
chrono wrote:Raigne wrote:I wouldn't be so sure about that, Chrono. You seem to have a little more faith in how well our esteemed GM has his shit together than I do.The fact that it's in a different color would indicate to me that it's either magical wording or a language I don't know. I am still not quite sure what the colors are for since green was originally for English, not common, and he seems to be changing shade for each speaker.
Well, in reality I did play it out IC as if I wasn't sure what spell it was. Like they say, I considered all the options and now I have no clue
We'll just have to wait for Muth to come clear it up. I wonder when he'll get tired of us
Edit: come on guys, it's hard NOT to have seen the mages attack me and it's still harder not to notice a "FAIL" sign on the forehead of the person standing right next to you
Also I have to ask Muth what language it is in (English would just solidify a number of my suspicions).


Raigne wrote:Also, not knowing one was a cleric doesn't really matter as all three are at least two levels higher than us and could screw any one of us on their (eta: that is one of us vs three of them) own. Sound burst is bard/cleric and one of them cast it from memory rather than from a scroll, so that was a bit of a hint. AFAIK bards can't animate dead so that was another.
Cmdr I. Heartly Noah wrote:Raigne wrote:Also, not knowing one was a cleric doesn't really matter as all three are at least two levels higher than us and could screw any one of us on their (eta: that is one of us vs three of them) own. Sound burst is bard/cleric and one of them cast it from memory rather than from a scroll, so that was a bit of a hint. AFAIK bards can't animate dead so that was another.
Yeah, as noted elsewhere, this is all over my head. I identify clerics by: Is Wearing Armor, and Has a Big Mace



Raigne wrote:No, big part of cleric offensive power is the ability to animate dead. All kinds. Even more powerful when they take the death domain. Clerics have power over life and death. In D&D they are way more than an armored heal bot.
ETA: Sorcerers and Wizards can also control undead, but they get it at a different level than clerics do. Now that I am actually looking at the spell, animate dead's level 3 for a cleric, 4 as an arcane spell, and how many HD worth of skeletons were out there?


MuthSera wrote:Thats a waste of her spell: We really need another person to Aid. Virtue only lasts ONE MINUTE.
LadyBhaal wrote:Fine. I'll just go loot the corpse and go back to the party. I'm obviously useless here.



MuthSera wrote:I'm a hair irked at Noah for skimming my posts
MuthSera wrote:LadyBhaal wrote:Fine. I'll just go loot the corpse and go back to the party. I'm obviously useless here.
Are you stupid, pretending, or in favor of Noah croaking 5 rounds after the angels stop singing?
What is everyone else in the party doing right now? Aiding Joshua in an attempt to heal Noah.
Luckily, everyone is intelligent, and beating 10 has been easy.
MuthSera wrote:Who says they were controlled by the 3 mages, at all?
MuthSera wrote:I'm frustrated because all Raigne does is nitpick, and express doubt in my competency as a DM. Sure. You got me. I'm new, and learning. Mostly this is my fault for making mechanics aparent, when all anyone ever should have known was the RP elements.

Raigne wrote:He is telling you to Aid another. It is an action that lends whatever bonuses you get to another person. Joshua can cast mending, and right now he's using the bonuses that the other three of us get to make the rolls for it.
LadyBhaal wrote:
Oh, so now you're blaming me for keeping information private? You told me that nothing I have could help, and you never told me that anything I could had have would have helped. How am I supposed to know things if you don't tell me? This is your world and your rules. Telling things in PM's to other players doesn't help me know them. How was I supposed to know that Craft Construct was going to help Noah if you kept it private? How was I supposed to know that Mending could heal Noah when you had already declared that it wouldn't?
And how does Inflict hurt warforged when cure won't help them?

As living constructs, warforged can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a warforged can be healed by a cure light wounds spell or a repair light damage spell, for example, and a warforged is vulnerable to disable construct and harm. However, spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to a warforged.
chrono wrote:Welcome Joshua
I liked the art.
As for the whole argument, I still don't think we have much to argue about, except maybe that it's nice if the players know the basic rules of the games we're playing. If not at the beginning, then at least a few weeks into the game.
PDF books are all over the torrent sites, and whoever has moral or legal issues with that can still use http://www.d20srd.org to cover most topics.
Edit: it took me a while to find this:As living constructs, warforged can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a warforged can be healed by a cure light wounds spell or a repair light damage spell, for example, and a warforged is vulnerable to disable construct and harm. However, spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to a warforged.
So what the book says is they take full inflict damage, but only gain half HP from heals. I haven't followed what Muth said about healing Noah, but I'm sure there was a custom ruling that allowed mend to heal them (which normally doesn't). So either there's a custom house rule about CLW not working on Noah at all, OR Muth has overlooked something OR it's somehow tied to the weirdness of the game. Like for example having Eberron races in a Core game


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