

Swodaems wrote:1. Do the enemy's abilities have the same restrictions as the ones we have of the same name? (Can't use lunge twice in a row, etc.?)
2. Can Halbrediers use Lunge from the second row of combat or are they limited to strike? (I limited them to strike while doing the math, but if they aren't, we are proper booped.)
3. If they can't, does killing an enemy in the front row of combat in a phase, then allow the halbrediers behind that enemy to use lunge in the same phase?
4. Am I correct in thinking that the only enemies currently capable of hitting me from their current positions are X,Y,V,W,T, and S? And that T and S currently can't because they used their ranged attack last phase? (Can the Enemies labeled Z and U currently not hit me because of where they're standing?)
5. Along that line of thought, if we were to place one of the halbrediers in the frontline beside me and chet, would the enemies be restricted to only being able to attack the enemy directly in front of them.

A.B.C. wrote:OOC: I was prepared to jump in the fray and finish off Z, but now that he's croaked, combined with all the analysis being thrown everywhere, I'm starting to doubt my tactical acumen. Any advice before I make my move?






HerbieRai wrote:Numma To, seeing X as a large threat, uses Aim to take him down.
Swodaems wrote:That said, am I out of the game permanently or will there be a reenforcement coming along?


LTDave wrote:
Numma Wan Aims and fires at Enemy T… Combat 2 Plus Random 3 Less Defence 0 (aim) means 5 Hits inflicted
Character Stats
Archer, Level 2 Numma Wan (Exate) : Combat 3 , Defence 2 , Hits 4 /8 {Fire, Aim, Strike}
Enemy T Bit'ya : Combat 2 , Defence 2 , Hits 1 /10 {Zap!, Dart, Curse!}
Swodaems wrote:there is no need for anyone to attack T now or ever again

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