
I need some dinner. Be back in a while.



MuthSera wrote:First of all, you were knocked unconscious. Were inert, and prone. Whatever you were, for a war forged. Stunned, to boot. Besides which, you played dead. All of these, except being stunned, imply that you were on your back. Getting up is a move action all by it'self, and chasing after them is another. (Double move. No more actions for the round.) Everyone else was ready to finish off the skeletons and hold the fort. You immediately took chase after the mages. You had 3 HP left, for purposes of staying on your feet. I assumed that in order for Lothmar to react to you running into the fog, he'd have had to delay in order to do so. Same with Joshua.
As for not losing the mages, you were right behind them, whereas I can assume that Lothmar would've had to have a moment to react to you running into the fog, in order to chase you into it. Everyone here seems to have thought it was a trap. Chasing down an evil cleric with spells left is not so a hot idea when you're down to 3 HP. If he hadn't gotten you on the first try, somebody else very well could've, with only a staff swing.
As for the clank, that'd be the sound of your fists hitting your thigh, as they go from raised up to strike, to limp and at your sides.
Cmdr I. Heartly Noah wrote:MuthSera wrote:First of all, you were knocked unconscious. Were inert, and prone. Whatever you were, for a war forged. Stunned, to boot. Besides which, you played dead. All of these, except being stunned, imply that you were on your back. Getting up is a move action all by it'self, and chasing after them is another. (Double move. No more actions for the round.) Everyone else was ready to finish off the skeletons and hold the fort. You immediately took chase after the mages. You had 3 HP left, for purposes of staying on your feet. I assumed that in order for Lothmar to react to you running into the fog, he'd have had to delay in order to do so. Same with Joshua.
As for not losing the mages, you were right behind them, whereas I can assume that Lothmar would've had to have a moment to react to you running into the fog, in order to chase you into it. Everyone here seems to have thought it was a trap. Chasing down an evil cleric with spells left is not so a hot idea when you're down to 3 HP. If he hadn't gotten you on the first try, somebody else very well could've, with only a staff swing.
As for the clank, that'd be the sound of your fists hitting your thigh, as they go from raised up to strike, to limp and at your sides.
Okay, so, 1) I didn't realize I was that badly off. I mean, at first I thought I was inert, but then we got magic'd up, and the direness of my situation was not clear to me. Also, I didn't realize that one of them was a cleric. But depending on how they looked & were armed, that could be an IC mistake. 2) What I wanted to do apparently took 2 move actions and 1 standard action. I didnt realize this was the case. Next time I try to use too many actions, tell me so I can decide what I want to do instead. There is zero point in chasing after my enemies if I can't attack or cast a spell when I reach them. However, if I could keep up with them and cast my spell, and then on the next turn cover the distance and attack, which is what my plan was, and from what I've heard should have been possible (assuming they didn't, y'know, lose me in the fog), then that would have made plenty of sense and might actually have worked (assuming they didn't trap me with some AOO). 3) Was Lothmar following me or giving chase on his own? 4) I knew it wasn't a brilliant idea when it was something that could work; forcing me to take actions that can't work doesn't help; but with all the added courage and greatness (and a little pissed-offedness), this was the in character thing to do. Not putting myself in a position where failure is the only option, just biting off more than I could chew (in reality I wanted to cast another spell before attacking, but I don't know if that's possible without cancelling the first spell - as you might guess, I don't generally play spellcasters) 5) Please understand I'm not complaining just to bitch, or because I think I got a particularly raw deal (I did know it was a dumb idea - my WIS is not very high you know) but because I was genuinely confused about what happened and why. Now that I know what went down, I'm not sure it should have happened that way, but eh, I'm gonna be fine, so w/e.
6) My hands hitting my thighs? So A) I was ready to fight him and B) I was KO'd but stayed on my feet?




Raigne wrote:I don't know if Muth posted it here. I tried to find it before and couldn't, but he put in a house rule where-in mending will heal a magical construct an amount proportional to the caster's rank in craft construct. You don't need to have the skill to do it, it just gets more effective if you have it.
ETA: Incidentally, I asked if you could repair it with just craft construct and some tools, and apparently that one didn't fly




chrono wrote:I'm not 100% sure, but it seemed to me that the mages said the names of their spells each time they cast them (it's a whole other issue if they actually have to say the correct name).
Anyway, if I remember correctly arcane mark can be cast so it is visible (so I might be walking around with a friggin ink stamp on my forehead). I hope the mage wasn't a total jackass (though the mark does wear off after a while).




Lothmar wrote:Actually arcane mark is permanent. However there is a note that if cast on something living/animate that it will wear off in about a month due to wear. So, if no one absolutely has a magic solution... We peel of a layer of two of skin and then heal you with magic to regrow said skin.

Raigne wrote:Well, if it's visible, I have decipher script and knowledge:arcane, so maybe I can tell what it says. IF it's visible. ALSO. The spell name was in blue text. I just assumed that was whatever the incantation for their spell was. You really should have no idea what was cast on you without a spellcraft roll, which is why I asked if I was close enough to hear the spell being cast.
MuthSera wrote:*Visible mark on Chrono's forehead: FAIL.*

Raigne wrote:I wouldn't be so sure about that, Chrono. You seem to have a little more faith in how well our esteemed GM has his shit together than I do.The fact that it's in a different color would indicate to me that it's either magical wording or a language I don't know. I am still not quite sure what the colors are for since green was originally for English, not common, and he seems to be changing shade for each speaker.
Users browsing this forum: No registered users and 2 guests