Battle for Gobwin Bump V

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Re: Battle for Gobwin Bump V - help wanted

Postby five-thirteen » Tue May 29, 2012 12:02 pm

Swodaems wrote:One of the new enemies has Berserker and my parry is the only thing we have capable of handling that. I'm going to move in front of him and parry.

Sounds like a plan, I'll go stab Y
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Re: Battle for Gobwin Bump V - help wanted

Postby The Colonel » Tue May 29, 2012 12:15 pm

IT SOUNDS VERY GOOD! I SWITCH TO HEALING FRANCO!
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Re: Battle for Gobwin Bump V - help wanted

Postby Werebiscuit » Tue May 29, 2012 1:38 pm

Here Trois, Drink Zis !

*Franco hands Trois the potion*

*goes to take Cross place facing the Bag'gas *

*Block Y and attack 2nd row enemy X*
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Re: Battle for Gobwin Bump V - help wanted

Postby A.B.C. » Tue May 29, 2012 5:59 pm

OOC: Gah, standing archer and S corpses are throwing me off.

Chill with the bros and stab up Y, although if the party's too tight and there ain't no room for a brother, turn around and stab at R.
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Re: Battle for Gobwin Bump V - help wanted

Postby Exate » Tue May 29, 2012 7:31 pm

Okay, I guess Trois will forgo attacking and drink a potion instead. Joy.
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Re: Battle for Gobwin Bump V - help wanted

Postby LTDave » Tue May 29, 2012 9:40 pm

Sorry for the dead folks in the picture. Got distracted last night.

As Werebiscuit argued, S wasn't dead last turn.

I must have missed that U was Dead - sorry. Assume that hits from U didn't happen. These aren't Deus Ex Machina, more like David In Competentia.
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Re: Battle for Gobwin Bump V - help wanted

Postby LTDave » Wed May 30, 2012 3:12 am

Two hours until orders are due...
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Re: Battle for Gobwin Bump V - help wanted

Postby LTDave » Wed May 30, 2012 6:29 am

Image
Events
Rider (MarbitChow) has stopped falling.
Chess (Swodaems) move in front of R and Parry…
Franco (werebiscuit) Block and attack 2nd row enemy X COM 2 + RDM 3 - DEF 5 AND MODS -3 (Block -2, 2nd Rank -1) = 0 Hits inflicted
Numma To (HerbieRae) will move up the hill a ways then mighy blow R. COM 4 + RDM 6 - DEF 4 AND MODS 0 (MB +2, Target Blocking -2) = 6 Hits inflicted
Numma Trois (Exate) will drink a potion… 4 hits restored…
Tim (The Colonel) heals Franco… 4 hits restored…
Derek (A.B.C.) Chill with the bros and stab up Y… COM 3 + RDM 1 - DEF 5 AND MODS -2 (Target Guarded -2) = 0 Hits inflicted
Otto (five-thirteen) goes stab Y… COM 2 + RDM 2 - DEF 5 AND MODS -2 (Target Guarded -2) = 0 Hits inflicted
Ian Marius Stanley (BLANDCorporatio) DEFAULT strikes enemy R… COM 2 + RDM 1 - DEF 3 AND MODS -2 (Target Blocking -2) = 0 Hits inflicted

Enemy P Guard Q…
Enemy Q Support R…and Strike… COM 3 + RDM 2 - DEF 5 AND MODS -2 (Berserk +4) = 0 Hits inflicted
Enemy R Block and Strike… COM 4 + RDM 1 - DEF 5 AND MODS 0 (Blocking -2, Support +2) = 0 Hits inflicted
Enemy S is DED
Enemy T is DED
Enemy U is DED
Enemy V is DED
Enemy W is DED
Enemy X Guard Y and strike nearest enemy…Franco… COM 3 + RDM 5 - DEF 5 AND MODS -2 (Guarding -2) = 1 Hits inflicted
Enemy Y strike nearest enemy…Franco… COM 3 + RDM 2 - DEF 5 AND MODS 0 = 0 Hits inflicted
Enemy Z is DED


Character Stats
Spoiler: show
Rider (MarbitChow) Knight, Level 1 : COM 4 , DEF 6 , HIT 0 /10 {Mighty Blow, Piercing Blow}
Cross (Swodaems) Warrior, Level 0 : COM 4 , DEF 4 , HIT 7 /8 {Parry, Piercing Blow}
Franco (werebiscuit) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 7 /9 {Block, Precise Blow}
Numma To (HerbieRae) Archer, Level 2.1 : COM 4 , DEF 2 , HIT 5 /10 {Precise Blow, Mighty Blow}
Numma Trois (Exate) Archer, Level 2.2 : COM 4 , DEF 2 , HIT 7 /10 {Mighty Blow, Support}
Tim (The Colonel) Blue Caster, Level 1 : COM 2 , DEF 3 , HIT 9 /9 {Heal Wounds, Illusion}
Derek (A.B.C.) Halberdier, Level 1.1 : COM 3 , DEF 4 , HIT 6 /9 {Berserker, Guard}
Otto (five-thirteen) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 7 /9 {Mighty Blow, Guard}
Ian Marius Stanley (BLANDCorporatio) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 7 /8 {Berserker, Guard}

Enemy P Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
Enemy Q Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
Enemy R Hay'Ta 0 : COM 4 , DEF 4 , HIT 4 /10 {Block, Berserk}
Enemy S Halberdier, Level 0 : COM 2 , DEF 4 , HIT 0 /8 {Berserker, Guard}
Enemy T Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
Enemy U Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
Enemy V Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
Enemy W Brown 'Zard 0 : COM 2 , DEF 2 , Hits 0 /8 {Illusion, Shield}
Enemy X Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
Enemy Y Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
Enemy Z Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 0 /12 {Parry, Berserk}
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Re: Battle for Gobwin Bump V - help wanted

Postby The Colonel » Wed May 30, 2012 6:51 am

If no healing is needed, I fire at R.
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Re: Battle for Gobwin Bump V - help wanted

Postby BLANDCorporatio » Wed May 30, 2012 6:56 am

Ya know, it would be awfully nice to have a Dwagon right about now.

Keep guarding Chess and strike at nearest enemy.
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V - help wanted

Postby HerbieRai » Wed May 30, 2012 7:14 am

Numma To will Mighty Blow Y
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Re: Battle for Gobwin Bump V - help wanted

Postby Werebiscuit » Wed May 30, 2012 7:43 am

HerbieRai wrote:Numma To will Mighty Blow Y



OOC You are likely to do more damage to X as he will be guarding Y and thus Y will have a +2 to def /OOC

*Same as last time Block Y and attack X*

"Tim you are in range, Ztep back !" OOC I know you can't... but Franco doesn't ! /OOC
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Re: Battle for Gobwin Bump V - help wanted

Postby Exate » Wed May 30, 2012 9:18 am

Numma Trois will use Mighty Blow on Enemy P.

The Colonel wrote:If no healing is needed, I fire at R.
I don't know about needed, but Numma To could get 3 hits from a heal and either Numma Trois or Derek could get 2 hits. That seems worthwhile to me. Unfortunately, we're no longer in a formation where you can easily access the entire team.
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Re: Battle for Gobwin Bump V - help wanted

Postby Swodaems » Wed May 30, 2012 10:03 am

I'm going to strike at R.
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Re: Battle for Gobwin Bump V - help wanted

Postby The Colonel » Wed May 30, 2012 10:43 am

Got it, HEAL NUMMA TO!
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Re: Battle for Gobwin Bump V - help wanted

Postby Werebiscuit » Wed May 30, 2012 11:54 am

The Colonel wrote:Got it, HEAL NUMMA TO!

OOC erm... you can't actually get to Numma To this turn...it'll have to be Derek

You can move to run to Numma To next turn. /OOC
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Re: Battle for Gobwin Bump V - help wanted

Postby The Colonel » Wed May 30, 2012 1:59 pm

AH WELL DEREK, BE HEALED!
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Re: Battle for Gobwin Bump V - The Final Week...

Postby five-thirteen » Thu May 31, 2012 3:25 am

Guard Franco and hit Y
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Re: Battle for Gobwin Bump V - The Final Week...

Postby LTDave » Thu May 31, 2012 7:01 am

Image

Events
Rider (MarbitChow) is DED.
Chess (Swodaems) strikes at R… COM 4 + RDM 3 - DEF 0 AND MODS -2 (Target Guarded -2) = 5 Hits inflicted (Target Cwoaked) (Levels!)
Franco (werebiscuit) block Y and strike X… COM 2 + RDM 3 - DEF 5 AND MODS -3 (Block -2, 2nd Rank -1) = 0 Hits inflicted
Numma To (HerbieRae) will mighty blow Y… COM 4 + RDM 5 - DEF 5 AND MODS 0 (MB +2, Target Guarded -2) = 4 Hits inflicted
Numma Trois (Exate) will mighty blow P… COM 4 + RDM 2 - DEF 3 AND MODS 0 (MB +2, Rear Rank -2) = 3 Hits inflicted
Tim (The Colonel) heals Derek… 2 hits restored…
Derek (A.B.C.) DEFAULT strikes the nearest enemy… COM 3 + RDM 1 - DEF 5 AND MODS -2 (Target Guarded -2) = 0 Hits inflicted
Otto (five-thirteen) guards Franco and strikes Y… COM 2 + RDM 3 - DEF 5 AND MODS -4 (Guarding -2, Target Guarded -2) = 0 Hits inflicted
Ian Marius Stanley (BLANDCorporatio) guards Chess and strikes nearest enemy…R… COM 2 + RDM 6 - DEF 0 AND MODS -4 (Guarding -2, Target Guarded -2) = 4 Hits inflicted

Enemy M moves into place…
Enemy N moves into place…
Enemy O moves into place…
Enemy P Guard Q…
Enemy Q Guard R…Strike at Chess… COM 3 + RDM 3 - DEF 5 AND MODS -2 (Guarding -2) = 0 Hits inflicted
Enemy R Berserk Chess… COM 4 + RDM 6 - DEF 5 AND MODS 0 (Blocking -2, Support +2) = 5 Hits inflicted
Enemy X Guard Y…Strike Franco… COM 3 + RDM 6 - DEF 5 AND MODS -2 (Guarding -2) = 2 Hits inflicted
Enemy Y Strike Franco… COM 3 + RDM 3 - DEF 5 AND MODS 0 = 1 Hits inflicted


Character Stats
Spoiler: show
Rider (MarbitChow) Knight, Level 1 : COM 4 , DEF 6 , HIT 0 /10 {Mighty Blow, Piercing Blow}
Chess (Swodaems) Warrior, Level 1 : COM 4 , DEF 4 , HIT 2 /9 {Parry, Piercing Blow}
Franco (werebiscuit) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 4 /9 {Block, Precise Blow}
Numma To (HerbieRae) Archer, Level 2.1 : COM 4 , DEF 2 , HIT 5 /10 {Precise Blow, Mighty Blow}
Numma Trois (Exate) Archer, Level 2.2 : COM 4 , DEF 2 , HIT 7 /10 {Mighty Blow, Support}
Tim (The Colonel) Blue Caster, Level 1 : COM 2 , DEF 3 , HIT 9 /9 {Heal Wounds, Illusion}
Derek (A.B.C.) Halberdier, Level 1.1 : COM 3 , DEF 4 , HIT 8 /9 {Berserker, Guard}
Otto (five-thirteen) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 7 /9 {Mighty Blow, Guard}
Ian Marius Stanley (BLANDCorporatio) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 7 /8 {Berserker, Guard}

Enemy M Wy'Na on Gwiffon 0 : COM 2r, 5m , DEF 5 , HIT 16 /16 {Block, Mighty Blow}
Enemy N Wy'Na on Gwiffon 0 : COM 2r, 5m , DEF 5 , HIT 16 /16 {Block, Mighty Blow}
Enemy O Wy'Na on Gwiffon 0 : COM 2r, 5m , DEF 5 , HIT 16 /16 {Block, Mighty Blow}
Enemy P Wy'Na 0 : COM 3 , DEF 3 , HIT 7 /10 {Support, Guard}
Enemy Q Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
Enemy R Hay'Ta 0 : COM 4 , DEF 4 , HIT 0 /10 {Block, Berserk}
Enemy X Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
Enemy Y Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 8 /12 {Support, Guard}
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Re: Battle for Gobwin Bump V - The Final Week...

Postby LTDave » Thu May 31, 2012 7:06 am

23 hours until orders are due.

As the thread name change suggests, I'm only going to continue this game until June 6. If someone wants to volunteer to take on the GM role, step forward and claim your prize...

I'm working on my FanCom, and thinking about another more strategic PvP game, re Erfworld Empires and Rise of Nations.
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