



LTDave wrote:Telva,
I'm curious about where you got your U time from


download-able here:turbler wrote:I can't seem to find the spreadsheet you people are all talking about... hey LTDave, could you email it to me? (turbler@yahoo.ca). oh, and hex I4 should have had 1 cavalry (from turn 0) and 1 infantry (from turn 1) I'll probably take my turn 2 when all this mess is sorted out ^_^".

no, not if other players are checking combat, like dave didCrovius wrote:Thus "U time" thing is way too complicated when all we need is a simple random number generator. Not to mention it's possible to exploit.
like the flux turns thing I'm trying to exploit?An Exploitable game mechanic is never a good thing

Crovius wrote:Yeah, it should be like in Erfworld, where everyone goes in a set order, not random.


Telva wrote:download-able here:turbler wrote:I can't seem to find the spreadsheet you people are all talking about... hey LTDave, could you email it to me? (turbler@yahoo.ca). oh, and hex I4 should have had 1 cavalry (from turn 0) and 1 infantry (from turn 1) I'll probably take my turn 2 when all this mess is sorted out ^_^".
http://davergrounds.googlepages.com/home
Also I though you did take your second turn turbler.
Huh.
Well forget my turn 3 then (edited to death).

Also, because I'm fair, I won't immediately take 2 turns in a row, but I will wait a maximum 12 hours from the time of this post because
This game is designed for seven players. Players post orders on the forum. A player may not post their next set of orders until all the other players have had a turn, or six days have passed since their last post.
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