0beron wrote:...have we rendezvoused yet? I was under the impression that myself and Brick Wall were at Dis City, and the main party was still traveling back to it? Edit: Whenever I get the staff, I will use it to craft a Fire Cloak for myself and a Strike Cloak for Brick, since we're the squishy ones who need protection at this point. Any objections?
You will arrive this turn, at the same time as the players. Your leader sent you to walk to Dis City 4 turns ago, hoping that you'd encounter something and perhaps level up. No such luck. (The Balrug hadn't popped yet.) You can have crafted a total of 4 cloaks during that time. I'll assume two of the four are a fire and an attack/strike. Let me know what the other 2 are.
0beron wrote:Really? Is it that common to encounter enemy casters? I thought I would be more concerned about enemy Archers.
The previous interlude hinted that 3 of Charlie's Archons are also heading your way...
Swodaems wrote:Are there any other units I know about that the capital can pop and Dis city can't?
You don't know of any additional units yet, and unfortunately I'm bringing the nerf bat down to remove one you thought you had.
Now that mounts and Dollamancers have been introduced, the ability to pop Brickabats will be replaced by another special unit, but I'm not sure what that is yet. (Suggestions are welcome.)
(The brickabats were an obvious hack to create scenarios where the casters and leaders would not be immediately slain by arrow fire. More elegant solutions for that problem now exist.)
I'm not going to take away the ones you currently have, but the Brickabats on your side will be retconned to have been rare feral creatures that you found and tamed. Use them wisely, for they will not be replaced easily.
There are two more swarms of them at the Capital that the King is reserving for his personal protection.
I apologize for not bringing this up before. I've been concentrating mostly on the new rules and characters; I hadn't given cities the consideration they required yet.
Let the wailing and gnashing of teeth commence.