Battle for Gobwin Bump V

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Re: Battle for Gobwin Bump V - The Final Week...

Postby Swodaems » Sun Jun 03, 2012 10:59 am

LTDave wrote:No, those guys aren't dead - just a carry over error from last battle...

Then what is really there? Is it just those guys with full health or something different?

I'm going to assume that U and R aren't already corpses and that I'm facing 5 full health enemies on my side with flier support. As such, I check the weird looking area of the wall for secret doors. Failing that, I will chuck my blade at our stupid blond commander. Hopefully he falls off the wall into our midst.
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Re: Battle for Gobwin Bump V - The Final Week...

Postby BLANDCorporatio » Sun Jun 03, 2012 12:18 pm

If you want, Ian Marius Stanley can give you a leg up to climb the wall and take on the blond commander at his level.
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V - The Final Week...

Postby Werebiscuit » Sun Jun 03, 2012 1:00 pm

Block and attack Y
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Re: Battle for Gobwin Bump V - The Final Week...

Postby A.B.C. » Sun Jun 03, 2012 6:56 pm

Guard Trois, strike Y (or, if he's already dead, X).
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Re: Battle for Gobwin Bump V - The Final Week...

Postby The Colonel » Mon Jun 04, 2012 3:08 am

WE SHALL COMMIT MUTINY! AND I SAY I SURRENDER!? DO I? BUT AFTER THE MUTINY! AND I HEAL CROSS!
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Re: Battle for Gobwin Bump V - The Final Week...

Postby MarbitChow » Mon Jun 04, 2012 8:30 am

Rider resumes his falling, lands on the Commander, and knocks him into the middle of the combat.
Equilateratoria is now underway. New players are welcome to join at any time! (Rules)
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Re: Battle for Gobwin Bump V - The Final Week...

Postby HerbieRai » Mon Jun 04, 2012 10:56 am

Numma To will use Mighty Blow on Enemy T.
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Re: Battle for Gobwin Bump V - The Final Week...

Postby LTDave » Tue Jun 05, 2012 12:57 am

Image

Events
Commander (LTDave) comes out the gate and strikes W and T… COM 6 + RDM 6 - DEF 5 AND MODS -2 (Multiple Attack -2) = 5 Hits inflicted on each…
Rider (MarbitChow) is DED.
Cross (Swodaems) checks the weird area of the wall for secret doors, then chucks his blade at our stupid blond [sic] commander…AND DEFAULTS TO PARRY…
Franco (werebiscuit) blocks and attacks Y… COM 2 + RDM 2 - DEF 5 AND MODS -2 (Block -2) = 0 Hits inflicted
Numma To (HerbieRae) Mighty blow on enemy T… COM 4 + RDM 6 - DEF 4 AND MODS 2 (MB +2) = 8 Hits inflicted (Target Cwoaked…)
Numma Trois (Exate) Calls for a guard and mighty blow on Y… COM 4 + RDM 6 - DEF 5 AND MODS 2 (MB +2) = 7 Hits inflicted (Target Cwoaked…)(LEVELS!)
Tim (The Colonel) Threatens to mutiny and heals Cross… 3 hits restored…
Derek (A.B.C.) Guards Trois and Strikes X… COM 3 + RDM 6 - DEF 5 AND MODS -2 (Guarding Trois) = 2 Hits inflicted
Otto (five-thirteen) Mighty blow at Y at Halberd Range…CHANGE TO Z… COM 2 + RDM 2 - DEF 4 AND MODS 2 (Mighty Blow +2) = 2 Hits inflicted (Target Cwoaked)
Ian Marius Stanley (BLANDCorporatio) Helps Cross…GUARD CROSS…Strike Nearest Enemy…R… COM 2 + RDM 4 - DEF 4 AND MODS -2 (Guarding -2) = 0 Hits inflicted

Enemy M shoot at Commander… COM 2 + RDM 6 - DEF 6 AND MODS = 2 Hits inflicted
Enemy N shoot at Commander… COM 2 + RDM 6 - DEF 6 AND MODS = 2 Hits inflicted
Enemy O shoot at Commander… COM 2 + RDM 4 - DEF 6 AND MODS = 0 Hits inflicted
Enemy P shout insults at enemy… 0 Hits inflicted
Enemy Q shout insults at enemy… 0 Hits inflicted
Enemy R Strike Cross… COM 4 + RDM 4 - DEF 5 AND MODS -3 Guarded, Parry = 0 Hits inflicted
Enemy T strike nearest enemy…Franco… COM 4 + RDM 3 - DEF 5 AND MODS = 2 Hits inflicted
Enemy U shout insults at enemy… 0 Hits inflicted
Enemy V shout insults at enemy… 0 Hits inflicted
Enemy W heal z… 2 hits restored…
Enemy X strike nearest enemy…Derek… COM 3 + RDM 1 - DEF 4 AND MODS = 0 Hits inflicted
Enemy Y strike nearest enemy…Franco… COM 3 + RDM 2 - DEF 5 AND MODS (Guarding -2) = 0 Hits inflicted
Enemy Z strike nearest enemy…Derek… COM 4 + RDM 6 - DEF 4 AND MODS (Guarding -2) = 6 Hits inflicted

Character Stats
Spoiler: show
Commander Commander, Level 4 : COM 6 , DEF 6 , HIT 12 /16 {Parry, Mighty Blow, Multiple Attacks, Inspire}
Rider (MarbitChow) Knight, Level 1 : COM 4 , DEF 6 , HIT 0 /10 {Mighty Blow, Piercing Blow}
Cross (Swodaems) Warrior, Level 1 : COM 4 , DEF 5 , HIT 7 /9 {Parry, Piercing Blow}
Franco (werebiscuit) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 2 /9 {Block, Precise Blow}
Numma To (HerbieRae) Archer, Level 2.2 : COM 4 , DEF 2 , HIT 5 /10 {Precise Blow, Mighty Blow}
Numma Trois (Exate) Archer, Level 3 : COM 4 , DEF 2 , HIT 8 /11 {Mighty Blow, Support}
Tim (The Colonel) Blue Caster, Level 1 : COM 2 , DEF 3 , HIT 9 /9 {Heal Wounds, Illusion}
Derek (A.B.C.) Halberdier, Level 1.1 : COM 3 , DEF 4 , HIT 8 /9 {Berserker, Guard}
Otto (five-thirteen) Halberdier, Level 1.1 : COM 2 , DEF 5 , HIT 7 /9 {Mighty Blow, Guard}
Ian Marius Stanley (BLANDCorporatio) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 7 /8 {Berserker, Guard}

Enemy M Wy'Na on Gwiffon 0 : COM 2 ranged, 5 Melee, DEF 5 , HIT 16 /16 {Block, Mighty Blow}
Enemy N Wy'Na on Gwiffon 0 : COM 2 ranged, 5 Melee, DEF 5 , HIT 16 /16 {Block, Mighty Blow}
Enemy O Wy'Na on Gwiffon 0 : COM 2 ranged, 5 Melee, DEF 5 , HIT 16 /16 {Block, Mighty Blow}
Enemy P Wy'Na 0 : COM 3 , DEF 3 , HIT 7 /10 {Support, Guard}
Enemy Q Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
Enemy R Hay'Ta 0 : COM 4 , DEF 4 , HIT 5 /10 {Block, Berserk}
Enemy T Bag'ga, Level 0 : COM 4 , DEF 4 , HIT 0 /10 {Block, Berserk}
Enemy U Hay'Ta 0 : COM 4 , DEF 4 , HIT 5 /10 {Block, Berserk}
Enemy V Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
Enemy W Braun Caster, Level 3 :COM 2 , DEF 5 , HIT 6 /11 {Illusion, Shield, Heal Wounds}
Enemy X Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 10 /12 {Support, Guard}
Enemy Y Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 0 /12 {Support, Guard}
Enemy Z Bag'ga, Level 0 : COM 4 , DEF 4 , HIT 0 /10 {Block, Berserk}
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Re: Battle for Gobwin Bump V - The Final Week...

Postby LTDave » Tue Jun 05, 2012 1:03 am

Come on, you disobedient miscreants!
Recalcitrant swine!
Live just one more phase, and we can all get inside the gate...


28 hours to submit orders, remembering you can't move this phase...
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Re: Battle for Gobwin Bump V - The Final Week...

Postby The Colonel » Tue Jun 05, 2012 1:35 am

I HEAL FRANCO!
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Re: Battle for Gobwin Bump V - The Final Week...

Postby five-thirteen » Tue Jun 05, 2012 2:16 am

No need to repeat a good command, let's get the heck in there!

(edit): er... y'know, by surviving first can't win the game if we're not in the game.
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Re: Battle for Gobwin Bump V - The Final Week...

Postby HerbieRai » Tue Jun 05, 2012 9:51 am

Numma To will return to anti-caster duty and use Mighty Blow on W.
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Re: Battle for Gobwin Bump V - The Final Week...

Postby Werebiscuit » Tue Jun 05, 2012 10:17 am

LTDave wrote:Enemy T strike nearest enemy…Franco… COM 4 + RDM 3 - DEF 5 AND MODS = 2 Hits inflicted


Character Stats [
Enemy T Bag'ga, Level 0 : COM 4 , DEF 4 , HIT 0 /10 {Block, Berserk}



OOC Are the enemy resurrected? Did Franco ACTUALLY get hit by a dead guy ? /OOC
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Re: Battle for Gobwin Bump V - The Final Week...

Postby Exate » Tue Jun 05, 2012 10:41 am

Numma Trois will increase COM with level and use Mighty Blow against Enemy W.

Assuming the archers get Enemy W, If our Halberdiers can take out Enemy X we'll be clear to get into the gate next phase.
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Re: Battle for Gobwin Bump V - The Final Week...

Postby Swodaems » Tue Jun 05, 2012 2:03 pm

Cross parries again.
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Re: Battle for Gobwin Bump V - The Final Week...

Postby BLANDCorporatio » Tue Jun 05, 2012 5:15 pm

Strike at R.
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V - The Final Week...

Postby A.B.C. » Tue Jun 05, 2012 8:57 pm

I'm slightly confused, since Z hit Derek even though that enemy was already dead and then there were some weird things with guarding going on (I think?) and then that damage isn't reflected in the stat list at the end, so...?

Not going to act until I'm entirely sure of the situation, although I don't think it makes much difference either way to what I'll do (strike at X, guard an Archer). If Derek really is at 2 hits, then this may be the end of one stalwart brobadier...
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Re: Battle for Gobwin Bump V - The Final Week...

Postby five-thirteen » Wed Jun 06, 2012 1:57 am

I may have leveled from killing Z (and I could really go for some COM right now)
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Re: Battle for Gobwin Bump V - The Final Week...

Postby LTDave » Wed Jun 06, 2012 5:43 am

Image

Events
Commander (LTDave) multi attacks…O and W… COM 6 + RDM 3 - DEF 5 AND MODS -2 (Multiple Attack -2) = 2 Hits inflicted on each…
Rider (MarbitChow) is DED.
Cross (Swodaems) parries…
Franco (werebiscuit) defaults to striking nearest enemy…N… COM 2 + RDM 1 - DEF 5 AND MODS 0 = 0 Hits inflicted
Numma To (HerbieRae) mighty blow on W… COM 4 + RDM 1 - DEF 5 AND MODS 2 (MB +2) = 2 Hits inflicted
Numma Trois (Exate) mighty blow on W… COM 5 + RDM 6 - DEF 5 AND MODS 2 (MB +2) = 8 Hits inflicted
Tim (The Colonel) heals Franco…can't reach…heal Cross… 1 hit restored…
Derek (A.B.C.) guards To, Strikes at X… COM 3 + RDM 6 - DEF 5 AND MODS -2 (Guarding To) = 2 Hits inflicted
Otto (five-thirteen) gets the heck in there…and strikes at N… COM 2 + RDM 4 - DEF 5 AND MODS = 1 Hits inflicted
Ian Marius Stanley (BLANDCorporatio) Strikes at R… COM 2 + RDM 2 - DEF 4 AND MODS = 0 Hits inflicted

Enemy M strikes at Numma To… COM 5 + RDM 1 - DEF 2 AND MODS -2 (Target Guarded) = 2 Hits inflicted
Enemy N strikes at Otto… COM 5 + RDM 6 - DEF 5 AND MODS = 6 Hits inflicted
Enemy O strikes at Commander… COM 5 + RDM 5 - DEF 6 AND MODS = 4 Hits inflicted
Enemy P strikes at Tim… COM 3 + RDM 6 - DEF 3 AND MODS = 6 Hits inflicted
Enemy Q strikes at Cross… COM 3 + RDM 4 - DEF 5 AND MODS -2 (Parry) = 0 Hits inflicted
Enemy R strikes at Cross… COM 4 + RDM 2 - DEF 5 AND MODS = 1 Hits inflicted
Enemy T is ded…
Enemy U strikes at Ian… COM 4 + RDM 1 - DEF 4 AND MODS = 1 Hits inflicted
Enemy V strikes at Cross… COM 3 + RDM 1 - DEF 5 AND MODS = 0 Hits inflicted
Enemy W strikes at Commander… COM 2 + RDM 3 - DEF 3 AND MODS = 2 Hits inflicted
Enemy X strikes at Derek… COM 3 + RDM 3 - DEF 4 AND MODS = 2 Hits inflicted
Enemy Y is ded…
Enemy Z is ded…

Character Stats
Spoiler: show
Commander Commander, Level 4 : COM 6 , DEF 6 , HIT 6 /16 {Parry, Mighty Blow, Multiple Attacks, Inspire}
Rider (MarbitChow) Knight, Level 1 : COM 4 , DEF 6 , HIT 0 /10 {Mighty Blow, Piercing Blow}
Cross (Swodaems) Warrior, Level 1 : COM 4 , DEF 5 , HIT 7 /9 {Parry, Piercing Blow}
Franco (werebiscuit) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 2 /9 {Block, Precise Blow}
Numma To (HerbieRae) Archer, Level 2.2 : COM 4 , DEF 2 , HIT 3 /10 {Precise Blow, Mighty Blow}
Numma Trois (Exate) Archer, Level 3.1 : COM 5 , DEF 2 , HIT 8 /11 {Mighty Blow, Support}
Tim (The Colonel) Blue Caster, Level 1 : COM 2 , DEF 3 , HIT 3 /9 {Heal Wounds, Illusion}
Derek (A.B.C.) Halberdier, Level 1.1 : COM 3 , DEF 4 , HIT 6 /9 {Berserker, Guard}
Otto (five-thirteen) Halberdier, Level 1.1 : COM 2 , DEF 5 , HIT 1 /9 {Mighty Blow, Guard}
Ian Marius Stanley (BLANDCorporatio) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 6 /8 {Berserker, Guard}

Enemy M Wy'Na on Gwiffon 0 : COM 5 melee, 2 ranged, DEF 5 , HIT 16 /16 {Block, Mighty Blow}
Enemy N Wy'Na on Gwiffon 0 : COM 5 melee, 2 ranged, DEF 5 , HIT 15 /16 {Block, Mighty Blow}
Enemy O Wy'Na on Gwiffon 0 : COM 5 melee, 2 ranged, DEF 5 , HIT 14 /16 {Block, Mighty Blow}
Enemy P Wy'Na 0 : COM 3 , DEF 3 , HIT 7 /10 {Support, Guard}
Enemy Q Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
Enemy R Hay'Ta 0 : COM 4 , DEF 4 , HIT 5 /10 {Block, Berserk}
Enemy T Bag'ga, Level 0 : COM 4 , DEF 4 , HIT 0 /10 {Block, Berserk}
Enemy U Hay'Ta 0 : COM 4 , DEF 4 , HIT 5 /10 {Block, Berserk}
Enemy V Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
Enemy W Braun Caster, Level 3 :COM 2 , DEF 5 , HIT 0 /11 {Illusion, Shield, Heal Wounds}
Enemy X Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 8 /12 {Support, Guard}
Enemy Y Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 0 /12 {Support, Guard}
Enemy Z Bag'ga, Level 0 : COM 4 , DEF 4 , HIT 0 /10 {Block, Berserk}
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Re: Battle for Gobwin Bump V - The Final Week...

Postby Werebiscuit » Wed Jun 06, 2012 6:05 am

OOC Still can't understand why Franco is listed at 2/9 since 2 of those hits were inflicted last turn by an enemy that did not exist unless zombified /OOC

Franco will move to & precise blow enemy O /OOC
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