HerbieRai wrote:I think the Champion should be the biggest concern. He can Precise Blow one of use for 5 damage every phase, which leaves 1 of us dying every other round no matter our actions. Combine that with all the enemies with "support" ability and we're losing someone every phase to his attack alone. He also has 6 defense, so precise attacks are probably going to be the only way to take the monster down.
I Currently we have 5 damage from the 2 archers base, and 2 extra from Ian's support. That will be enough to down him next turn, unless we can get 6 more precise damage off this round. Upon looking, I don't think that is possible with only 2 characters that don't have abilities chosen, so I think Ian should boost one of the archers this and next turn so we can take out the big nasty quickly.
Actually, myself and Marbitchow can counter him easy with Parry. (Parry will of course be on my list if LTDave says a second frontliner is needed. Marbitchow already has it.) We could just sit there parrying against him forever until someone else manages to kill him.
The Caster and Archer with precise blow are actually more of a problem because they cannot be parried like that. While they both have only 2 Combat to start with, there is nothing that prevents those supporters you mentioned from boosting them instead.