Dwarf Fortress (free)

Your new games, homebrews, mods and ideas. Forum games go here.

Dwarf Fortress (free)

Postby Hari Seldon » Thu Sep 24, 2009 7:45 pm

Feel like Parson Defending Gobwin Knob in Book 1, except with more mechanical traps and customizable archetecture (and the ability to choose where in the world's landscape/environment to put your fortress)! Sadly, the game does not have Caster units (anyway Dwarves have zero magic units except maybe "runemasters" if they even have that ... and but the mechanical traps actually are reasonable enough compensation).

If this game was Modded with Casters it would be a reasonable approximation of Erfworld ...

Slaves to Armok: God of Blood Chapter II: Dwarf Fortress ASCII game
Please note this game comes in pixel graphics so you don't go crazy looking at . and / and @ and n and ...
the game also has a 3D visualizer so you can admire your architecture.

Build your fortress from scratch, both above and below ground in a truly 3-dimensional environment (has many z-axis layers). Manage the civilians' work and morale (this is actually the annoying part ... this game is in alpha after all, the civilians are too dumb to live so you have to carefully queue their tasks and keep everything running smoothly or else they are interrupted and lose all of their queued jobs ... their morale system is well-done, though, unlike their work system).

Use levers, water pipes (fluid logic), gears, touchplates (unit steps on it, triggers trap or whatever), etc. to create Dwarfputers to open doors, cage traps and other traps, retract bridges, and feel like a real Dungeon Master!

Create subterranean Greenhouses (with shafts to let the light in), above-ground greenhouses, vertical farming greenhouses, skyscrapers, and more!

Yes the game comes with siege equipment like Ballistas.

Use windmills or waterwheels and manage your power supply to run your gadgets!

Become an Evil Supervillan by creating massive hammers on the tops of your walls that are hundreds of feet long with a hammerhead tens (or hundreds if you have the resources) of hexes wide, creating a self-destruct lever which triggers the pumping of water or lava into your fortress(es) in case of defeat to kill invading forces, or creating an orbital magma cannon (giant building that has a mushroom-shape, that has a top that covers the entire map and drops lava on your enemies). Magama cannons are also possible, but only fire a few feet, dropping magma from orbit though makes the range as far as you want. Giant chasms can also be constructed, so you could copy Sauron's Dark tower with this system if you wanted to (you can even construct the building out of obsidian by playing with cooling magma ... so that it looks appropriately ominous).

Defend yourself against Goblins and Orcs (and Humans and Elves occasionally or if you anger them). If your above-ground castle falls, retreat to the caverns below and continue the fight against the siege.

Harvest hundreds of different resources (rocks/ors, plants, and wood). Combine some to make explosives, etc.

Each Dwarf has a chance to create one Artifact weapon/armor/tool/clothing/statue/furniture in his lifetime ... over time you can horde these weapons for war (and furnishings to vastly improve your Dwarves' morale) ...

Experience a combat system that includes bones breaking (and limbs being chopped off ... permanently), which is so much cooler than Nethack. Also, there are seasons and in cold places in Winter the water freezes over.

Install sprinkler systems to put out fires!
http://www.bay12games.com/forum/index.php?topic=42297.0, Kanddak wrote:I built a fort with a fire sprinkler system once. I put cisterns full of water over my central stairwell and my booze stockpile, and if I do it in the future I'll put one over the hospital and one in any area where dwarves work near magma. I made the fire alarm levers out of realgar. To prevent any flooding disasters, I connected my sprinklers to closed cisterns that were filled with just enough water and then sealed (rather than a constant supply of water), and made sure to build adequate drains for all sprinklered areas.

Oh and I forgot to mention that you can tame animals. And capture Megabeasts - ex: Hydras - (which you probably can't tame) to unleash upon invading armies before you send out your melee troops.

As you can tell, this is an engineering RTS base/dungeon defense game (and you can successfully genocide the other races/monsters attacking you so this isn't endless and unchanging). Very, very original. There is also a "dungeon crawling mode" but honestly Nethack has more content even though my engineering geekiness likes that Dwarf Fortress could go beyond Nethack in terms of epic flooding chambers of lava, crumbling bridges (because they are being immersed in lava), as well as your Hero worrying about losing limbs ... etc. It's shortcomings are lack of diplomacy options, stupid civilian AI (though the enemy sieges are difficult but only because of the numbers of enemies not particularly clever tactics - fortunately the enemy AI and civilian AIs are *dumb* but not buggy), and lack of a research system (or else it would be both an awesome engineering experience AND have the features of Civilization IV).
Hari Seldon
Posts: 59
Joined: Sun Sep 13, 2009 12:45 pm

Re: Dwarf Fortress (free)

Postby MuthSera » Thu Sep 24, 2009 10:20 pm

Yes. This game is actually pretty awesome, except it has a learning curve alot like running into a brick wall. ;p Played it before..
oh god how did this get here
I am not good with computer
User avatar
Posts: 319
Joined: Tue Jun 16, 2009 1:02 pm

Re: Dwarf Fortress (free)

Postby Gez » Thu Oct 01, 2009 6:11 pm

Played it. Was obsessed for a week, and completely bored with it afterwards.
User avatar
Posts: 174
Joined: Wed Jul 08, 2009 8:37 pm

Re: Dwarf Fortress (free)

Postby Hari Seldon » Mon Oct 05, 2009 7:27 pm

Played it. Was obsessed for a week, and completely bored with it afterwards.

Me too. Sheesh the AI is stupid and hardly ever attacks your fortress at all.

The only *fun* thing you can do as of right now in Dwarf Fotress is find those Portals to Hell and face about 30 demons spawning out of each portal "every tick of the clock." Unfortunately it's hard to find those so there are years of boredom until you find them (if they even exist on your map).

And Adventurer mode is just annoying since you are so pitifully weak at the start that just walking to the nearest non-town area can randomly get you killed by a pack of Wolves. This wouldn't be too bad, since you can practice Sneaking until you're good enough to Sneak up to kill a town vermin and get EXP that way (without reasonable Sneaking they just run away faster than you can move), except that you can't get FOOD because you have NO MONEY and NO JOB and no way to kill for food until you get good enough Sneaking. So you have to go out in the Wild to find an aggressive animal and pray that it's NOT a pack of wolves, then you're ok, you can get enough food to Sneak and start killing Vermin until you can face wolves. But seriously that's bad game design (though it is an alpha).

Sheesh, let us get a job in town to get some EXP who would be this stupid becoming an Adventurer where their life expectancy is ridiculous and yet they won't get a townie job just for a short while.
Hari Seldon
Posts: 59
Joined: Sun Sep 13, 2009 12:45 pm

Return to Your Games

Who is online

Users browsing this forum: No registered users and 2 guests