Werebiscuit wrote: I'm not sure about good mounts but it appears we'll have decent FLYING mounts at least. If we all have flying by that route it makes ground based melee almost obsolete... I'm now unsure about any benefits of Heavy except using Cupids route.
HerbieRai wrote:I believe all units (including mounts) level up when they get experiance. I'm not sure if Marbit is playing that way or not though.
And speaking of our warriors... let's review and discuss this. Here are some ideas.MarbitChow wrote:You've got 8 Level 2 Warriors, 8 Level 1 Warriors, 8 Level 1 Spearmen and 6 archers. Rebuild them to whatever you desire, including mixing and matching.
The Colonel wrote:I can lead zombie hordes. And marbit, PLEASE remove the stacked with requirements of thriller? Please? Or allow larger stacks for uncroaked?
0beron wrote:*is now tempted to ask for a "Domo Arigato" spell to mimic Thriller*
This is something I had not realized or thought of and it's probably the right move. Tough to argue against the utility of additional leadership, and we don't need heavy infantry that badly while we're playing defense.Swodaems wrote:With 40+ units, we're undeniably short on leadership units and making a couple of those lvl 2 warriors leaders/dancers would allow them to significantly boost otherwise unled units.
Exate wrote:I still think we should try and implement a stack bonus rule and do away with the hard cap on the number of units in a stack. It could basically work exactly like our dance-fighting works, maxing at eight units and decreasing thereafter.
More straightforward, yes. However, it would also make it optimal to shove as many units as possible into one giant stack alongside your highest-level warlord so that everyone gets the largest possible bonus. We need rules that make it generally preferable for units to stack into groups of eight except unit unusual circumstances.0beron wrote:I think it would be more straightforward to just cap the stack bonus at 8. So you can have more than 8 units in the stack, but never increase the bonus beyond 8.Exate wrote:I still think we should try and implement a stack bonus rule and do away with the hard cap on the number of units in a stack. It could basically work exactly like our dance-fighting works, maxing at eight units and decreasing thereafter.
0beron wrote:True, but I have to spend juice to heal them after battles
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