Battle for Gobwin Bump V

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Re: Battle for Gobwin Bump V

Postby five-thirteen » Sat May 05, 2012 3:02 pm

Avery feels his halberd slice through Z's armor and sever flesh. He shouts and swings the halberd at his next target .


Focus fire makes sense here, Avery targets Z, X, or Y, whichever one is alive when he attacks. If he can he'll use the swing attack on his target if not, the normal attack works.
OOC: can the brobadiers use all their skills at the normal strike range? also, if you miss with a skill that has a recharge time, can you use it again next turn?
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Re: Battle for Gobwin Bump V

Postby Swodaems » Sat May 05, 2012 4:13 pm

Can I ask that the rest of the team, especially the Bro-badiers, to wait to select their actions until I get some things clarified by LTDave? Im pretty sure there is a good chance of someone croaking next phase if we dont take some odd countermeasures to a problem that has popped up. (me or Chet most likely) I can prove this claim mathmatically and will do so later in the post.

But first, it is time for a rules-lawyering. I would like to state that the enemy marked as Z should have croaked last phase. He survived 2 seperate attacks by virtue of the fact that he was at the time counted as having a defence of 4. The problem with this is that during that phase you stated that he Lunged at Chet, using an ability which should have changed his defence to 0. While this Lunge was indeed parried by Chet, I don't see why that means that the defense penalty should be removed. I petition for this enemy to be counted as croaked and for the appropriate reward to be paid out to his murderers.

Now for a few questions that I need answered before I decide my next action:
1. Do the enemy's abilities have the same restrictions as the ones we have of the same name? (Can't use lunge twice in a row, etc.?)
2. Can Halbrediers use Lunge from the second row of combat or are they limited to strike? (I limited them to strike while doing the math, but if they aren't, we are proper booped.)
3. If they can't, does killing an enemy in the front row of combat in a phase, then allow the halbrediers behind that enemy to use lunge in the same phase?
4. Am I correct in thinking that the only enemies currently capable of hitting me from their current positions are X,Y,V,W,T, and S? And that T and S currently can't because they used their ranged attack last phase? (Can the Enemies labeled Z and U currently not hit me because of where they're standing?)
5. Along that line of thought, if we were to place one of the halbrediers in the frontline beside me and chet, would the enemies be restricted to only being able to attack the enemy directly in front of them. (To the Halbrediers who just read this, if the answer is 'yes, that will limit their attacks,' DO NOT PLACE YOURSELVES IN FRONT OF Y AND V OR YOU WILL HAVE A 3/4 CHANCE OF BEING CROAKED WITHIN THE PHASE. Yes, things really are that bad.)

The problem I noticed has to do with Enemy Y. As you may have noticed, the front three enemies have the lunge ability, which adds their def to their Atk for a phase, giving them an atk of 8 with a random chance to do 14 damage before defence reduction. Fortunately for us, last phase Chet and myself were able to suck up 2 of these attacks thru use of our special abilities. Unfortunately, 1 of the front 3 (Enemy Y) did not use his lunge last phase and the special abilities Chet and I used to counter the other 2 lunges have a recharge preventing their reuse. At my current health, I have a 2/3 chance of surviving an Lunge attack from Y, but add in the fact that I'm a viable next phase target for X,V, and W as well, and my survival chances drop to slightly over 1/4. Chet is in even greater danger as Y can choose to hit him and he can also be attacked by U, V, and maybe Z. If Chet and I stay where we are without changing something up, there is a non negiligible chance of losing both of us on the next turn. We don't have the option of simply pulling me and chet out to be completely replaced with the Bros because they may actually be worse off in that situation than we are due to lack of defence. (Haven't done the math on swaping Chet out, but swapping me out means likely croaking for a bro.)

Here's da math.
Spoiler: show
[#,#,#,#,#,#] means a rolled dice with all values expressed as hits points taken off after defense is applied
I get attacked by all 4 enemies that can currently attack me,(X,Y,V, and W with X,V, and W doing strikes and Y doing a lunge.)
2*[0,0,0,0,1,2]
16/36 0, 8/36 1, 9/36 2, 2/36 3, 1/36 4,
*[0,0,1,2,3,4]
32/216 0, 16/216 1, 18/216 2, 4/216 3, 2/216 4,
16/216 1, 8/216 2, 9/216 3, 2/216 4, 1/216 5,
16/216 2, 8/216 3, 9/216 4, 2/216 5, 1/216 6,
16/216 3, 8/216 4, 9/216 5, 2/216 6, 1/216 7,
16/216 4, 8/216 5, 9/216 6, 2/216 7, 1/216 8,
=
32/216 0, 32/216 1, 42/216 2, 37/216 3, 37/216 4, 20/216 5, 12/216 6, 3/216 7, 1/216 8,
*[3,4,5,6,7,8]
32/1296 3, 32/1296 4, 42/1296 5, 37/1296 6, 37/1296 7, 20/1296 8, 12/1296 9, 3/1296 10, 1/1296 11,
32/1296 4, 32/1296 5, 42/1296 6, 37/1296 7, 37/1296 8, 20/1296 9, 12/1296 10, 3/1296 11, 1/1296 12,
32/1296 5, 32/1296 6, 42/1296 7, 37/1296 8, 37/1296 9, 20/1296 10, 12/1296 11, 3/1296 12, 1/1296 13,
32/1296 6, 32/1296 7, 42/1296 8, 37/1296 9, 37/1296 10, 20/1296 11, 12/1296 12, 3/1296 13, 1/1296 14,
32/1296 7, 32/1296 8, 42/1296 9, 37/1296 10, 37/1296 11, 20/1296 12, 12/1296 13, 3/1296 14, 1/1296 15,
32/1296 8, 32/1296 9, 42/1296 10, 37/1296 11, 37/1296 12, 20/1296 13, 12/1296 14, 3/1296 15, 1/1296 16,
=
(32/1296 3, 64/1296 4, 106/1296 5, 143/1296 6,)

I only survive the stuff in parentheses at my current # of hits, so my chances are 345/1296 or slightly over 1/4. (~26.62%)
------
Halbredier (4 def) versus Lunger Y and halbredier V
[0,0,1,2,3,4]
[5,6,7,8,9,10]
8 hits mean 9 survivable rolls [[0,5],[0,5],[1,5],[2,5],[0,6],[0,6],[1,6],[0,7],[0,7]] /36 total possibilities = exactly 1/4 chance of survival
------
Me (6 def)versus lunger Y and halbredier V
[0,0,0,0,1,2]
*[3,4,5,6,7,8]
4/36 3, 4/36 4, 4/36 5, 4/36 6, 4/36 7, 4/36 8,
1/36 4, 1/36 5, 1/36 6, 1/36 7, 1/36 8, 1/36 9,
1/36 5, 1/36 6, 1/36 7, 1/36 8, 1/36 9, 1/36 10,
=
4/36 3, 5/36 4, 6/36 5, 6/36 6, 6/36 7, 6/36 8, 2/36 9, 1/36 10
21/36 chances of my survival, but only works if placing 3 men in the front to limit attacks actually works.


I'm thinking the best solution is to stick a halbredier in front of X, letting me take the hit from Y with as little extra damage as possible. As X can't lunge next phase, it should be safe for the halbredier who volunteers. (I'll be using piercing blow on Y in this scenario. Yeah, the def cancel'll be useless if Y lunges, but if he blocks, it has a chance of taking him out anyway. Hopefully, he lunges, allowing a second attack from a second line bro-badier to put Y's survival into the realm of not bloody likely.)

BTW we need to find a way to finish off X&Z this upcoming phase. With luck, Z was just logiced to death, but X will still be a big danger to everyone if he is allowed a turn's rest to recharge lunge. Problem is, X&Z both have another ability that makes taking them out problematic. Block will raise their defence to 8, so high as to eliminate the possibility of doing damage with the halbrediers' strike attacks, Tim's shock dart, or the archer's basic fire attack. I could hit X with a piercing blow for a guaranteed kill, but that would take me out of position to take Y's attack. A single archer using their Aim ability to attack X has a good 2/3 chance of taking X out by themselves, provided X doesn't get a heal.
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Re: Battle for Gobwin Bump V

Postby LTDave » Sat May 05, 2012 11:45 pm

Image

Swodaems is correct - Z is cwoaked, and Avery Levels (+1 to Def, Com, or Hit)

Apologies.
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Re: Battle for Gobwin Bump V

Postby five-thirteen » Sat May 05, 2012 11:51 pm

Really? leveled? awesome!
Def please.
Also since my nemesis is dead I'd like to volunteer for the suicide slot


EDIT: To clarify Avery moves in front of X and uses Swing at U or V, whichever one is occupying Z's slot
Last edited by five-thirteen on Mon May 07, 2012 12:33 am, edited 1 time in total.
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Re: Battle for Gobwin Bump V

Postby LTDave » Sat May 05, 2012 11:52 pm

Swodaems wrote:1. Do the enemy's abilities have the same restrictions as the ones we have of the same name? (Can't use lunge twice in a row, etc.?)

Yes.

2. Can Halbrediers use Lunge from the second row of combat or are they limited to strike? (I limited them to strike while doing the math, but if they aren't, we are proper booped.)

No - they are limited to Strike.

3. If they can't, does killing an enemy in the front row of combat in a phase, then allow the halbrediers behind that enemy to use lunge in the same phase?

No - they choose actions before anyone cwoaks.

4. Am I correct in thinking that the only enemies currently capable of hitting me from their current positions are X,Y,V,W,T, and S? And that T and S currently can't because they used their ranged attack last phase? (Can the Enemies labeled Z and U currently not hit me because of where they're standing?)

You are correct for a given value of "Correct". Depending on what "Curse" means, you are right.

5. Along that line of thought, if we were to place one of the halbrediers in the frontline beside me and chet, would the enemies be restricted to only being able to attack the enemy directly in front of them.

That would be true of the front line, but not the second line - they can attack diagonally.
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Re: Battle for Gobwin Bump V

Postby A.B.C. » Sun May 06, 2012 1:11 am

OOC: I was prepared to jump in the fray and finish off Z, but now that he's croaked, combined with all the analysis being thrown everywhere, I'm starting to doubt my tactical acumen. Any advice before I make my move?
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Re: Battle for Gobwin Bump V

Postby The Colonel » Sun May 06, 2012 7:58 am

Tim the shoot's at Y if z was dead before he even shot his dart.
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Re: Battle for Gobwin Bump V

Postby BLANDCorporatio » Sun May 06, 2012 3:40 pm

A.B.C. wrote:OOC: I was prepared to jump in the fray and finish off Z, but now that he's croaked, combined with all the analysis being thrown everywhere, I'm starting to doubt my tactical acumen. Any advice before I make my move?


OOC: basically, we'll rely on our tanks to soak damage. This means that we can't rely too much on their offensive abilities, and must neutralize as fast as we can whoever is a lunge danger. A lot of the damage may need to be dealt by brobadiers from the second line, but Lunge is not an option./OOC

Ian Marius Stanley strikes at Y. He briefly considered the option to hit X, but declined it, hoping that the wounded X will provide some hindrance to the enemy halberdiers. In case Y gets killed and some enemy halberdier steps up to replace him before Ian Marius Stanley got a swing, strike at that. Only if no other target appears, stike at X. If by some miracle, Ian Marius Stanley levels, suffice to say he's feeling offensive.

OOC: I say, this is smashing! It becomes increasingly apparent that we'll not make it through this battle. I love it! We'll definitely need to try again with more care spent on healing/blocks./OOC
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V

Postby A.B.C. » Sun May 06, 2012 11:55 pm

Alright, cool, dawg. Assuming that the archers in the back will take down X, per Swodaem's suggestion, Derek's going to stick with his other fellow brobadier and take a stab at Y.
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Re: Battle for Gobwin Bump V

Postby LTDave » Mon May 07, 2012 3:02 am

Three hours or so until I process the turn.

Get those orders in...
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Re: Battle for Gobwin Bump V

Postby LTDave » Mon May 07, 2012 7:51 am

Image

Events
Enemy S Curses Numma Wan 2 Hits inflicted
Enemy T Curses Numma Wan 2 Hits inflicted
Enemy U Strikes at Chet Combat 2 Plus Random 5 Less Defence 5 means 2 Hits inflicted
Enemy V Strikes at Chet Combat 2 Plus Random 4 Less Defence 5 (BLOCK) means 1 Hits inflicted
Enemy W Strikes at Alex Combat 2 Plus Random 5 Less Defence 6 (BLOCK) means 1 Hits inflicted
Enemy X BLOCKS
Enemy Y Lunges at Alex Combat 8 Plus Random 5 Less Defence 6 (BLOCK) means 7 Hits inflicted



Alex uses a piercing blow on enemy Y… Combat 4 Plus Random 4 Less Defence 0 (piercing blow) means 8 Hits inflicted
Chet Strikes at enemy U… Combat 4 Plus Random 5 Less Defence 3 means 6 Hits inflicted
Numma To Fires at enemy S… Combat 2 Plus Random 1 Less Defence 4 (+2D for being in 3rd row) means 0 Hits inflicted
Numma Wan Aims and fires at Enemy T… Combat 2 Plus Random 3 Less Defence 0 (aim) means 5 Hits inflicted
Tim Cast a shock dart at Y… Combat 2 Plus Random 4 Less Defence 4 means 2 Hits inflicted (Tim Levels +1 to Att, Def, or Hit)
Derek Strikes at enemy Y… Combat 2 Plus Random 4 Less Defence 0 means 6 Hits inflicted
Avery Swings at U… Combat 4 Plus Random 1 Less Defence 3 means 2 Hits inflicted
Ian Marius Stanley Strike at enemy Y… Combat 2 Plus Random 6 Less Defence 0 means 8 Hits inflicted

Character Stats
Spoiler: show
Gobwin Bump V

Knight, Level 1 Alex (Swodaems) : Combat 4 , Defence 6 , Hits 0 /10 {Strike, Block, Piercing Blow}
Warrior, Level 2 Chet (MarbitChow} : Combat 4 , Defence 5 , Hits 3 /8 {Strike, Parry, Lunge}
Archer, Level 1 Numma To (HerbieRae) : Combat 2 , Defence 2 , Hits 8 /8 {Fire, Aim, Strike}
Archer, Level 2 Numma Wan (Exate) : Combat 3 , Defence 2 , Hits 4 /8 {Fire, Aim, Strike}
Blue Caster, Level 1 Tim (The Colonel) : Combat 2 , Defence 2 , Hits 8 /8 {Heal Minor Wounds, Zap!, Shock Dart}
Halberdier, Level 1 Derek (A.B.C.) : Combat 2 , Defence 4 , Hits 8 /8 {Strike, Swing, Lunge}
Halberdier, Level 2 Avery (five-thirteen) : Combat 2 , Defence 5 , Hits 8 /8 {Strike, Swing, Lunge}
Halberdier, Level 1 Ian Marius Stanley (BLANDCorporatio) : Combat 2 , Defence 4 , Hits 8 /8 {Strike, Swing, Lunge}

Enemy S Bit'ya : Combat 2 , Defence 2 , Hits 9 /10 {Zap!, Dart, Curse!}
Enemy T Bit'ya : Combat 2 , Defence 2 , Hits 1 /10 {Zap!, Dart, Curse!}
Enemy U Wy'na : Combat 2 , Defence 3 , Hits 2 /10 {Strike, Block, Lunge}
Enemy V Wy'na : Combat 2 , Defence 3 , Hits 10 /10 {Strike, Block, Lunge}
Enemy W Wy'na : Combat 2 , Defence 3 , Hits 10 /10 {Strike, Block, Lunge}
Enemy X Hay'ta : Combat 4 , Defence 4 , Hits 5 /10 {Strike, Block, Lunge}
Enemy Y Hay'ta : Combat 4 , Defence 4 , Hits 0 /10 {Strike, Block, Lunge}
Enemy Z Hay'ta : Combat 4 , Defence 4 , Hits 0 /10 {Strike, Block, Lunge}
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Re: Battle for Gobwin Bump V

Postby LTDave » Mon May 07, 2012 7:53 am

22 hours to submit orders...
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Re: Battle for Gobwin Bump V

Postby MarbitChow » Mon May 07, 2012 8:08 am

Chet attempts to move himself in front of Tim, shouting for a heal, and Parries.
Equilateratoria is now underway. New players are welcome to join at any time! (Rules)
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Re: Battle for Gobwin Bump V

Postby The Colonel » Mon May 07, 2012 8:40 am

Time heals Chet and chooses to boost Hit.
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Re: Battle for Gobwin Bump V

Postby HerbieRai » Mon May 07, 2012 11:14 am

OOC: Did I miss a turn there?

Numma To, seeing X as a large threat, uses Aim to take him down.
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Re: Battle for Gobwin Bump V

Postby Swodaems » Mon May 07, 2012 11:17 am

Damn, that was unlucky for me. (I showed the math for me taking just a lunge and a strike earlier and it worked out to 21/36 in my favor. At least we slamed Y so hard that he ended up being croaked twice over.)

My croaking words are, "Chet, Make sure you're parrying X next phase. He might croak someone if you don't."

That said, am I out of the game permanently or will there be a reenforcement coming along?
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Re: Battle for Gobwin Bump V

Postby BLANDCorporatio » Mon May 07, 2012 11:41 am

OOC:

HerbieRai wrote:Numma To, seeing X as a large threat, uses Aim to take him down.


I will not presume to ask reverting orders, and in fact sub-optimal orders are very much in-character. If you buy my premise that having our archers attack the melee X, which is in range of two brobadiers, as opposed to an enemy caster that's on his way out at 1HP.

The thing is, Ian Marius Stanley now has little choice but attack X also. /OOC

"Alex NOOOO!!1123 Brobadiers, hold the line! Chet, don't stand in the middle!"

Ian Marius Stanley strikes at X if X is still alive, or if not, then whatever unit enters X's spot.

OOC: I recommend that Derek fall back in the Brobadier line. I think Chet should not stay in the middle, but rather top row, where Derek is now, so as to risk only two lunges at most. Brobadiers should think about trading strikes with their pikers.

Swodaems wrote:That said, am I out of the game permanently or will there be a reenforcement coming along?


I'm pretty sure you'll respawn, and besides we need you. /OOC
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Re: Battle for Gobwin Bump V

Postby Swodaems » Mon May 07, 2012 12:43 pm

Actually BLAND, there is no need for anyone to attack T now or ever again. Time for another rules lawyering.
LTDave wrote:Image

Numma Wan Aims and fires at Enemy T… Combat 2 Plus Random 3 Less Defence 0 (aim) means 5 Hits inflicted

Character Stats
Archer, Level 2 Numma Wan (Exate) : Combat 3 , Defence 2 , Hits 4 /8 {Fire, Aim, Strike}

Enemy T Bit'ya : Combat 2 , Defence 2 , Hits 1 /10 {Zap!, Dart, Curse!}


In the damage calculation, you have Numma Wan's combat score counted as 2 when it should be 3. That is one additional damage inflicted on enemy T last phase, enough to croak him under the circumstances.
(Edit: And you forgot to bring Y's def to 0 when Tim darted him. This doesn't affect anything as Tim still gets the croak, but seeing Y take 28 damage in a single phase fills me with happy.)

Also, LTDave, can you please give us a full description of the Curse ability? I noticed you didn't see fit to calculate Numma Wan's def into the damage calculations with it. Is it a DOT damage ability?
Last edited by Swodaems on Mon May 07, 2012 3:25 pm, edited 1 time in total.
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Re: Battle for Gobwin Bump V

Postby HerbieRai » Mon May 07, 2012 3:02 pm

Also, I think teh melee enemies are more of a target then the mages. They can't heal or bypass armor, so they have to use their 2 +d6 combat or do 2 damage. Compared to the 4 + d6 that can be increased by another 4, I think the mages can wait till the end. Even the regular enemy spearmen can do 2 + d6 (with a possible +2 more), which I think is stronger than anthing the magic users can dish out right now.

My aim means i need a 3+ to finish X, I just don't see 1 mage being able to do any more damage than the melee fighters.
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Re: Battle for Gobwin Bump V

Postby Exate » Mon May 07, 2012 7:05 pm

Swodaems wrote:there is no need for anyone to attack T now or ever again

I was going to post about this, but it seems you've handled it. Unless the Curse ability inflicts a penalty to combat score, which REALLY should be listed if it's the case, T bit it in the latest exchange of combat.

I'll wait for a GM comment on that before posting my action.
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