)Cannoneer 40H 40A 0D 1/2M
8 (a)Cannoneer 40H 40A 0D 1/2M
8 (a)Cannoneer 40H 40A 0D 1/2M
8 (a)Cannoneer 40H 40A 0D 1/2M
8 (a)Cannoneer 40H 40A 0D 1/2M
1 (a)Cannoneer 5H 5A 0D 1/2M
4 (a)Turtle 28H 8A 20D 1/2M

*Has not yet led an assault.

Things to do:
1)Decide how many more assaults on the Grennen are worth doing. I reckon finishing off the Bearit stack makes sense considering their high defence.
2)What to do with all the Zergling stacks, do we want to leave them to be attacked to reduce the Zerglings upkeeps.
3)Where to move the unmoved Kingdom forces currently arrayed to the south.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sun Jul 24, 2011 5:30 pm

Well as no one else appears to be active to do this, I guess I better to do it for them. Just this once though.

The 7 Centaur Cavalry and 7 Eww Archer in C1 move to D1. This makes it easier for them to get out next turn, and there are stacks in D2 and C2 between enemy forces and them.

All the Kingdom forces in G7 with move (i.e. everything other than the 8 Griffin stack) moves to G6, the Beaver Piker stack guards the stack of 3 Griffin

[b]All the Zergling forces in G7 move to G6.

They stack as follows:
4(a) Turtle, 3 Cannoneer, 1 Heavy Cannoneer, 7 Cannoneer, Commander Beta Lvl 2.1 the Shockomancer 79H 41A 20D
8 (a)Cannoneer 40H 40A 0D 1/2M Guards Beta's stack
8 (a)Cannoneer 40H 40A 0D 1/2M Guards the Dwarf Siege stack
8 (a)Cannoneer 40H 40A 0D 1/2M Guards the Eww Archer Stack
8 (a)Cannoneer 40H 40A 0D 1/2M Guards the Cannoneer stack listed next.
8 (a)Cannoneer 40H 40A 0D 1/2M
Last edited by Sihoiba on Sun Jul 24, 2011 6:17 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sun Jul 24, 2011 5:34 pm

Pop 8 Cannoneer in G6

Zerglings Funds: 228.6 + 30 (Dothwaki Gift) +86 (from Kingdom) -96 = 248.6
Dothwaki Gift remaining: 0
Kingdom funds: 204
Projected upkeep: 227.4+8*2.4 = 246.6

8 Cannoneer attacks 1st Gr 1 (p)Bearit 14/18Hits, 7 (p)Bearit, 140H 0A 0D

Spoiler: show
Code: Select all
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   3428   
Attacker:      
Total Attack Value:   40   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   40%   
      
Hits Inflicted on Defender:   24   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   60%   
      
Hits Inflicted on Attacker:   0   


1 Bearit cwoaked, 1 Bearit down to 8 hits, stack down to 116 Hits total.

The 8 Cannoneer guards the 8 Griffins
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sun Jul 24, 2011 5:38 pm

Pop 8 Cannoneer in G6

Zerglings Funds: 248.6 + 116 (from Kingdom) -96 = 268.6
Dothwaki Gift remaining: 0
Kingdom funds: 88
Projected upkeep: 246.6+8*2.4 = 265.8

8 Cannoneer attacks the Bearit stack

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   3821   
Attacker:      
Total Attack Value:   40   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Defender:   42   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   60%   
      
Hits Inflicted on Attacker:   0   


2 Bearit cwoaked, one down to 2 Hits, stack down to 74.

The 8 Cannoneer return to G6
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sun Jul 24, 2011 5:45 pm

Pop 1 Cannoneer in G6

Zerglings Funds: 268.6 + 15 (from Kingdom) -12 = 271.6
Dothwaki Gift remaining: 0
Kingdom funds: 73
Projected upkeep: 265.8 +2.4 = 268.2

1 Cannoneer attacks the Bearit

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   4549   
Attacker:      
Total Attack Value:   5   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   40%   
      
Hits Inflicted on Defender:   3   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   40%   
      
Hits Inflicted on Attacker:   0   


1 Bearit cwoaked, next Bearit down to 17 hits, stack down to 71 hits.

The Cannoneer returns to G6 and stacks with Beta's stack.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Sun Jul 24, 2011 6:27 pm

Hey - I'm back!

A HUGE THANK YOU to Sihoiba for effectively piloting the Zerglings for me. :P Beta and the ghosts of Alpha, Gamma, and Delta are in your debt.

I've been keeping up with major events by skimming on my phone, but admittedly, I'm not really sure where my units are now. It seems like Sihoiba's done a good job of ensuring I can meet upkeep though, so I'm sure I'll be able to figure things out next turn.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sun Jul 24, 2011 6:42 pm

I think that's it really. Not worth doing any more, just a Bearit at two hits seemed a waste to let heal next turn.

One stack of 8 Imperial Stabbers in E6 guards El Flatulissimo's stack, the other stack of 8 Imperial Stabbers guards Sir Konrads stack. The six stacks of 8 Cannoneer merge into three stacks of 16 Cannoneer, they guard the Dwarven Siege, Eww Archer and Beta's stack respectively. Fweddy's stack guards the Imperial Eagew

So Kingdom, Zergling and Grennen updated status:

Zergling
E6: All get +20D from walls
Zga 8 (a)Turtle, 8 (a)Cannoneer, Cmdr. Epsilon Lvl 2 96H 24A 40D
Zgb 1 (p)Forager 2H 2A 0D
Zgc 1 (p)Forager 2H 2A 0D

H6:
Zga 1 (p)Forager 2H 2A 0D
Zgb 1 (p)Forager 2H 2A 0D

H7:
Zga 1 (p)Forager 2H 2A 0D
Zgb 1 (p)Forager 2H 2A 0D

G6: All +100D from walls
Zga 4(a) Turtle, 3 Cannoneer, 1 Heavy Cannoneer, 8 Cannoneer, Commander Beta Lvl 2.1 the Shockomancer 84H 42A 20D
Zgb 16 (a)Cannoneer 80H 48A 0D Guards E6 Zga
Zgc 16 (a)Cannoneer 80H 48A 0D Guards G6 Kga
Zgd 16 (a)Cannoneer 80H 48A 0D Guards G6 Kgb

G7:
Zga 8 (a)Cannoneer 40H 40A 0D Guards G7 Kga

Kingdom:
C1 +20D from Woods
8 (c)Centaur Cavalry, King Edmund, Cwoakamancer, cost 100. Lvl 4.2 112H 72A 40D

D1 +20D from Woods
Kga 7 (c)Centaur Cavalry 98H 63A 35D
Kgb 7 (a)Eww Archer 70H 56A 14D

D2 +20D from Walls
Kga 3 (p)Peasant Pikers 6H 6A 0D
Kgb 3 (p)Peasant Pikers 6H 6A 0D
Kgc 3 (p)Peasant Pikers 6H 6A 0D
Kgd 4 (p)Peasant Pikers 8H 8A 0D
Kge 2 (c)Centaur Cavalry 28H 18A 10D

E4: +65D from Walls
Kga 5 (f)Imperial Eagew 50H 30A 20D
Kgb 8 (a)Conscript Archer Guard E4 Kga, Freddy the Defender *dirtamancy* Lvl 3 80H 16A 64D
Kgc 8 (p)Beaver Pikers, High King Peter Lvl 2 56H 16A 40D
Kgd 8 (p)Beaver Pikers 56H 16A 40D

E6: +20D from Walls
Kga 8 (a)Eww Archer, El Flatulissimo (Dirtamancy) Lvl 2 80H 64A 16D
Kgb 8 (st)Imperial Stabber, Sir Konrad Lvl 2 48H 32A 16D
Kgc 8 (st)Imperial Stabber 48H 32A 16D Guards E6 Kga
Kgd 8 (st)Imperial Stabber 48H 32A 16D Guards E6 Kgb
Kge 4 (st)Imperial Stabber 24H 16A 8D

G6: +100D from Walls
Kga 8 (si)Dwarf Siege, Scout Rating 4, Queen Susan Lvl 2 (Lvl2.1?), Queen Lucy the Rocker* 4.1 120H 80A 40D
Kgb 8 (a) Eww Archer, Sir Jimmy the Cwoakamancer Lvl 4.1, Diplomat Stefan *Rocker* Lvl 4.4 80H 64A 16D
Kgc 1 (f) Griffin, 2(f) Griffin 26H 21A 15D
Kgd 8 (p) Beaver Piker 56H 16A 40D Guards G6 Kgc

G7:
Kga 8 (f) Griffin 96H 56A 40D

Grennen
D4 8 (f)Fox 104H 72A 32D

D5 1st Br 8 (p)Bearit, Commander Beren, Dancefighting, Lvl 3 144H 32A 112D Guards 4th Br
2nd Br 2 (p)Lilted, 6 (p)Ti-Ni 60H 36A 24D
3rd Br 2 (p)Lilted, 6 (p)Ti-Ni 60H 36A 24D
4th Br 4 (p)Lilted 48H 48A 0D
5th Br 8 (f)Fox 104H 72A 32D
6th Br 8 (f)Fox, Commander Benji, Lvl 2 104H 72A 32D

G7:
1st Gr 1 (p)Bearit 17/18Hits, 3 (p)Bearit, 71H 0A 0D
3rd Gr 7 (p)Lilted 84H 0A 0D
4th Gr 1 (p)Lilted 7/12Hits, 7 (p)Lilted 91H 0A 0D

---

Kingdom funds: 73
Zerglings Funds: 271.6
Zerglings Projected upkeep: 268.2

---

As far as I'm concerned this turn was a one off, because of people being away and dropping out. In future turns don't expect me to do the Kingdom or Zerglings orders.

ETA: Watermonkey314 ninja'ed this post, but as he can hopefully see I've listed and stacked his units helpfully for him.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sun Jul 24, 2011 6:45 pm

Watermonkey I've assumed you're happy leaving Epsilon in range of the D5 Grennen force in Fort Whoppee, they haven't moved so feel free to relocate them, just be aware G6 is crowded.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Sun Jul 24, 2011 10:52 pm

Sihoiba wrote:Watermonkey I've assumed you're happy leaving Epsilon in range of the D5 Grennen force in Fort Whoppee, they haven't moved so feel free to relocate them, just be aware G6 is crowded.


That's fine; I want a bit of a forward base (assuming it survives). :P
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Mon Jul 25, 2011 2:55 am

Ferrr-Durrrp!

The Kingdom and Allied Tribes turn has come to an end. The Opposition Turns will begin shortly.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Mon Jul 25, 2011 7:05 am

Q: Do Characters gain XP from successful artillery attacks?
A: No.

Thanks to Sihoiba for masterminding that last turn for the Kingdom and Allied Tribes. My apologies that I was not on hand to answer questions that arose. I’m a bit busy at the moment.
As Sihoiba has said, that should be the last time that happens. By and large, this game requires multiple players to make coordination more difficult – the idea from my side is that many players disagreeing on priorities and interfering with each other’s plans is part of the joy of the game.
Thanks also to Sihoiba on keeping track of units and locations. I’ve taken it pretty much as wrote, except that I have two Dothwaki Swaves in F3, not F2.
Also, should all the units in C1 be in C1? Or did some move to C2?


The Gobwinarian Turn begins:
The village in C1 is destroyed by Dothwaki raiders. No Gobwins pop here this turn. Amongst the ruins of the burnt out huts, an odd object catches the eye. Exactly what it is or does is not clear – perhaps the scholars in the Capital will be able to identify it?

Spidew riders break out of the forest in i8, and autokill the foragers in H6 and H7. Then the hexes are ravaged, before the remaining Spidews return to i8.

The Gobwinarian turn comes to an end.



The Grennen turn begins…

G10 8 (f)Fox 104H 72A 32D
Move to G7, and engage
G7: Zga 8 (a)Cannoneer 40H 40A 0D Guards G7 Kga
(and pass on orders to other stacks)

Combat
Spoiler: show
COMBAT!
Battle is joined in hex: G7
TIME OF POST (in minutes and seconds): 549
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 32
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 60%

Hits Inflicted on Defender: 43

Defender:
Total Attack Value: 40
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 50%

Hits Inflicted on Attacker: 14


1 Fox cwoaked, all Cannoneer cwoaked.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Mon Jul 25, 2011 7:09 am

In G7
4th Gr 8 (p)Lilted 96H 96A 0D
TRUMPS
Kga 8 (f) Griffin 96H 56A 40D
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Mon Jul 25, 2011 7:11 am

COMBAT!
Battle is joined in hex: G7
Spoiler: show
TIME OF POST (in minutes and seconds): 917
Attacker:
Total Attack Value: 96
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 60%

Hits Inflicted on Defender: 62

Defender:
Total Attack Value: 56
Total Defence of Top 8 Units: 40
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Attacker: 28


2 Lilteds cwoaked, 5 Griffin Cwoaked.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Mon Jul 25, 2011 7:12 am

LTDave wrote:Thanks also to Sihoiba on keeping track of units and locations. I’ve taken it pretty much as wrote, except that I have two Dothwaki Swaves in F3, not F2.
Also, should all the units in C1 be in C1? Or did some move to C2?


Those were mistakes on my part, you're right about the Swaves being in F3 not F2, and of the units in C1, the following 2 stacks should be in C2:

C2a 8x (st) Dothwaki Wives 80H 16A 64D +20D from woods guards C1b
C2b 4x (f) Dothwaki Dwagon Rider, 1x (f) Dothwaki Dwagon Rider 14/15H, Rhaego Lvl 3 74H 75A 0D
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Mon Jul 25, 2011 7:13 am

3rd Gr 7 (p)Lilted 84H 84A 0D
engage the remaining Griffin

COMBAT!
Spoiler: show
Battle is joined in hex: G7
TIME OF POST (in minutes and seconds): 1350
Attacker:
Total Attack Value: 84
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 80%

Hits Inflicted on Defender: 100


Remaining Griffin are poked to bits.

3 Lilteds stay behind and ravage the hex. The other stacks withdraw to G8.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Mon Jul 25, 2011 7:54 am

Sihoiba wrote:
Those were mistakes on my part, you're right about the Swaves being in F3 not F2, and of the units in C1, the following 2 stacks should be in C2:

C2a 8x (st) Dothwaki Wives 80H 16A 64D +20D from woods guards C1b
C2b 4x (f) Dothwaki Dwagon Rider, 1x (f) Dothwaki Dwagon Rider 14/15H, Rhaego Lvl 3 74H 75A 0D



Cool. Thanks.

Other Grennen actions:
Foxes in D4 autokill Swave in C4.
Ti-Nis ravage C4, C5, and D5.

End of the Grennen turn.

Beginning of the C-Elf Turn...

The C-Elfs autokill Swaves in F1, G2, and H4.

End of the C-Elf turn.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Mon Jul 25, 2011 8:05 am

LTDave wrote:The C-Elfs autokill Swaves in F1, G2, and H4.


What were the C-Elf stacks used to do this?
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Mon Jul 25, 2011 8:18 am

Ferrr-Durrrp!

The Kingdom and Allied Tribes turn 9.


Kingdom and Allied Tribes unit locations:
Spoiler: show
The Dothwaki
A4a 7x (p) Swaves 14H 14A 0D
A4b 1x (p) Swave 2H 2A 0D
A4c 1x (p) Swave 2H 2A 0D
B2a 1x (p) Swave 2H 2A 0D
B2b 1x (p) Swave 2H 2A 0D
B2c 1x (p) Swave 2H 2A 0D
C1 7x (c) Dothwaki Riders, 1x (c) Dothwaki Riders 2/8Hits 58H 64A 0D

C2a 8x (st) Dothwaki Wives 80H 16A 64D +20D from woods guards C1b
C2b 4x (f) Dothwaki Dwagon Rider, 1x (f) Dothwaki Dwagon Rider 14/15H, Rhaego Lvl 3 74H 75A 0D
D2a 8x (st) Dothwaki Wives, Khalessi Daenawys Lvl 3.2 80H 16A 64D +20D from Fort Fweddy, +20D from Foolamancy guards D2b
D2b 8x (c) Dothwaki Riders, Scout Jhogo (Rating 4), Khal Dwogo, 64H 64A 0D +20D from Fort Fweddy, +20D from Foolamancy
E2a 1x (p) Swave 2H 2A 0D
E2b 1x (p) Swave 2H 2A 0D
F3a 1x (p) Swave 2H 2A 0D
F3b 1x (p) Swave 2H 2A 0D
F4 1x (p) Swave 2H 2A 0D

The Zerglings
E6 Cmdr. Epsilon Lvl 2
8 (a)Turtle 8 (a)Cannoneer
E6 2x1 (p)Forager
H6 2x1 (p)Forager
H7 2x1 (p)Forager

G6 Zga 4(a) Turtle, 3 Cannoneer, 1 Heavy Cannoneer, 8 Cannoneer, Commander Beta Lvl 2.1 the Shockomancer 84H 42A 20D
G6 Zgb 16 (a)Cannoneer 80H 48A 0D Guards E6 Zga
G6 Zgc 16 (a)Cannoneer 80H 48A 0D Guards G6 Kga
G6 Zgd 16 (a)Cannoneer 80H 48A 0D Guards G6 Kgb


Kingdom of Narnia
C1 +20D from Woods
8 (c)Centaur Cavalry, King Edmund, Cwoakamancer, cost 100. Lvl 4.2 112H 72A 40D

D1 +20D from Woods
Kga 7 (c)Centaur Cavalry 98H 63A 35D
Kgb 7 (a)Eww Archer 70H 56A 14D

D2 +20D from Walls
Kga 3 (p)Peasant Pikers 6H 6A 0D
Kgb 3 (p)Peasant Pikers 6H 6A 0D
Kgc 3 (p)Peasant Pikers 6H 6A 0D
Kgd 4 (p)Peasant Pikers 8H 8A 0D
Kge 2 (c)Centaur Cavalry 28H 18A 10D

E4: +65D from Walls
Kga 5 (f)Imperial Eagew 50H 30A 20D
Kgb 8 (a)Conscript Archer Guard E4 Kga, Freddy the Defender *dirtamancy* Lvl 3 80H 16A 64D
Kgc 8 (p)Beaver Pikers, High King Peter Lvl 2 56H 16A 40D
Kgd 8 (p)Beaver Pikers 56H 16A 40D

E6: +20D from Walls
Kga 8 (a)Eww Archer, El Flatulissimo (Dirtamancy) Lvl 2 80H 64A 16D
Kgb 8 (st)Imperial Stabber, Sir Konrad Lvl 2 48H 32A 16D
Kgc 8 (st)Imperial Stabber 48H 32A 16D Guards E6 Kga
Kgd 8 (st)Imperial Stabber 48H 32A 16D Guards E6 Kgb
Kge 4 (st)Imperial Stabber 24H 16A 8D

G6: +100D from Walls
Kga 8 (si)Dwarf Siege, Scout Rating 4, Queen Susan Lvl 2 (Lvl2.1?), Queen Lucy the Rocker* 4.1 120H 80A 40D
Kgb 8 (a) Eww Archer, Sir Jimmy the Cwoakamancer Lvl 4.1, Diplomat Stefan *Rocker* Lvl 4.4 80H 64A 16D
Kgc 1 (f) Griffin, 2(f) Griffin 26H 21A 15D
Kgd 8 (p) Beaver Piker 56H 16A 40D Guards G6 Kgc

Gobwin Bump is a level 5 City with 100 points of walls
Gobwins' Hollow is a level 2 City with 65 points of walls

D2 contains Fort Freddy, with 20 points of walls.
E6 contains Fort Whoopee, with 20 points of walls.



Map:
Spoiler: show
Image


Scout Report:
Spoiler: show
Gobwinarians
H6 1 (c) Spidew 10H 6A 4D
H7 1 (c) Spidew 10H 6A 4D
i8 6 (c) Spidew 60H 36A 24D +20D from Woods
i8 8 (c) Spidew 80H 48A 32D +20D from Woods


The C-Elfs
i5a 8 (p) C-SpearElf 80H 32A 48D
H4 8 (p) C-SpearElf 80H 32A 48D
F1 8 (p) C-SpearElf 80H 32A 48D

The Grennen
F9 1 (f)0 13H 9A 4D

C6 1st Br 8 (p)Bearit, Commander Beren, Dancefighting, Lvl 3 144H 32A 112D Guards 8th Br
2nd Br 4 (p)Lilted, 4 (p)Ti-Ni 72H 56A 16D
3rd Br 4 (p)Lilted, 5 (p)Ti-Ni 78H 56A 16D
4th Br 8 (p)Begted, Scout Lvl 4 224H 144A 80D
5th Br 8 (f)Fox 104H 72A 32D Guards 2nd Br
6th Br 8 (f)Fox, Commander Benji, Lvl 2 104H 72A 32D Guards 3rd Br
7th Br 8 (f)Fox 104H 72A 32D Guards 4th Br
8th Br 8 (si)Growler 96H 64A 32D
Guards B7d

G8 1st Gr 4 (p)Bearit 72H 16A 56D Guards 3rd Gr
2nd Gr 7 (f)Fox 91H 63A 28D Guards 4th Gr
3rd Gr 7 (p)Lilted 84H 84A 0D
4th Gr 6 (p)Lilted 72H 72A 0D


G7 3x1 (p)Lilted 12H 12A 0D
C4 1 (p)Ti-Ni 6H, 2A, 4D
C5 1 (p)Ti-Ni 6H, 2A, 4D
D5 1 (p)Ti-Ni 6H, 2A, 4D


The Kingdom and Allied Tribes begins now, and ends in 96+ hours, that is, 10am Saturday AET (12pm GMT).
Last edited by LTDave on Mon Jul 25, 2011 7:52 pm, edited 3 times in total.
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