MarbitChow wrote:As always, let me know if you see any mistakes.
I noticed that we gained 2 leadership XP for dustings by units that I was not actually providing the leadership bonus to at the time. And while this has no effect on the squares I can reach next round, the picture shows me in J7 instead of J3.
It's time to make an odd, (and unfortunately, slightly dickish), decision regarding my Leadership bonus for this round. I'm sure it will work out for us, but all the other players are going to dislike a sudden 4/4 drop in their attack and def. (Sorry folks. I just believe that we're better off in this battle if I help boost the def of some of the minor uncroaked during this round. If we're not careful, we could lose 2-3 next round instead of just 1 and doing that this early would be horrible for us as it means a couple more enemies every round for as long as the battle lasts. Considering that these new enemies will have dance fighting, I can see them becoming a real threat really fast if we continue to ignore their attacks on the minor uncroaked. In the current situation, none of the PCs should find themselves in mortal danger due to the loss of 4 def, but one of the heavies may need a renew. (Alright, yes, we could technically see a heavy knocked down to 0 or less before Triage could renew them if Trogdor and all 3 skele heavies decided to attack the same target, but given the current battlefield, that would require all 3 heavies spawn at the same portal and rolls of at least (40 for Rolf who takes 9-3-3-3+8d6, 44 for Yuri who takes 8-4-4-4+8d6*) on 8d6. Those rolls both have a less than 1% chance of occuring, so barring a Luckamancy spell out of nowhere, the people that can be hit should be safe.))
(*Yeah, this method of approximation fails if any of the skele heavies rolls a 2 or 3, but it's close enough for now.)
I spend an AP to take Dance-Fighting and rearrange the party's stacks like so.
No Bonus PC Stack : Rolf, William, Yuri, Bill, Coil, Triage, Cupid (+0 / +0)
Improved Leadership & Dance Fighting Stack (Green Man group): Tod, L02, L03, L05, L06, L07, L08,L09 (+8 / +8)
Dance Fighting Stack (Blue Man group): Sk-1, L10, L11, L12, L13, L14, L15, L16 (+4 / +4)
Since I'm commanding Rolf during his players absence, I've got some conditional orders for him, dependant on what Trogdor does before his move. If Trogdor has moved a space to the left, Rolf will merely stay where he is and attack. If Trogdor is still in his current position by the time Rolf can act, then Rolf will move to R1 and attack Trogdor from there. (Note: if either of the prior two possibilities happen, and Yuri doesn't move before the dancing uncroaked do, Rolf is considered to have pinned the Dagron as far as the instructions for the uncroaked below are concerned.) If Trogdor has managed to back himself out from where he is, then Rolf's orders are to proceed to R9 and smack whatever comes out of it, preferably a Bone champion should he get the choice. (If R9 is somehow within Trogdor's strike range this round, then Rolf is to go to M9 instead and start attacking things coming from portal M.)
For my move, this order still applies but with a caveat.
Swodaems wrote:I expect for the portals to regenerate all 5 of the uncroaked that dusted this round, so I am doing to try a Lunge attack at any formation of enemies that allows it. (If I see a way to hit both reconstituted lesser uncroaked with a single Lunge I'll take that. If I can hit a group consisting of a lesser and a bone champion, I'll try to position myself so the lesser is hit first, or hit the Bone Champion first if I can't reposition like that. Lunging two Bone champions takes next lowest priority, followed by merely striking any lesser or bone champion from 2 squares away.)
(A question on Lunge: If I was standing in G9 and there were enemies in H10 and I10, could I lunge them both? What if they were standing in H9 and I9 and I was still in G9?) Caveat: If Bill wants to study a portal this round, my priority will be to help clear out his portal of choice in order to give him a safe place to study.
Details of the minor uncroaked's combat orders: LO2,LO3,LO6, and LO8 will move before the rest of the uncroaked do. Their job is to assist me in attacking and containing the enemies coming out of the portals. L07 will also assist in this if Rolf was able to move for the pin on Trogdor at the start of the round. We will try to arrange things so that no 2 damaged uncroaked are standing next to each other at the end of the next round if at all possible. If all the reformed uncroaked are redusted without requiring the actions of 1 or more of the uncroaked I've named as helping out, then those still with actions are to act like members of the blue man group. (I would prefer it if we were able to finish these new enemies without using the green man group at all, allowing them all to go after Trogdor and minimizing the amount of them that could be turned against us, but I'm not sure if we could do it even with my leadership going to the party.)
If Rolf got the pin on Trogdor early, then L09 and L05 will merely try to place themselves as far back on Trogdor as possible and L07 joins my Portal guarding effort as stated above. If he didn't, then L07 and L05 will try to place themselves on Trogdor's north and south sides. (If Trogdor retreats to the back 3 rows, then they try placing themselves on his front north and south corners. If he goes for a back corner, place L05 in W7 or W4, L07 in V10 or V1, and L09 will move to replace L07 if it dusts or place itself in Trogdor's exposed corner if L05 dusts. ) If Trogdor dusts one of those 2, L09 takes their place. (If Trogdor has already attacked, and both L07 and L05 are still around, L09 acts like a member of the Blue Man group.) Trogdor can make these tactic be not enough to truely pin him by getting into a position 1 square away from the north or south wall, (like he did last round,) but in this case that tactic results in him only being able to back further into a corner on the round after this provided we keep an uncroaked on what sides of him we can get to. He won't be able to get out of range of the Blue Man group after this round.
Members of the Blue man group are to do one of two things: If they are able to get to Trogdor to attack do damage this round, then they are to do so. If they can't, then they are to spread themselves out as loosely as possible while still staying within an 8 square range of the now-pinned Trogdor as to minimize burninate damage.
MarbitChow wrote:Bill would need to get closer to the structures (within 3 squares), and spend at least one full action to try to analyze the portals in greater depth, if such is desired.
The Colonel, if you want Bill to try this out, doing it now, while the number of uncroaked reconstituting each round is still small, is probably the best option. Things will get tougher later. If you want to study the portals, say which one you wish a closer look at and I'll try to clear it.