Battle for Gobwin Bump V

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Re: Battle for Gobwin Bump V

Postby A.B.C. » Mon May 07, 2012 9:40 pm

Big Bro Alex bit the dust? Not cool, man. Not cool.

BLANDCorporatio wrote:OOC: I recommend that Derek fall back in the Brobadier line. I think Chet should not stay in the middle, but rather top row, where Derek is now, so as to risk only two lunges at most. Brobadiers should think about trading strikes with their pikers.


OOC: Just thinking here, but would falling back be better than getting some damage in? X is likely to croak this turn with Numma To and Ian's combined might, I'm sure Avery can handle U, and hopefully T was just lawyered to death. Derek is at full hits and can meatshield for Chet, although if V and W both decide to go after him and Derek goes for a Strike he's got a 50% (?) chance of being taken out, but then again, all the other bros have the same chances. Keeping Derek in would at least spread the attacks, and getting in some cheap damage or making absolutely sure that X croaks for sure might be better than just running away...going to wait to see if T really is lawyered and what everyone else does after that, but right now I'm feeling Strike X or V/W (if X is already croaked), and walling enemy units going for Chet.
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Re: Battle for Gobwin Bump V

Postby five-thirteen » Tue May 08, 2012 2:07 am

Two things:
It might be a good idea to have one of the L1's hit U so they can level-
Does our side have a thinkamancer and if are we able contact him/her?

Also, considering Chet's health and our comparable defense it may be a good idea to have Avery tank the front line for now
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Re: Battle for Gobwin Bump V

Postby LTDave » Tue May 08, 2012 3:49 am

T has been lawyered... to DEATH!
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Re: Battle for Gobwin Bump V

Postby BLANDCorporatio » Tue May 08, 2012 5:01 am

OOC:

Swodaems wrote:Actually BLAND, there is no need for anyone to attack T now or ever again. Time for another rules lawyering.


And that's why we need you.

/OOC
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V

Postby LTDave » Tue May 08, 2012 5:29 am

30 minutes till I end the turn...
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Re: Battle for Gobwin Bump V

Postby five-thirteen » Tue May 08, 2012 5:44 am

Avery strikes at U, If U croaks he'll move back, next to Chet
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Re: Battle for Gobwin Bump V

Postby LTDave » Tue May 08, 2012 6:18 am

Image

Events
Enemy T Fires at Numma Wan Combat 2 Plus Random 5 Less Defence 4 (+2 for 2nd row) means 3 Hits inflicted
Enemy U Lunges at Avery Combat 5 Plus Random 3 Less Defence 5 means 3 Hits inflicted
Enemy V Strikes at Derek Combat 2 Plus Random 3 Less Defence 5 means 0 Hits inflicted
Enemy W Strikes at Ian Combat 2 Plus Random 1 Less Defence 4 means 0 Hits inflicted
Enemy X Strikes at Ian Combat 4 Plus Random 1 Less Defence 4 means 1 Hits inflicted

Chet attempts to move himself in front of Tim, shouting for a heal, and Parries
Numma To Aims at enemy X Combat 2 Plus Random 4 Less Defence 4 means 2 Hits inflicted
Numma Wan Fires at the Caster… Combat 3 Plus Random 4 Less Defence 4 (+2 for 2nd row) means 3 Hits inflicted
Tim heals Chet and chooses to boost Hit
Derek Strikes at enemy V… Combat 2 Plus Random 1 Less Defence 3 means 0 Hits inflicted
Avery Strikes at enemy U… Combat 4 Plus Random 3 Less Defence 0 means 7 Hits inflicted
Ian Marius Stanley Strikes at enemy X Combat 2 Plus Random 4 Less Defence 4 means 2 Hits inflicted

Character Stats
Spoiler: show
Gobwin Bump V

Knight, Level 1 Alex (Swodaems) : Combat 4 , Defence 6 , Hits 0 /10 {Strike, Block, Piercing Blow}
Warrior, Level 2 Chet (MarbitChow} : Combat 4 , Defence 5 , Hits 5 /8 {Strike, Parry, Lunge}
Archer, Level 1 Numma To (HerbieRae) : Combat 2 , Defence 2 , Hits 8 /8 {Fire, Aim, Strike}
Archer, Level 2 Numma Wan (Exate) : Combat 3 , Defence 2 , Hits 1 /8 {Fire, Aim, Strike}
Blue Caster, Level 2 Tim (The Colonel) : Combat 2 , Defence 2 , Hits 9 /9 {Heal Minor Wounds, Zap!, Shock Dart}
Halberdier, Level 1 Derek (A.B.C.) : Combat 2 , Defence 4 , Hits 8 /8 {Strike, Swing, Lunge}
Halberdier, Level 2.1 Avery (five-thirteen) : Combat 2 , Defence 5 , Hits 5 /8 {Strike, Swing, Lunge}
Halberdier, Level 1 Ian Marius Stanley (BLANDCorporatio) : Combat 2 , Defence 4 , Hits 7 /8 {Strike, Swing, Lunge}

Enemy S Bit'ya : Combat 2 , Defence 2 , Hits 7 /10 {Zap!, Dart, Curse!}
Enemy T Bit'ya : Combat 2 , Defence 2 , Hits 0 /10 {Zap!, Dart, Curse!}
Enemy U Wy'na : Combat 2 , Defence 3 , Hits 0 /10 {Strike, Block, Lunge}
Enemy V Wy'na : Combat 2 , Defence 3 , Hits 10 /10 {Strike, Block, Lunge}
Enemy W Wy'na : Combat 2 , Defence 3 , Hits 10 /10 {Strike, Block, Lunge}
Enemy X Hay'ta : Combat 4 , Defence 4 , Hits 1 /10 {Strike, Block, Lunge}
Enemy Y Hay'ta : Combat 4 , Defence 4 , Hits 0 /10 {Strike, Block, Lunge}
Enemy Z Hay'ta : Combat 4 , Defence 4 , Hits 0 /10 {Strike, Block, Lunge}
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Re: Battle for Gobwin Bump V

Postby BLANDCorporatio » Tue May 08, 2012 6:29 am

Strike X. How come the brobadiers are mostly in front of Chet now?
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Re: Battle for Gobwin Bump V

Postby five-thirteen » Tue May 08, 2012 6:40 am

BLANDCorporatio wrote:How come the brobadiers are mostly in front of Chet now?

Comparable defense and higher hits (last round) in my case, and they can't touch Derek

Avery strikes V
Last edited by five-thirteen on Wed May 09, 2012 1:54 am, edited 1 time in total.
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Re: Battle for Gobwin Bump V

Postby BLANDCorporatio » Tue May 08, 2012 6:43 am

five-thirteen wrote:and they can't touch Derek


Stop!

Hammer-time
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V

Postby HerbieRai » Tue May 08, 2012 7:02 am

Aim says it ignores armor, so I should have done 4 more hits to X?

Numma to fires an arrow at S.
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Re: Battle for Gobwin Bump V

Postby MarbitChow » Tue May 08, 2012 9:08 am

Heal only cures 2 pts.? That's.... pretty much useless.

Chet waits for X to drop, moves into his spot, and LUNGES at either V or W. If one of the two are already wounded when he attacks, he will target the wounded one. If BOTH are wounded, he will target the LEAST wounded of the two.
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Re: Battle for Gobwin Bump V

Postby The Colonel » Tue May 08, 2012 9:45 am

I blast enemy S Bitya with another Dart. When do i get new spells?
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Re: Battle for Gobwin Bump V

Postby HerbieRai » Tue May 08, 2012 12:31 pm

Numma To will also move in front of Numma Won, hopefully giving him some more defense.
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Re: Battle for Gobwin Bump V

Postby Exate » Tue May 08, 2012 1:16 pm

Quibbles:

The enemy caster who survived last round, Enemy S, had these stats:
Enemy S Bit'ya : Combat 2 , Defence 2 , Hits 9 /10 {Zap!, Dart, Curse!}

And this turn:
Numma Wan Fires at the Caster… Combat 3 Plus Random 4 Less Defence 4 (+2 for 2nd row) means 3 Hits inflicted

Yet its stats are listed as :
Enemy S Bit'ya : Combat 2 , Defence 2 , Hits 7 /10 {Zap!, Dart, Curse!}

I think Enemy S should have only 6 hits remaining.

The Aim ability ignores armor, yet:
Numma To Aims at enemy X Combat 2 Plus Random 4 Less Defence 4 means 2 Hits inflicted

I think Enemy X should have taken 4 additional damage and be rather thoroughly dead.


In any case, my turn. I am reasonably certain that Numma Wan will die to a Curse this round unless Enemy S chooses not to finish her off. She doesn't even get a chance to run or take additional cover since her turn comes second (although if she can do that before dying, it would be the preferred action even though it seems that Curse ignores cover).
She'll mentally commend her spirit to the Titans. If she's somehow alive come her turn, she'll Aim at Enemy S and try to kill him.
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Re: Battle for Gobwin Bump V

Postby A.B.C. » Tue May 08, 2012 7:05 pm

BLANDCorporatio wrote:
five-thirteen wrote:and they can't touch Derek


Stop!

Hammer-time


Fresh new kicks, advance~

Strike V and hope for the best.
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Re: Battle for Gobwin Bump V

Postby LTDave » Tue May 08, 2012 9:03 pm

Forum ate my response.

Short version:

I'm not details oriented, especially after 8pm.

Your corrections are noted - S should have 6 hits, and X be dead.
I hope you are checking the enemy attack values as well...

Combat is simultaneous - if you cwoak in a turn you will still get in your attack.
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Re: Battle for Gobwin Bump V

Postby LTDave » Wed May 09, 2012 6:17 am

Image

Events
Enemy S Fires at Numma Wan… Combat 2 Plus Random 6 Less Defence 5 (+3 for 3rd row) means 3 Hits inflicted
Enemy V Lunges at Avery… Combat 5 Plus Random 5 Less Defence 5 means 5 Hits inflicted
Enemy W Lunges at Chet… Combat 5 Plus Random 2 Less Defence 0 means 7 Hits inflicted

Chet Lunges at W… Combat 4 Plus Random 6 Less Defence 0 means 10 Hits inflicted
Numma To Numma to fires an arrow at S. Numma To will also move in front of Numma Won, hopefully giving him some more defense. Combat 2 Plus Random 3 Less Defence 3 (+1 for rear rank) means 2 Hits inflicted
Numma Wan Aim at enemy S and hope to kill… Combat 3 Plus Random 5 Less Defence 0 means 8 Hits inflicted
Tim blast enemy S Bitya with another Dart. Combat 2 Plus Random 1 Less Defence 3 (+1 for rear rank) means 0 Hits inflicted
Derek Strike at V and hope for the best… Combat 2 Plus Random 4 Less Defence 0 means 6 Hits inflicted
Avery Strikes V… Combat 2 Plus Random 3 Less Defence 0 means 5 Hits inflicted (Levels! Add 1 to Att, Def, or Hit)
Ian Marius Stanley Strike W… Combat 2 Plus Random 1 Less Defence 0 means 3 Hits inflicted

Character Stats
Spoiler: show
Gobwin Bump V

Knight, Level 1 Alex (Swodaems) : Combat 4 , Defence 6 , Hits 0 /10 {Strike, Block, Piercing Blow}
Warrior, Level 2.1 Chet (MarbitChow} : Combat 4 , Defence 5 , Hits 0 /8 {Strike, Parry, Lunge}
Archer, Level 1 Numma To (HerbieRae) : Combat 2 , Defence 2 , Hits 8 /8 {Fire, Aim, Strike}
Archer, Level 2.1 Numma Wan (Exate) : Combat 3 , Defence 2 , Hits 0 /8 {Fire, Aim, Strike}
Blue Caster, Level 2 Tim (The Colonel) : Combat 2 , Defence 2 , Hits 9 /9 {Heal Minor Wounds, Zap!, Shock Dart}
Halberdier, Level 1 Derek (A.B.C.) : Combat 2 , Defence 4 , Hits 8 /8 {Strike, Swing, Lunge}
Halberdier, Level 3 Avery (five-thirteen) : Combat 2 , Defence 5 , Hits 0 /8 {Strike, Swing, Lunge}
Halberdier, Level 1 Ian Marius Stanley (BLANDCorporatio) : Combat 2 , Defence 4 , Hits 7 /8 {Strike, Swing, Lunge}

Enemy S Bit'ya : Combat 2 , Defence 2 , Hits 0 /10 {Zap!, Dart, Curse!}
Enemy T Bit'ya : Combat 2 , Defence 2 , Hits 0 /10 {Zap!, Dart, Curse!}
Enemy U Wy'na : Combat 2 , Defence 3 , Hits 0 /10 {Strike, Block, Lunge}
Enemy V Wy'na : Combat 2 , Defence 3 , Hits 0 /10 {Strike, Block, Lunge}
Enemy W Wy'na : Combat 2 , Defence 3 , Hits 0 /10 {Strike, Block, Lunge}
Enemy X Hay'ta : Combat 4 , Defence 4 , Hits 0 /10 {Strike, Block, Lunge}
Enemy Y Hay'ta : Combat 4 , Defence 4 , Hits 0 /10 {Strike, Block, Lunge}
Enemy Z Hay'ta : Combat 4 , Defence 4 , Hits 0 /10 {Strike, Block, Lunge}
Last edited by LTDave on Wed May 09, 2012 6:50 am, edited 2 times in total.
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Re: Battle for Gobwin Bump V

Postby BLANDCorporatio » Wed May 09, 2012 6:34 am

LTDave wrote:and X be dead.


Oh wait. Then who's Ian Marius Stanley swinging at? (Presumably whoever's on the enemy side and stepped in place of X).
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V

Postby The Colonel » Wed May 09, 2012 6:54 am

Tim Heals the ally with the lowest HP
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