Twoy wrote:Multiple turnings of large wild units in one round.



HerbieRai wrote:Very interesting indeed. I may be turning a dragon on turn 13, depending on a ruling. Is it possible for our casters to meet in the Magic Kingdom? I sent a caster of mine in for a turn and found a few good casters the other sides may want to know about. One being a level 9 thinkamancer in case you have lots of spare cash and a lot of thinkagrams to send.


BLANDCorporatio wrote:Is the Rat hidden or what? Why didn't the Hounds attack?

Twoy wrote:Question: Where in the rules is the bit about speeding up production time? There is one spell to half the time, but I can't see where one can use Shmuckers to speed up building things.
Answer: See Hurry Production on page 33.

LTDave wrote:So, still needs a moneymancer.
In other words, I'm never building a Special D, Warlord, or Knight.
Ho hum.
LTDave wrote:So, still needs a moneymancer.
In other words, I'm never building a Special D, Warlord, or Knight.
Ho hum.




the rules, page 6 wrote:Units fight together in stacks of eight and the sum of their attack and defense is taken as a total attack and defense for the stack.

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