waylon531 wrote:You could also add acceleration. Lets say a ship has 4 move and 2 acceleration. The first turn it starts moving, it could move two hexes. Then the next turn, it could move 4 hexes. It could also only decelerate by 2 hexes each time, so if it was moving full speed it would take two turns to stop. This could make weapons that take time to travel through hexes work. Another thing is to add a maneuverability rating from 1 to 12, this over 4 would be how many times the ship could turn each round.
It feels kind of clunky... (particularly in the smaller games), but I guess it might work.
Would you, perhaps, like to test out the game, Waylon?