Rise of Nations - Forum Game

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Re: Rise of Nations - Forum Game

Postby LTDave » Thu Apr 19, 2012 7:39 am

Orders for Turn 10 have been recieved and processed.

Some Big Events this Turn:

The Empire of Shalum, Land of the God-King Shalin has collapsed. Financial Burdens became too much, and the units rebelled against the Scion of the Hills. All Cities have reverted to neutral, and Shalin has cwoaked.

The Forces of Lazarus have made use of a "Secret Path" scroll to move a pre-prepared army from the Western Mountains to the gates of Stoneheart, where they are met by a small force returning from Caba. Otherwise, the City would be undefended...

Combat at Stoneheart

1 Warlord, Chunky Monkey , Level 1.1
1 Warlord, Lasura, Level 1.1
1 Warlord, "The Unnamed One", Level 2.2
1 Changeamancer, No Name, Level 1 * Secret Path
4 Archers 6 Reborn


Stoneheart Garrison
1 Shockamancer, T. Coil, Level 1
2 Silver Bullet Scrolls
5 Sabot-a-mancy scrolls
1 Warlord, Sir Sid Mint, Level 1.1
4 Slingers



Spoiler: show
Before the Combat Begins, Shockamancer T. Coil uses his 2 Silver Bullet Scrolls to terminate Chunky Monkey and Lasura {With Prejudice}

Round 1
Ranged / Flyer Combat
4 Archers target Slingers
6 Reborn target Slingers
1 Warlord target Slingers
29 Hits Inflicted 4 Slingers Cwoaked 0 hits on the next 0 uninjured

4 Slingers target Archers
1 Warlord target Archers
30 Hits Inflicted 4 Archers Cwoaked 0 hits on the next 0 uninjured

Round 2
Ranged / Flyer Combat
6 Reborn target Warlord
1 Warlord target Warlord
7 Hits Inflicted 0 Warlord Cwoaked 7 hits on the next 0 uninjured


1 Warlord target Reborn
8 Hits Inflicted 0 Reborn Cwoaked 8 hits on the next 5 uninjured

Round 3
Ranged / Flyer Combat
6 Reborn target Warlord
1 Warlord target Warlord
5 Hits Inflicted 1 Warlord Cwoaked 0 hits on the next 0 uninjured


1 Warlord target Reborn
9 Hits Inflicted 1 Reborn Cwoaked 7 hits on the next 4 uninjured


Stoneheart falls to the forces of Lazarus
4 Archers, 1 Reborn Cwoaked


Image


The Shipyards of Nobgrub are busy...

The Shipyards of Qerte are busy...
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Re: Rise of Nations - Forum Game

Postby The Colonel » Thu Apr 19, 2012 11:14 am

Does this mean Stoneheart is out of the game?
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Re: Rise of Nations - Forum Game

Postby ETheBoyce » Fri Apr 20, 2012 3:55 am

A good question given that my ruler did not take part in the fight.
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Re: Rise of Nations - Forum Game

Postby LTDave » Fri Apr 20, 2012 6:36 am

Stoneheart continues on... the ruler escaped...

Can they take back their home city?
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Re: Rise of Nations - Forum Game

Postby LTDave » Wed Apr 25, 2012 1:43 am

Players have 48 hours to send in some orders...
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Re: Rise of Nations - Forum Game

Postby The Colonel » Wed Apr 25, 2012 2:05 am

You have mine right?
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Re: Rise of Nations - Forum Game

Postby LTDave » Wed Apr 25, 2012 5:10 am

Yes. And Magnificent they are too, if I may say so, Colonel Sahib.
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Re: Rise of Nations - Forum Game

Postby Azgrut » Wed Apr 25, 2012 7:06 am

I will send them somewhere tomorrow.
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Re: Rise of Nations - Forum Game

Postby The Colonel » Wed Apr 25, 2012 7:42 am

Sahib? Please explain the joke.
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Re: Rise of Nations - Forum Game

Postby LTDave » Wed Apr 25, 2012 7:25 pm

sa·hib (säb, -b, -hb)
n.
Used formerly as a form of respectful address for a European man in colonial India.

--------------------------------------------------------------------------------
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Re: Rise of Nations - Forum Game

Postby LTDave » Sat Apr 28, 2012 5:42 am

I have orders from only 2 of the 5 players - Azgrut and The Colonel.

If folks are losing interest, we will call it a day. I grant a 24 hour extension for turn 11 orders...
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Re: Rise of Nations - Forum Game

Postby ETheBoyce » Sat Apr 28, 2012 12:48 pm

You never gave me updated information
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Re: Rise of Nations - Forum Game

Postby LTDave » Tue May 01, 2012 7:07 am

Ok. Sorry, missed that request. Done Now.

Karadan and Harry1991 have gone AWOL - they haven't opened their PMs in a little while.
And tigerusthegreat disappeared some weeks back - hence the collapse of Scion.

Might be time to call it a night...
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Re: Rise of Nations - Forum Game

Postby Azgrut » Wed May 02, 2012 6:22 pm

Sure thing. There is no use in playin with only a few players. It was a real fun game though. Gave a good erfworld feel with the rules as they were. Traps could be made and prevented. Like the attack on the capitol. Master stroke.

I just say. Write a nice epilogue of how you think the lands of this small erf would end. That way it has a closed ending at least.

Nice playing with you guys!
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Re: Rise of Nations - Forum Game

Postby The Colonel » Thu May 03, 2012 2:18 am

Azgut's request is seconded.
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Re: Rise of Nations - Forum Game

Postby LTDave » Sun May 06, 2012 5:21 am

Image

Just a little taste of the original map...
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Re: Rise of Nations - Forum Game

Postby LTDave » Sun May 06, 2012 5:28 am

Image

Stoneheart strikes for vengeance, launching the Army in Habu direct at a poorly defended Lazarus...
The two Kingdoms each swear vengeance, and a war of vendetta that lasts a thousand turns begins...

Trantor (predictably) collapses under the weight of its own bureaucracy, and is quickly divided between Golmon and Nobgrub, who eye each other with great suspicion accross their mutual frontier. Both sides accelerate the arms race of Naval construction, each seeking an edge over the other...

Things are far from resolved here in Erfland, but for now, this is where our story ends...

[I'll add a copy of the spreadsheet to the website so interested parties can see the various formulae]
https://sites.google.com/site/erfworldempires/nations
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