MarbitChow wrote:Swodaems wrote:(MarbitChow, is this army attacking us from Logan's Run, Scarlet Hill, or Rainbow Springs? And how far from Dis city are they ending turns 7&8 at?)
They are coming from Rainbow Springs. They are ending the turn exactly 16 Move and 8 Move away, respectively. Most units will not be able to flee the hex if things go bad for them. All listed elven non-mount units have an 8 {8} move, except the Faeries which have 12 {12} Flying.
I have 2 ideas:
1. We'll have 3 12 move mounts with full move at the start of turn 9. Myself and two other riders take the mounts to 6 hexes out and then dismount. We walk 1 hex towards the enemy and do the whole "parley thru the hex barrier" thing. We use our remaining 1 move to walk back to the mounts and get back on. They carry us home. (Cupid has 18 move, so he could join us.) The two other units I want to take: Vinny and Brick. (No in-character reason for choosing these two. If they want to level before the battle, they need more roleplaying XP.)
2. Uncroaked suicide charge on our turn 9, targeting the Altruistic elves. The bonus will wear off before the enemy attacks.
MarbitChow wrote:Swodaems wrote:If we were to put our ground forces behind the door, how fast could we open that door and rush out of it in combat?
(
MarbitChow reaches into the the magical realm known as 'his butt' and pulls out a new set of rules: ) Opening or closing the gate requires one full round, and barring or unbarring the gate requires an additional round. You can keep the gate closed but unbarred if you choose, but you can't start barring it until the gate is closed. An unbarred gate is easier to break, allowing siege units to do 1.5x damage (rounded up) with their attacks. Unless otherwise specified gates are assumed to be shut and barred during a attack.
I'm thinking we might as well keep the gate unbarred. If the Gumptons get to the wall, they'll make their own door even if we don't open ours.
We're also forgetting about some important new aspects of the rules in our plans.
MarbitChow wrote:Dodge: A unit gains a (+4 Base, +2 / Level) Dodge Defense Bonus, until the start of their next Action. (This allows a Dodge bonus to continue to be in effect if a unit delays its action.) Units that are Dodging do not cause enemy units to lose their move if those units move into an square adjacent to the Dodging unit. Dodging units automatically lose if Bull-Rushed.
Mount: Unit can carry another non-Heavy unit. All normal Attack, Strike, and Fire actions directed at the mounted unit strike the Mount instead. The mount and rider are considered to be Adjacent to each other, and all units that are Adjacent to the mount are also considered Adjacent to the rider. Dismounting: Any enemy unit adjacent to a mounted unit can choose to make a dismounting action. Attacker rolls 2d6, +1d6 for each additional enemy unit aiding in the dismount. If this number exceeds the Mount's modified defense, the Mounted unit is dismounted. Dodging: If a mount is Dodging, the rider is also considered to be Dodging.
We should expect to see alot of dodging from the approaching melee units.* We should also be telling our melee to dodge when out of range. (MarbitChow, can our units be dodging before the enemy enters the hex? If a dodging unit is stunned, does it stop dodging?)
The fact that the lvl 5 warlord is mounted changes alot about this battle. Unless we pull of a dismount, we can only hit the warlord directly with spells until we croak the mount. While dodging, that mount can get all the way up to 39 def. (Marbit, When you say that the rider is considered to be dodging when his mount dodges, do you mean that he must also use up his action to dodge? Or do you mean that he can still act on his own and gets a Def bonus from his mounts actions?) We may be unable to outdamage the potential healing that mount has from the alt elves. (To make matters worse, Altruistic elves placed next to the mount will also heal the warlord. If we can't down the mount in 1 round, we'll see all the alt elves swarming it.)
*If the Gumptons dodge while too close to an uncroaked, then this will happen to hilarious effect:
The Colonel wrote:MY UNCROAKED MARBIT BULL-RUSHES THE GUMPTON.