Team, croaking that warlord early is going to be interesting. To hit the warlord with something besides spells, we have to dismount him with either a dismount manuver or by croaking his mount. Both of these options are going to be difficult in light of the mount's 39 def (taking into account leadership, dance-fighting, and dodge bonuses.) T. Coil is good for about 20+~7 def-ignoring damage in a round, but our only other source of def ignoring damage that can hit units on the ground is the heck pups and those have to get close before attacking. Using a ballista, Will can do about 2*(2+~14) to a 39 def target. (Assuming he doesn't lose his +2 from his bow.) Also using a ballista, and adding in mighty blow, Rolf can do 2*(-8+~14). This is ~69 damage we can pile on the mount in 1 round.MarbitChow wrote:They can cross the hex border while already dodging, since the modifier lasts until they act.Swodaems wrote:(MarbitChow, how soon after the enemy warlord and mount enter the hex can they be considered dodging? If we have people waiting to fire on them as soon as they cross the hex barrier, can we hit them before they get into position to dodge?)
The mount has a max health of 60 and a -16 ward. It can be healed for 64 hits at the start of each round by the alt elves if they cluster on it. On our first round, I don't think we'll end up doing more than blowing the mount's ward off and watch any other damage be healed. We could put the mount down in the second round, but only if it decides to stick around. It is faster than T. Coil and has the overland hex move to step out of and then back into the hex 8 times.
Do we know any pertinent information about this side? (Name of ruler or Chief warlord, what elven cities they border, how the war is going, etc)MarbitChow wrote:They are fighting with Ix (prounounced 'icks').Swodaems wrote:And Junetta said that the elves are fighting on another front. Does she know the name of the enemy or enemies the elves are fighting?