Battle for Gobwin Bump V

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Re: Battle for Gobwin Bump V

Postby Swodaems » Tue May 15, 2012 9:51 am

LTDave wrote:Image
Enemy X will support W and strike at Otto… COM 2 + RDM 4 - DEF 5 AND MODS -3 Illusion & Supporting = 0 Hits inflicted

LTDave could you please clarify what the range of a second line Halbredier is? I ask because I was under the impression that X would be limited to attacking me last phase due to his position. The above attack seems like a bit of a stretch in a literal sense of the phrase.

For my action next phase, I am going to boringly parry yet again. As for my movement, I'll either stay exactly where I am if we don't get a third frontliner next turn, or move to the center of the frontline if we do.
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Re: Battle for Gobwin Bump V

Postby Werebiscuit » Tue May 15, 2012 10:50 am

Spoiler: show
It IS slightly more of a stretch than Francoise attacking U but Otto WAS frontline. If it is the case it means that IMS (Bland) can strike Y (and U) and Derek (A.B.C.)can strike U whereas U can attack neither so it increases our options.
As for movement , either way there WILL be 3 front liners whether Otto moves or not - Riders charge has seen to that !
So I suggest you move before he barrels you out of the way.
Just who the 3 frontliners are depends on whether Otto is active or not - no orders from five-thirteen last turn

AND HE STILL DID MORE HITS THAN BLAND AND ME.... hmph... lol
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Re: Battle for Gobwin Bump V

Postby Exate » Tue May 15, 2012 11:25 am

LTDave wrote:Otto (five-thirteen) default strikes the nearest target…Z… COM 2 + RDM 4 - DEF 3 AND MODS -2 Z is blocking = 1 Hits inflicted
Enemy Y will support Z and strike at Otto… COM 2 + RDM 4 - DEF 5 AND MODS -3 Illusion & Supporting = 0 Hits inflicted
Enemy Z will block and strike at Otto… COM 2 + RDM 3 - DEF 5 AND MODS -1 Illusion & Support from Y & Blocking = 0 Hits inflicted
Enemy Z Wyn'a, Level 1 : COM 2 , DEF 3 , Hits 9 /10 {Support, Guard}
An issue here- Enemy Z is listed as blocking, but doesn't actually have the Block move. It only has Support and Guard. That means... there's actually a fair number of different things that could have happened, depending upon if Enemy Z used its standard attack, its Support move (and on who), or its Guard move (and on who). Not sure how to resolve this most effectively.

LTDave wrote:Derek (A.B.C.) berserks on the Champion, W… COM 3 + RDM 1 - DEF 6 AND MODS 4 Berserking! = 2 Hits inflicted
Enemy S will fire at Derek… COM 2 + RDM 4 - DEF 0 AND MODS -1 Illusion = 5 Hits inflicted
I believe Derek is currently in the second rank, so he should probably have a +1 Defense bonus due to that. If that mod drops to 0 due to his Berserk, then shouldn't it add to his Attack and increase his damage? I'm not sure how to call it- this isn't really an interaction of abilities that I had considered previously. If Defense modifiers boost Attack when used on Berserking characters, that opens up some new tactical flexibility- effectively turning anyone with Guard into someone with Support as long as they're backing up a Berserker.

Swodaems wrote:LTDave could you please clarify what the range of a second line Halbredier is?
My impression is that a halberdier can hit both all adjacent units and all units which are adjacent to those units. Otto is within range of X because the Champion is adjacent to both Otto and X. Of course, LTDave will have to confirm or deny the accuracy of this.
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Re: Battle for Gobwin Bump V

Postby LTDave » Tue May 15, 2012 2:29 pm

Exate wrote:
LTDave wrote:Otto (five-thirteen) default strikes the nearest target…Z… COM 2 + RDM 4 - DEF 3 AND MODS -2 Z is blocking = 1 Hits inflicted
Enemy Y will support Z and strike at Otto… COM 2 + RDM 4 - DEF 5 AND MODS -3 Illusion & Supporting = 0 Hits inflicted
Enemy Z will block and strike at Otto… COM 2 + RDM 3 - DEF 5 AND MODS -1 Illusion & Support from Y & Blocking = 0 Hits inflicted
Enemy Z Wyn'a, Level 1 : COM 2 , DEF 3 , Hits 9 /10 {Support, Guard}
An issue here- Enemy Z is listed as blocking, but doesn't actually have the Block move. It only has Support and Guard. That means... there's actually a fair number of different things that could have happened, depending upon if Enemy Z used its standard attack, its Support move (and on who), or its Guard move (and on who). Not sure how to resolve this most effectively.


A good point, and well made.
A few changes, then...

Otto (five-thirteen) default strikes the nearest target…Z… COM 2 + RDM 4 - DEF 3 AND MODS 0 = 3 Hits inflicted
Enemy Z will strike at Otto… COM 2 + RDM 3 - DEF 5 AND MODS 1 Illusion & Support from Y = 1 Hits inflicted
Z has 7/10 hits.

Otto has cwoaked... which is convenient, since there is now room in the stack for the 9th Character... or 8th, now.

On the Berserking from the 2nd Rank and wanting to use the Defence bonus... I'm going to say No. Really the -1 to hit the second rank is a mod, not a defence. It isn't intrinsic to the unit, so can't be added to attack for berserking. And going all psycho still makes you a crazy target even from the 2nd row... really shouldn't let you berserk from the 2nd row, but it is what it is. I'm also adding that you can't guard a berserker - how could you, and wouldn't that require a straight jacket? or Strait Jacket? (the first is dull and pragmatic).

I confirm the accuracy of your "adjacent to adjacent" as the range for Halberdiers and Spearmen. Excellently put.

In case it isn't clear, I am still making most of this up as we go along.
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Re: Battle for Gobwin Bump V

Postby MarbitChow » Tue May 15, 2012 3:16 pm

LTDave wrote:In case it isn't clear, I am still making most of this up as we go along.

And I'm borrowing heavily, and learning from situations that are brought up here. (For example, NO PARRIES. :D )
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Re: Battle for Gobwin Bump V

Postby Werebiscuit » Tue May 15, 2012 3:59 pm

*Francoise grimaces as Otto falls but steps determinedly over the lifeless corpse as it settles*

You beind mee. Don't bee a foool. Ztep back ! Get zat vound zeen to.... you'll bee needeed zoon enough.

*smiles evilly at Wyn'a Z * :twisted:

Hokey ! Preetty-boy...we'll zee if you're as good with zat lance against zomeone 'oo can do..... ZIS !

Spoiler: show
Block and attack T
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Re: Battle for Gobwin Bump V

Postby BLANDCorporatio » Tue May 15, 2012 4:33 pm

"Ottttttoooooo NOOOOOO"

Change order to Berserk nearest enemy. Bro badiers must be avenged!
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V

Postby A.B.C. » Tue May 15, 2012 6:00 pm

Oh, man. Oh, bro. Otto! Oh, that ain't cool. That ain't cool.

Striking Z right now, although if anyone wants to led a bro a Heal or a Guard, that'd be hella helpful. I got a Guard of my own right now, so if anyone needs some extra DEF just shout.
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Re: Battle for Gobwin Bump V

Postby five-thirteen » Wed May 16, 2012 12:08 am

Otto's croaked? crap. Fight on guys!

Spoiler: show
Sorry I didn't get on in time, had to make a quick trip and missed my laptop cord when I was packing.
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Re: Battle for Gobwin Bump V

Postby Exate » Wed May 16, 2012 12:48 am

I strongly suspect that Enemy T will be healing themselves and drawing guard actions, and therefore be effectively impossible to kill this round. Enemy X is unlikely to be much better, but more so than Enemy T and he's not in position to get multiple guard actions from others.

I'll Mighty Blow at Enemy X.
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Re: Battle for Gobwin Bump V

Postby LTDave » Wed May 16, 2012 3:17 am

Two hours and change until I end the turn...
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Re: Battle for Gobwin Bump V

Postby The Colonel » Wed May 16, 2012 4:54 am

Tim fires at Enemy caster
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Re: Battle for Gobwin Bump V

Postby LTDave » Wed May 16, 2012 6:05 am

Image


Events
Rider (MarbitChow) Mighty Blow on U… COM 0 + RDM 4 - DEF 5 AND MODS 2 both blocking = 1 Hits inflicted
Chess (Swodaems) parries… 0 Hits inflicted
Francoise (werebiscuit) blocks and attacks T… COM 2 + RDM 3 - DEF 2 AND MODS -3 Blocking and 2nd Rank = 0 Hits inflicted
Numma To (HerbieRae) precise shot on T… 2 Hits inflicted
Numma Trois (Exate) mighty blow on X… COM 3 + RDM 1 - DEF 3 AND MODS 1 Mighty Blow & 2nd Rank = 2 Hits inflicted
Tim (The Colonel) fires at enemy Caster T… COM 2 + RDM 2 - DEF 2 AND MODS -1 2nd Rank = 1 Hits inflicted
Derek (A.B.C.) strikes at Z… COM 3 + RDM 2 - DEF 3 AND MODS 0 both blocking = 2 Hits inflicted
Otto (five-thirteen) is d.e.d. Dead.
Ian Marius Stanley (BLANDCorporatio) berserks nearest enemy…U… COM 2 + RDM 1 - DEF 5 AND MODS 4 both blocking = 2 Hits inflicted

Enemy S fires on Francoise… COM 2 + RDM 4 - DEF 4 AND MODS 0 none = 2 Hits inflicted
Enemy T heals himself…
Enemy U strikes Rider with support from X… COM 3 + RDM 2 - DEF 6 AND MODS 4 Support and Vulnerable (Mighty Blow) = 3 Hits inflicted
Enemy V is ded.
Enemy W precise strike on Chess… 2 Hits inflicted
Enemy X strikes Rider and support U… COM 2 + RDM 3 - DEF 6 AND MODS 0 Support and Vulnerable (Mighty Blow) = 0 Hits inflicted
Enemy Y strikes Francoise and supports Z… COM 2 + RDM 1 - DEF 4 AND MODS -4 Support and Tough Enemy (Blocking) = 0 Hits inflicted
Enemy Z strikes Francoise with support from Y… COM 2 + RDM 1 - DEF 4 AND MODS 0 Support from Y and Tough Enemy (Blocking) = 0 Hits inflicted

Character Stats
Spoiler: show
Rider (MarbitChow) Knight, Level 0 : COM 4 , DEF 6 , HIT 10 /10 {Mighty Blow, ???}
Chess (Swodaems) Warrior, Level 0 : COM 4 , DEF 4 , HIT 5 /8 {Parry, Berserker}
Francoise (werebiscuit) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 6 /8 {Block, Precise Blow}
Numma To (HerbieRae) Archer, Level 0 : COM 2 , DEF 2 , HIT 4 /8 {Precise Blow, Mighty Blow}
Numma Trois (Exate) Archer, Level 1.1 : COM 3 , DEF 2 , HIT 7 /9 {Mighty Blow, Support}
Tim (The Colonel) Blue Caster, Level 1 : COM 2 , DEF 3 , HIT 9 /9 {Heal Wounds, Illusion}
Derek (A.B.C.) Halberdier, Level 1 : COM 3 , DEF 4 , HIT 3 /9 {Berserker, Guard}
Otto (five-thirteen) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 0 /9 {Mighty Blow, Guard}
Ian Marius Stanley (BLANDCorporatio) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 7 /8 {Berserker, Guard}

Enemy S Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 10 /10 {Precise Blow, Mighty Blow}
Enemy T Bit'ya, Level 0 : COM 2 , DEF 2 , Hits 4 /10 {Heal Wounds, Precise Blow}
Enemy U Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 6 /12 {Block, Mighty Blow}
Enemy V Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 0 /12 {Block, Mighty Blow}
Enemy W Champion Hay'ta, Level 3 : COM 5 , DEF 6 , Hits 9 /13 {Precise Blow, Parry}
Enemy X Wyn'a, Level 0 : COM 2 , DEF 3 , Hits 2 /10 {Support, Guard}
Enemy Y Wyn'a, Level 0 : COM 2 , DEF 3 , Hits 10 /10 {Support, Guard}
Enemy Z Wyn'a, Level 1 : COM 2 , DEF 3 , Hits 5 /10 {Support, Guard}
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Re: Battle for Gobwin Bump V

Postby LTDave » Wed May 16, 2012 6:28 am

Good work. Keep it up. Only two casualties so far? Excellent.
The Palace is about half empty. Hold this position until I tell you otherwise...


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Re: Battle for Gobwin Bump V

Postby MarbitChow » Wed May 16, 2012 7:37 am

"All melee on the Champion! Let's break their morale!" Rider BERSERKS on the Champion, X. (edit) Er, I mean W, who I hope will have two Xs for eyes shortly.

... (muttering) stupid Flanders ...

(Edit) I forget that Berserk isn't based on Defense any more, but on hits taken.

FINAL VERSION (I hope, since I don't think there's anything else I could screw up...)

Rider strikes a MIGHTY BLOW on CHAMPION W.
Last edited by MarbitChow on Wed May 16, 2012 6:47 pm, edited 2 times in total.
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Re: Battle for Gobwin Bump V

Postby BLANDCorporatio » Wed May 16, 2012 7:41 am

Guard Rider, strike at nearest enemy. For Otto!!1123
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V

Postby Werebiscuit » Wed May 16, 2012 7:46 am

* Francoise winces as he snaps the arrow shaft *

*scowls at Z* Oh ...you're good, preetty-boy but not good enough...

*Shouts over his shoulder*
For Titanz zake.... vill someone get zat Archer. 'Eeealerrrrr.. !

Spoiler: show
Marbit.... you Do realize that the champion is W , don't you ?
Leave X to Herbie, he can precise blow him out of existance.

Time to level Herbie !
Last edited by Werebiscuit on Wed May 16, 2012 7:51 am, edited 3 times in total.
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Re: Battle for Gobwin Bump V

Postby HerbieRai » Wed May 16, 2012 7:48 am

Numma To will Precise shot T again.

True he will keep healing himself, but as long as he's healing himself, he's not healing someone else or precise shotting. I can't kill him with precise shot, since the lower on HP he gets the more he will heal.
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Re: Battle for Gobwin Bump V

Postby Werebiscuit » Wed May 16, 2012 5:48 pm

* Sighs* Ach....disband it all.....

You , beind me 'ow good are you wiz zat 'alberd ? Zee if you can keep preetty -boy from ztrirring my gut wiz zat lance vile I do zomesing about zat caster !

Spoiler: show
Precise blow on T
Exate we need to try to do something about X too. I was waiting to see your target before I chose between X & T. You were no doubt doing the same as you are the other that can target both. if we're lucky we can get them both but one or more of us is likely to get taken out as they've been doing about 7 hits per phase and theres now a few of us in that range

BTW Marbit.... Berserk ? Does that actually add anything to your combat considering you haven't lost any hits ?
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Re: Battle for Gobwin Bump V

Postby A.B.C. » Wed May 16, 2012 6:54 pm

Werebiscuit wrote:BTW Marbit.... Berserk ? Does that actually add anything to your combat considering you haven't lost any hits ?[/spoiler]


OOC: I'm under the impression that Berserk adds DEF to your COM and reduces to DEF to 0, so berserking at full health is actually better since you can sponge the hit and not croak.
AAAND edit, missed the memo on Berserk being based on hits.

Oh, fella Z, we are in it now. We are IN it. I'm feeling pretty boopin' matrimonial right now. It's like we are WRAPPED in each other's tender EMBRACE while I shove this halberd into your GUT, man.

(Strike Z. Statistically, one-on-one, I can croak him in two turns as long as I don't die first...and seeing as I can do no actual damage to anyone else in range, that seems to be the best option for Derek right now.)
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