Swodaems wrote:I would like to create 2 backup dancers. A warrior and a spearman with the dancefighting special, but no other spare ap. Could I custom pop them like that, or would I need to pop them as basic or basic garrison units?)
You would need to pop them as basic units. They would have 2 AP banked.
Swodaems wrote:(MarbitChow, exactly how far does the current net extend? Could our units see how much move the archons had left before ending turn? )
You can only see units' stats, not their remaining move. You're currently covering a net 16 hexes out. Note that you cannot see stats through a thinkagram, so you won't actually be able to see the stats of the units until you can view them with your own eyes (typically as they line up at the hex border). The scouts can convey general troop knowledge : low level (1-3), mid level (4-6), high level (7+). Other than the unit at the front of the column, all units in the column are low-level. The unit on the mount is mid-level. Inhuman units are more difficult to determine, but do not typically have levels.
Swodaems wrote:any 8 or higher move units the King is willing to send us can already reach Dis in time if they leave from Tenebris now.)
The king has been popping primarily garrison units. He is still concerned about the possibility of a decapitation strike. He'll let you pop whatever units you want as long as they can reach you in time for the next few turns, but after that, he'll want to go back to reinforcing the capital. (It still feels very under-defended to him.)