Werebiscuit wrote: What I propose is that we take skills which do compliment when we level e.g. mighty blow and support or mighty blow and guard. first one to level gets choice pick. Agreed ?
Moving this here from PM because this is basically the discussion thread, and matters of tactics and growth concern everyone.
My thought is that Warriors in general should be taking Block and Mighty Blow, while Spearmen should be generally taking Support and Guard.
If you look at the elven formation in our current encounter, the power of spearmen with Guard becomes apparent- with more than one of them backing up the Warriors, and ordered (presumably) to Guard any of them who are attacked, the Warriors can draw multiple Guard actions and become practically untouchable to direct assault as long as the Spearmen remain intact. Assaulting them head-on would be practically suicide, even for heavies like us. Spearmen using Support wouldn't be quite as bad since they'd have to range into an enemy unit rather than a slightly closer friendly, but could still do serious damage.
That approach won't be anywhere near as effective for Warriors because of our more limited range. Relying on team moves would require us to constantly stick directly adjacent to one another, which I don't see as a reasonable expectation- and if we don't use our abilities we might as well not have them at all. Our Warriors should build themselves as solo combatants rather than team players, whether we go for supertank, killer bruiser, or something in between.