



it's the average of the ratings. You'll have to pay 7-8 ish. I rated it high simply because it was popping units outside the time units normally pop and outside of cities, even right next to other player's cities.Also wow... I am going to have to pay 64 points to do rush?


Telva wrote:Okay, I thought I had posted where I had moved, but I can't find it.
Units are in the same place. Cities moved a bit.
Capital from d8 to e9
City lvl 2 from c7 to d8
Also, e6 is not a capital space, i was wrong. C5 and d5 are open capital spaces.it's the average of the ratings. You'll have to pay 7-8 ish. I rated it high simply because it was popping units outside the time units normally pop and outside of cities, even right next to other player's cities.Also wow... I am going to have to pay 64 points to do rush?
Cities can only be built if you have a unit in that hex and if there are no cities of other players adjacent to the hex.
I misremembered a rule?!?!? Blasphemy!If you even think I'm wrong you'll ...Daemonwelsh wrote:
Good to know on the cities, and I thought the a-mancy was the average squared... That's where I got 64 from. if its 8, then it seems really low. I would personally set it at a 15 instead...
that's just me though.
In fact, ill vote that. Rush: 15
Heh heh. I guess this means I ought to re-rate everything >.> Good catch. My horrible, horrible bad. I'll go through the rules again so I can hopefully not miss another detail like this.Players have one week to give their opinion of the rating, which is then averaged between the players, and then Squared, and rounded up to the nearest whole number – this is the amount of A-Mancy points required to develop the Advance.
I would think that it should say in the descriptor whether or not you can. But I'm not Dave so ...EDIT: and is it possible to develop an a-mancy multiple times?
such as think-a-mancy?
EDIT 2: oh, and we can fit 1-2 players more, when are we starting?
I would say tomorrow, but that's hallows eve.
How about Monday. have each week be 1 turn. or every couple days.
LTDave wrote:play begins on Monday Nov 2.

Apologizing for being wrong is all I can do. Ver. 1.2 of the Rules says that it is average^2 then rounded up.turbler wrote:ok, if it reeeally is squared for tech ratings, then I will rerate everything... again. If it isn't, my sign up post holds my ratings.
Wizz-A-Mancy: 4
Cover-A-Mancy: 4
Rush-A-Mancy: 7
Telvaboats: 2
Anyone like to guess the theme of my nation? Anyone at all?

turbler wrote:not the mob, that was transylvito's bit ^_^". I don't see any reason for an apology... but either way, we're almost ready to get this show on the road =D.

turbler wrote:I just read LTDave's A-Mancy set, and I realised that his Wizz-A-Mancy and Math-A-Mancy are the same...
Daemonwelsh wrote:I would actually like to call a vote on the ^2 rule. The average is fine with me, but I would prefer the other way of just find the average.
http://www.invisiblecastle.com/ ? 1d100 should be safe.and how about this, we roll initiative to see who goes first, and make it clockwise from there. we roll initiative each turn, so no player is stuck going last each turn.


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