A PbP Strategy Game for Erfworld

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Re: A PbP Strategy Game for Erfworld

Postby Crovius » Thu Nov 12, 2009 12:17 pm

My free time is likewise consumed by DragonAge:Origins, so I'll be on during the week while at work, and rarely when I'm home.

I think we should also start figuring out how we'll make the next game work. so far I've nominated myself as DM and had one person secodn me, and no other posts on that topic. I can start picking out which rules to use, and I can work out how simple or complex I want the world to Start, since this version we all started bare bones setting, next game I'd like some a-mancy things already done, like warlords, different types of units, and size of the map.
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team

Postby GeeFresh » Thu Nov 12, 2009 6:25 pm

Greetings Team,

I can't commit to a bigger game than this one.
Is too much for my pea sized brain.
When this winds up, count me out for the V2.0 :shock:
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Re: A PbP Strategy Game for Erfworld

Postby LTDave » Thu Nov 12, 2009 7:28 pm

Crovius,
Can I suggest that discussion about a different version of the game happen in a different thread. You are more likely to capture the attention of other potential players that way. This thread can be reserved for this game, and its ongoing machinations.

Personally, I prefer a simple(r) game without a GM, which is what this is meant to be. You are right in one of your earlier posts in saying that "Erfworld is complex". I agree. I feel the system we see in the comic is too complex to be accurately recreated via the forum medium.
This game is meant to capture the feel, but decomplify it as much as possible.
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Re: A PbP Strategy Game for Erfworld

Postby turbler » Fri Nov 13, 2009 7:59 pm

1. 160 Shmuckers from my cities (160+36=196 Shmuckers)
2. 40 Shmuckers to upgrade Ritia to Lvl 4 leaving me with 156 Shmuckers.
3. Ritia will pop a unit of siege Vana will pop a cavalry and Gloria will pop a flier and so will Vices
4. Upkeep is 81-10% totalling 73. leaving me with 83 Shmuckers.
5. I get 6 points this turn since Crovi researched Provisions, also I would like to delete Resting, if I get a refund I'd like to know, either way though I still wanna delete Resting, too hard to keep track of.
Garrison is (3+3+6)/3 =4^2=16. I'll put 1 into Garrison and 5 into Cover-A-Mancy.
Provisions 4/4. COMPLETE. 10% off upkeep
Resting 4/16. you only have to pay 2/3 upkeep on units that don't move on that turn Deleted
Garrison 1/16. can Garrison infantry in a city, Garrison units cannot move, but in combat, you get a +1 (unaffected by city multiplier) modifier for each.
Steal-A-Mancy-A-Mancy 5/14. You can research things other people have proposed before they finish the research
6. Both cavalry in I3 go to G5
the Siege in G5 moves to F5
the cavalry in H5 goes to F5
both fliers in H6 go to F5
the Flier in I5 goes to F5
end result:
I5: 3 infantry
H6: 1 infantry
H5: 1 infantry
G5: 1 infantry, 2 cavalry
F5: 1 siege, 1 Cavalry, 3 Fliers
Last edited by turbler on Tue Nov 17, 2009 10:17 pm, edited 1 time in total.
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Re: A PbP Strategy Game for Erfworld

Postby LTDave » Fri Nov 13, 2009 11:54 pm

Empire: 28.35 Grams
Colour: Emerald
Player: The Great and Mighty 28.35 Grams


Turn: 4

Starting Schmuckers: 84
Total Income from Cities: 260
Upgrade Costs: -120 (upgrade B3 to level 4, 40; Upgrade B2 to level 4, 40; Upgrade A2 to level 4, 40;))

Cities
A1 [28.35 Grams] Level 5
A2 [MunichLand] Level 4
A3 [AppleBurg] Level 4
B2 [Whichville] Level 4
B3 [Sleepy Meadows] Level 4
C3 [EastWhichVille] Level 4
D2 [Empire] Level 4

Units
Pop Flyers in A1, A2, B3, D2
Pop Infantry in C3, A3
Pop Cavalry in B2

Before Movement
Location : Aeronautical Apes, L,T, & B, OM!, Haymen, & TN Men.
A1 [28.35 Grams] 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A2 [MunichLand] 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A3 [AppleBurg] 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege.
B2 [Whichville] 0 Flyers, 1 Cavalry, 0 Infantry, 0 Siege.
B3 [Sleepy Meadows] 1 Flyers, 0 Cavalry, 3 Infantry, 0 Siege.
C1 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege.
C2 0 Flyers, 1 Cavalry, 6 Infantry, 2 Siege.
C3 [EastWhichVille] 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege.
D2 [Empire] 1 Flyers, 1 Cavalry, 0 Infantry, 0 Siege.

Movement
From A1 to D2 via b2, c2 1 Flyers
From A2 to D2 via b2, c2 1 Flyers
From A3 to B3 1 Infantry
From B2 to D2 via c2 1 Cavalry
From B3 to D2 via b2, c2 1 Flyers
From B3 to C3 2 Infantry
From C3 to D3 4 Infantry
From c2 to D2 2 Siege, 1 Cavalry, 6 Infantry


Location After Movement: Aeronautical Apes, L,T, & B, OM!, Haymen, & TN Men.
A1 [28.35 Grams] 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A2 [MunichLand] 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A3 [AppleBurg] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
B2 [Whichville] 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
B3 [Sleepy Meadows] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
C1 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege.
C2 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
C3 [EastWhichVille] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
D2 [Empire] 4 Flyers, 3 Cavalry, 6 Infantry, 2 Siege.
D3 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege.
UPKEEP COSTS: -96

Ending Schmuckers: 128



Develop-A-Mancy

Wizz-A-Mancy
2 A-Mancy Points Invested 16 /16 Developed

Hero
3 A-Mancy Points Invested 8 /8 Developed

Rating Other Players:
Daemonwelsh: TBA
telva: TBA
turbler: TBA
GeeFresh: TBA
Crovius: TBA

NO COMBAT - END OF TURN
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Re: A PbP Strategy Game for Erfworld

Postby LTDave » Fri Nov 13, 2009 11:56 pm

Well, six days have passed since my last post, so I'm jumping in and siezing the advantage.
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Re: A PbP Strategy Game for Erfworld

Postby Daemonwelsh » Sat Nov 14, 2009 12:18 am

I thought we were going by 6 days after the previous person...
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Re: A PbP Strategy Game for Erfworld

Postby turbler » Sat Nov 14, 2009 1:22 am

nope, 6 days since my last turn for me :)
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Re: A PbP Strategy Game for Erfworld

Postby Daemonwelsh » Sat Nov 14, 2009 1:57 am

1. 130 gold from current cities

2.

3. One infantry popped in Tribble
One infantry popped in Shlock
One infantry popped in Mercenary

4. Total upkeep this turn: 57
(ending cash total: 204)
5. 1 points into Rush a-mancy: total to completion: 15/42
turns to completion: 6
4 Points into Alliance: Total to completion: 4/4
turns to completion: 0
Alliance is picking: 28.35 Grams.
28.35 Grams and Gorf may no longer enter combat against one another, and may occupy hex's with units from the either side to be treated as the same side. Victory conditions count for both players, but a neither players allies capital does not contribute to victory conditions.
MWAHAHAHA! SUCCESS!

6. 6 infantry move from e3 to f3
5 infantry move from e2 to f4
3 infantry move from e1 to f1
1 infantry move from f1 to g1

No combat this turn.
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Re: A PbP Strategy Game for Erfworld

Postby Daemonwelsh » Sat Nov 14, 2009 2:08 am

LTDave wrote:Well, six days have passed since my last post, so I'm jumping in and siezing the advantage.

and I claim success! for I am now your ally.
consider the city a peace offering.

now scuzzy me while I go chomp some marbits.

btw...
I don't think ill be able to keep my map up to date, mostly cause of the viruses I have on my Computer.
every now and then I may be able to get it posted, but it doesn't seem like it will be a regular thing.
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Re: A PbP Strategy Game for Erfworld

Postby turbler » Sat Nov 14, 2009 2:42 pm

nooooo! I love your maps! They help me keep track of my units, and more importantly, everyone else's.
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GeeFreshLand Turn 4

Postby GeeFresh » Sun Nov 15, 2009 7:58 pm

Empire: GeeFreshLand
Colour: Blue
Player: GeeFresh

Turn: 4

Starting Gold: 138
Total Income from Cities: 170
Upgrade Costs: 0

Cities
Location Name Level
C5 Firstium 5
D5 Secondium 4
E6 Thirdium 4
A5 Fourthium 4

Units: Pop 1 Infantry each in C5, D5, E6, A5;

Units
Location Cavalry Infantry
C5 Firstium 0 6
D5 Secondium 0 4
E6 Thirdium 0 4
A5 Fourthium 1 3



UPKEEP COSTS: -57

Ending Gold: 251

Develop-A-Mancy:
Steal-A-Mancy-A-Mancy: COMPLETED
Effect: Someone else's A-Mancy, once proposed and voting finalised, and begun to be researched by the proposer, can be begun to be researched prior to the original proposer finishing research.


Hero - using steal-a-mancy-a-mancy
researched: 6/8
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movement

Postby GeeFresh » Sun Nov 15, 2009 8:02 pm

From C5 Firstium 1x infantry moves to B5
From A5 Fourthium 1x Cavalry moves to B6

END MOVEMENT
NO COMBAT

Final locations

Location Cavalry Infantry
C5 Firstium 0 5
D5 Secondium 0 4
E6 Thirdium 0 4
A5 Fourthium 0 3
B5 0 1
B6 1 0
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Re: A PbP Strategy Game for Erfworld

Postby LTDave » Sun Nov 15, 2009 8:46 pm

Image

So here's my map for turn 4. If you can't see it here, visit: HERE


Daemonwelsh - took me from left field there. I'm going to assume that I can't be forced into an alliance with anyone else?
Thanks for the city - we will consider it tribute to our greatness.

turbler - I'm not sure what level your cities are. Can you specify please?
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Re: A PbP Strategy Game for Erfworld

Postby turbler » Sun Nov 15, 2009 9:53 pm

All level 4s Dave, except of couse, for my capital. Oh, and the units are not colour coded, except siege, and, if I read it correctly, d6 (water hex) has a siege on it... Explaination requested. Although otherwise you do make a good map, even though I'd love to see colour ocding.
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Re: A PbP Strategy Game for Erfworld

Postby LTDave » Sun Nov 15, 2009 10:03 pm

turbler -
the units are not colour coded, but units that appear in a hex that does not have a city in it get a coloured square.

The only problem with this plan is Daemonwelsh's Ally-A-Mancy, which means that two powers can share a hex.
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Re: A PbP Strategy Game for Erfworld

Postby Daemonwelsh » Sun Nov 15, 2009 10:17 pm

LTDave wrote:turbler -
the units are not colour coded, but units that appear in a hex that does not have a city in it get a coloured square.

The only problem with this plan is Daemonwelsh's Ally-A-Mancy, which means that two powers can share a hex.


No, you cannot be forced into alliance with someone else. And allied sides are treated as the same sides for combat purposes.

Yay for Ally-A-Mancy!
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Re: A PbP Strategy Game for Erfworld

Postby Daemonwelsh » Mon Nov 16, 2009 12:59 am

Our chatroom is here for discussions about the game.
Not exactly a chatroom, but a part of the forum.

It would be preferable if this topic were to be strictly gameplay, and the other one used for mechanics, and everything else.
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Re: A PbP Strategy Game for Erfworld

Postby Crovius » Mon Nov 16, 2009 12:41 pm

So who's turn is it? I've been in the hospital since thursday.
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Re: A PbP Strategy Game for Erfworld

Postby Daemonwelsh » Mon Nov 16, 2009 7:50 pm

Crovius and Telva... it is either of your turns.
I don' know who's
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