Swodaems wrote:My idea for our warriors and spearmen. We give everyone dance-fighting and use 3 of the L2 warriors as leadership units. This allows us to create 3 +6/+6 stacks.
3X L2 Warrior 6 Combat / 6 Defense / 21 Hits Leadership, Dance-Fighting (gives a +2 leadership bonus, while still allowing stack to get the full +4/+4 from dance-fighting. Will be 12/12/21 with bonuses)
5X L2 Warrior 11 Combat / 11 Defense / 21 Hits Heavy, Dance-fighting (17/17/21 powerhouses)
3X L1 Warrior 5 Combat / 5 Defense / 14 Hits Interpose, Guard, Bodyguard, Dance-Fighting (11/11/14 bodyguards for the Leadership units, not sure if really needed.)
5X L1 Warrior 5 Combat / 5 Defense / 14 Hits (choose 2 of beefy, well-protected, and well armed), Dance-Fighting. (Units with either [14/14/14],[14/11/22], or [11/14/22])
8X L1 Spearman 5 Combat / 4 Defense / 12 Hits (choose 2 of beefy, well-protected, and well armed), Dance-Fighting. (Units with either [14/13/12],[14/10/20], or [11/13/20])
I'm pretty sure the archers were popped without spare AP. (At least 4 of them were. Don't know about the other 2.)
MarbitChow wrote:City Summary
Dis City (Level 3) : 4 UP
Regular Units:
Erick : Warrior {Level 2, 6 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy]
Colby : Warrior {Level 2, 6 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy]
Donovan : Warrior {Level 2, 6 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy]
Joe : Warrior {Level 2, 6 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy]
Zackary : Warrior {Level 2, 6 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy]
Ruben : Warrior {Level 1, 0 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Guard, Interpose, Bodyguard]
Edgar : Warrior {Level 1, 0 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Guard, Interpose, Bodyguard]
Salvador : Warrior {Level 1, 0 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Guard, Interpose, Bodyguard]
Casey : Warrior {Level 1, 0 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Phillip : Warrior {Level 1, 0 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Sergio : Warrior {Level 1, 0 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Marvin : Warrior {Level 1, 0 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Chris : Warrior {Level 1, 0 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Tony : Spearman {Level 1, 0 XP} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Jeffrey : Spearman {Level 1, 0 XP} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Devon : Spearman {Level 1, 0 XP} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Jonas : Spearman {Level 1, 0 XP} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Larry : Spearman {Level 1, 0 XP} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Jaydon : Spearman {Level 1, 0 XP} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Jimmy : Spearman {Level 1, 0 XP} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Brett : Spearman {Level 1, 0 XP} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, *] Choose 2 : Beefy, Well-Protected, Well-Armed
Eduardo : Archer {Level 0, -5 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Brendan : Archer {Level 0, -5 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Terry : Archer {Level 0, -5 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Malik : Archer {Level 0, -5 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Darius : Archer {Level 0, -5 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Byron : Archer {Level 0, -5 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.]
Bert (Royal Guard): Warrior {Level 3, 18 XP } [ 5 Combat / 8 Defense / 70 Hits / 8 {8} Move. Attack. Specials: Heavy, Guard, Interpose, and Bodyguard]
Ernie (Royal Guard): Warrior {Level 3, 18 XP } [ 5 Combat / 8 Defense / 70 Hits / 8 {8} Move. Attack. Specials: Heavy, Guard, Interpose, and Bodyguard]
As well as the above I believe we should also have 3 level 2 leadership units in Dis city (see units bolded & underlined in Swodaems suggestions)