I'm looking for 4 or so players to test this idea.
Creation:
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I need the name of your nation, as well as any vital information. Please also assign 20 points among these four nation stats:
Espionage:
Military:
Magic:
Economy:
I also need a name for your nation's ruler/your avatar in the game. Characters will gain traits that modify things about the nation or the troops they command. You will also have 500 points to spend on units (see below).
Espionage:
Military:
Magic:
Economy:
I also need a name for your nation's ruler/your avatar in the game. Characters will gain traits that modify things about the nation or the troops they command. You will also have 500 points to spend on units (see below).
Units:
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Units are groups of military men and women, or even monsters, used to fight battles. A Unit has the following stats:
Health: How much damage the unit can take before becoming unable to fight. (Minimum 10, maximum 100)
Physical Attack: Physical damage the unit can do (minimum 5 maximum 100)
Physical Defense: Physical damage the unit can shrug off (minimum 0 maximum 100)
Magic Attack: Magic damage the unit can do. (minimum 0 maximum 100)
Magic Defense: Defenses against magic (minimum 0 maximum 100)
Movement: Number of hexes the unit can move per turn (max 3 for walkers, 6 for mounted)
Range: number of hexes distant the unit can accurately attack. A unit may attack adjacent units for free, but the ability to attack distant units costs points. Cost is equal to (range-1)*25. This effects both magical and phyiscal attacks.
Cost of a unit is equal to the sum of all its stats + its range cost
Health: How much damage the unit can take before becoming unable to fight. (Minimum 10, maximum 100)
Physical Attack: Physical damage the unit can do (minimum 5 maximum 100)
Physical Defense: Physical damage the unit can shrug off (minimum 0 maximum 100)
Magic Attack: Magic damage the unit can do. (minimum 0 maximum 100)
Magic Defense: Defenses against magic (minimum 0 maximum 100)
Movement: Number of hexes the unit can move per turn (max 3 for walkers, 6 for mounted)
Range: number of hexes distant the unit can accurately attack. A unit may attack adjacent units for free, but the ability to attack distant units costs points. Cost is equal to (range-1)*25. This effects both magical and phyiscal attacks.
Cost of a unit is equal to the sum of all its stats + its range cost
Campaign:
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The campaign will take place on a map of hexes, each side controlling a city and many surrounding hexes. Each hex produces points, as do cities, for the creation of new units. Points can also be invested in improving nation stats. Players can perform any actions they can think of, and will be moderated by the DM. The goal of the game is to be the last player left standing.
Characters:
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Characters are special units that are used to perform actions. There are several types. Commanders lead soldiers, have their own bodyguard unit and provide bonuses in combat. Spies perform espionage activities. Diplomats improve results of diplomatic actions. More characters may be available as the game progresses.
Combat Formula
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This is still largely a work in progress, but I'm thinking it will be a d6 roll + attacking stat (magic, ranged, or physical) vs d6+ relevant defensive stat (physical or magic). Damage dealt is the difference between the attack and defense roll. I might add in something like a six always hits, or a six always successfully defends (and in the 1 in 36 chance that both are sixes, the thing is re rolled).
Units do not loose effectiveness as they loose health. This is for simplicity, and might be changed in the future...perhaps to a simple penalty as they loose health.
Units do not loose effectiveness as they loose health. This is for simplicity, and might be changed in the future...perhaps to a simple penalty as they loose health.
Questions?


