Gobwin Bump IV: A New Home

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Re: Gobwin Bump IV: A New Home

Postby Twoy » Sun Jul 31, 2011 2:42 pm

Jimmy cwoaks the rest of the bearits earning 294 pop points and 1 experince point. Kingdom now has 450 pop points.

COMBAT!
Spoiler: show
Battle is joined in hex: G8
TIME OF POST (in minutes and seconds): 3634
Attacker:
Total Attack Value: 64
Total Defence of Top 8 Units: 16
Level of Highest Commander: 4
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 60%

Hits Inflicted on Defender: 72

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 40%

Hits Inflicted on Attacker: -6


8 (a)Cannoneer 40H 40A 0D move from G6 to G8 and attack 2nd Gr 6 (f)Fox 72H 0A 0D.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Sun Jul 31, 2011 2:44 pm

The stack of foxes is down to 42 hits.

COMBAT!
Spoiler: show
Battle is joined in hex: G8
TIME OF POST (in minutes and seconds): 4201
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 50%

Hits Inflicted on Defender: 30

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 90%

Hits Inflicted on Attacker: 0


8 (a)Cannoneer 40H 40A 0D move from G6 to G8 and attack 2nd Gr 4 (f)Fox 42H 0A 0D.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Sun Jul 31, 2011 2:47 pm

The foxes are destroyed.

COMBAT!
Spoiler: show
Battle is joined in hex: G8
TIME OF POST (in minutes and seconds): 4449
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 80%

Hits Inflicted on Defender: 48

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 100%

Hits Inflicted on Attacker: 0


8 (a)Cannoneer 40H 40A 0D move from G6 to G8 and attack 3rd Gr 5 (p)Lilted 54H 0A 0D.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Sun Jul 31, 2011 2:57 pm

The cannoneers knock the stack down to 1 unwounded Lilted.

That leaves two stacks of one each uninjured Lilted.

COMBAT!
Spoiler: show
Battle is joined in hex: G8
TIME OF POST (in minutes and seconds): 4736
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 70%

Hits Inflicted on Defender: 42

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Attacker: 0

Beta divides his last stack of units at G6 into two stacks:
Zga 4 (a)Turtle, 3 Cannoneer, 1 Heavy Cannoneer, Commander Beta Lvl 2.1 the Shockomancer, 54H 34A 20D
Zge 8 (a)Cannoneer, 40H 40A 0D

...and launches Zge to G8 to attack on of the last remaining stacks of Lilted.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Sun Jul 31, 2011 3:00 pm

The Lilted is cwoaked.

COMBAT!
Spoiler: show
Battle is joined in hex: G8
TIME OF POST (in minutes and seconds): 5726
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 70%

Hits Inflicted on Defender: 42

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 60%

Hits Inflicted on Attacker: 0


Beta moves to G8 to attack the last remaining Grennen unit in the hex. Zga 4 (a)Turtle, 3 Cannoneer, 1 Heavy Cannoneer, Commander Beta Lvl 2.1 the Shockomancer, 54H 34A 20D.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Sun Jul 31, 2011 3:02 pm

I had thought about just autocwoaking the last unit, but Beta has a lousy day and the Lilted survives at 2/12 hits. Beta still gets an XP though and is now level 2.2.

COMBAT!
Spoiler: show
Battle is joined in hex: G8
TIME OF POST (in minutes and seconds): 10
Attacker:
Total Attack Value: 34
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 20%

Hits Inflicted on Defender: 10

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 60%

Hits Inflicted on Attacker: 0
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sun Jul 31, 2011 3:37 pm

The Dothwaki could use some funds to help cover upkeep next turn. I'll do there orders in a moment.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Sun Jul 31, 2011 3:38 pm

Everyone receives orders to move them into the following configuration. El

Flatulissimo Lvl 2 leads two of the griffins at G6 to G8, autocwoaks the last Lilted there and returns to G6.

Pop one Eww Archer at Gobwin' s Hollow and move it to D2 to stack with the other Eww Archers there. 450-26=424 points remaining.

Kingdom units.
Spoiler: show
D2: +20D from Walls
Kga 3 (p)Peasant Pikers 6H 6A 0D
Kgb 3 (p)Peasant Pikers 6H 6A 0D
Kgc 3 (p)Peasant Pikers 6H 6A 0D
Kgd 4 (p)Peasant Pikers 8H 8A 0D
kge 8 (c)Centaur Cavalry, King Edmund, Cwoakamancer Lvl 4.2 112H 72A 40D
kgf 8 (a)Eww Archer 80H 64A 16D

E4: +65D from Walls
Kga 9 (c)Centaur Cavalry 98H 63A 35D
Kgb 8 (a)Conscript Archer Freddy the Defender *dirtamancy* Lvl 3

E6: +20D from Walls
Kgc 8 (p)Beaver Pikers, 56H 16A 40D
Kgd 8 (p)Beaver Pikers, 56H 16A 40D
Kgb 8 (st)Imperial Stabber, Sir Konrad Lvl 2 48H 32A 16D

G6: +100D from Walls
Kga 8 (a)Eww Archer, Scout Rating 4, High King Peter Lvl 2, 80H 64A 16D
kgb 3 (f) Griffin, 5 Imperial Eagew, Queen Lucy the Rocker* 4.286H 51A 35D
kgc 8 (st)Imperial Stabber, El Flatulissimo (Dirtamancy) Lvl 2.1, 48H 32A 16D
kgd 8 (st)Imperial Stabber 48H 32A 16D
kge 4 (st)Imperial Stabber 24H 16A 8D
kgf 8 (p) Beaver Piker 56H 16A 40D, Queen Susan Lvl 2.2,

G8:
Kga 8 (si)Dwarf Siege, Diplomat Stefan *Rocker* Lvl 5, 120H 80A 40D
Kgb 8 (a) Eww Archer, Sir Jimmy the Cwoakamancer Lvl 4.2, 80H 64A 16D.


Zerglings: Restack into the following formation.
Spoiler: show
G8:
Zga 4(a) Turtle, 3 Cannoneer, 1 Heavy Cannoneer, 8 Cannoneer, Commander Beta Lvl 2.2 the Shockomancer 84H 42A 20D
Zgb 12 and 1 at 2/5 (a)Cannoneer 62H 44A 0D Guards G8 Zga
Zgc 8 (a)Cannoneer 40H 40A 0D Guards G8 Kga
zgd 8 (a)Cannoneer 40H 40A 0D Guards G8 Kgb


These Zergling units have not yet moved.
Spoiler: show
E6 Cmdr. Epsilon Lvl 2
8 (a)Turtle 8 (a)Cannoneer
E6 2x1 (p)Forager
H6 2x1 (p)Forager
H7 2x1 (p)Forager


Zergling Upkeep:
Spoiler: show
I calculated Zergling upkeep as being 212.4. They had 271.6. They should now have 59.2 pop points.

I'm holding on to 424 points for now that can be used for upkeep if anyone needs it this round.

Edit: Just realized that I gave myself 147 extra pop points. The correct Kingdom point treasury is 277 shmuckers.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sun Jul 31, 2011 5:15 pm

Dothwaki Purse: 307
Upkeep: 287.8
Funds: 19.2

Dothwaki Swave in F4 forages

Code: Select all
1519      _________________   1


Funds: 60.2
Upkeep: 287.8


The Dothwaki could use some 230 points to help cover upkeep next turn.

The Riders in C1 move to D2. They merge into Dwogos stack. They should be fully healed from start of turn (Error in LTDave's report, also LTDave seems to have forgotten my Level 4 scout on his map, I'm not sure if any scout ranges are missing)

The Wives and Dwagon Riders in C2 move to D2, with the Dwagon Riders passing through B2 to give the Swaves orders.
Khal Dwogo moves to E2 gives the Swaves orders and returns to D2.
The 9 Swaves in A4 move to C3 (as per last turns orders to attempt to move towards D2 if no foragable hexes within range).
The 2 Swaves in E2 move to C3.
The 3 Swaves in B2 move to C3.

The Units stack as follows:

Spoiler: show
C3a 7x (p) Swaves 14H 14A 0D
C3b 7x (p) Swaves 14H 14A 0D
D2a 8x (st) Dothwaki Wives, Khalessi Daenawys Lvl 3.2 80H 16A 64D +20D from Fort Fweddy, +20D from Foolamancy guards D2b
D2b 16x (c) Dothwaki Riders, Scout Jhogo (Rating 4), Khal Dwogo Lvl 3.2, 128H 72A 0D +20D from Fort Fweddy, +20D from Foolamancy
D2c 8x (st) Dothwaki Wives 80H 16A 64D +20D from forts guards D2d
D2d 5x (f) Dothwaki Dwagon Rider, Rhaego Lvl 3 75H 75A 0D
F3a 1x (p) Swave 2H 2A 0D
F3b 1x (p) Swave 2H 2A 0D
F4 1x (p) Swave 2H 2A 0D


I'm guessing King Edmund will be claiming the item found in the ruins of the Gobwin Village in C1? LTDave mentioned it somewhat buried in one of his posts so it would have been easily missed. Also does anyone feel like this game is dying due to lack of player involvement? And also that the two other kingdom don't behave in a way that matches their description: The Grennen have generally acted offensively, while claiming they are requested redress (sticking units in enemy territory), and the C-Elves act anything but honourably (Attacking without warning and expanding their borders while pretending to be peaceful)?

Finally slavery is a meaningless term in Erfworld so I find that comment damages the RP, as most units are bound by duty to act to orders and have limited free will. Arguable any non caster, non commander unit is a slave if you think about it.


Khal Dwogo we heard the C-Elves were known for their honour, I see your reputation is made of the same foolamancy as you used to cower in your Kingdom. Know this in 1000 turns, the C-Elfs will be forgotten and your statues will stand in Vaes Dothwak. This I promise you on the honour of the Dothwaki.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Sun Jul 31, 2011 10:35 pm

Boop. I knew I'd forgotten something important. Many thanks to Twoy for auto-piloting the Cannonneer swarm.

Zerglings, advance!

@Twoy and Dave - it looks like I've got some ghost Foragers. I should only have these units:
Spoiler: show
E6 Cmdr. Epsilon Lvl 2
8 (a)Turtle 8 (a)Cannoneer
E6 2x1 (p)Forager


Orders:
- E6 foragers NW to D6. Forage as separate stacks. (80 +2d5 income)
- Basecamp at E6.
- Pop 4 x Forager at E6. 28
- 1 Forager to D6. Forage (ravaging D6) (40 d5 income)
- 3 x Forager NW NW to C7. Forage as separate stacks. (120 + 3d5)

Net change in treasury: (240 + 6d5) - 28 = 212 + 6d5 = 212+ 24 = 236 gained.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Mon Aug 01, 2011 11:43 am

OOC To LTDave: Edmund would like to claim the unknown item at C1 before he leaves the hex.

OOC To Sihoiba: I don't get too excited about the personal opinions of the various enemy leaders. Yes, I consider them enemies. I don't even bother responding to them, especially the foolish C-elves.

To: The Dothwaki: I see you have requisitioned 230 shmuckers from the treasury (leaving the Kingdom treasury at 47). I am happy to support your brave warriors as payment for their true and loyal service to the kingdom. I do hope you will find good foraging grounds for future turns, because the only way we are able to currently stay abreast of expenses is through the use of our valiant cwoakamancers, King Edmund and Sir Jimmy.
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Mon Aug 01, 2011 7:32 pm

Ferrr-Durrrp!

The Kingdom and Allied Tribes turn has come to an (belated) end.

The opposition turns will happen sometime during this afternoon, my time.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Tue Aug 02, 2011 7:24 am

Twoy wrote:OOC To Sihoiba: I don't get too excited about the personal opinions of the various enemy leaders. Yes, I consider them enemies. I don't even bother responding to them, especially the foolish C-elves.


You're correct, I've been somewhat stressed by RL this past week or so, and took it more personally than I should have.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Tue Aug 02, 2011 11:03 am

I am curious about the unkown item now. Could it be the long-lost fourth arkentool? aka the Arkenpaintbrush,http://www.erfworld.com/wiki/index.php/The_Fourth_Arkentool
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Tue Aug 02, 2011 1:26 pm

Twoy wrote:I am curious about the unkown item now. Could it be the long-lost fourth arkentool? aka the Arkenpaintbrush,http://www.erfworld.com/wiki/index.php/The_Fourth_Arkentool


Personally, I think it'd be pretty cool if it were the Arkenark. :P
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Tue Aug 02, 2011 1:46 pm

WaterMonkey314 wrote:Personally, I think it'd be pretty cool if it were the Arkenark. :P

I think an Arkenark would not be that useful in this game, since we do not have any major bodies of water.
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Tue Aug 02, 2011 3:27 pm

Twoy wrote:
WaterMonkey314 wrote:Personally, I think it'd be pretty cool if it were the Arkenark. :P

I think an Arkenark would not be that useful in this game, since we do not have any major bodies of water.

How about an Arkenark of the Covenant? Surely it would make clear our Titanic mandate. :D
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Re: Gobwin Bump IV: A New Home

Postby LTDave » Wed Aug 03, 2011 3:37 am

Sorry folks for the delay. I've got some sick kids at the moment and am not in a position to process.

I'll be back as soon as plausible.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Wed Aug 03, 2011 5:34 am

LTDave wrote:Sorry folks for the delay. I've got some sick kids at the moment and am not in a position to process.

I'll be back as soon as plausible.


No rush, I hope they get well soon.
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Re: Gobwin Bump IV: A New Home

Postby Twoy » Wed Aug 03, 2011 12:29 pm

The ark of the covenant has predictomancy (crossing the Jordan river), allows the wielder to knock down city walls (Jericho), and will kill people who look at it at the wrong time (Nazis). It may also give bad luck to someone who takes it but is not attuned to it (philistines).

However, unrighteous leadership can impair its effect (Shiloh).
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