Swodaems wrote:I was just going to let you decide how to dole out your wares, but if you want my opinion, then I think that the cloaks should probably go first to the casters and then to any other priority targets that have low def. There are fliers with fire attacks in the enemy force and those will be able to hit targets the ground archers can't.
I figure we only want to expose the units/casters who can deal damage to the key enemy targets like Leadership and Archers. As such, I figure our units who can help in that endeavor should get the Cloaks, since they'll suffer the most powerful attacks. As best I can tell, these key Offensive Units are:
- T. Coil
- Whoever mans the Ballistas
- Our Warlords
We also have units who will be targeted, but do NOT need to be exposed to enemy Fire in order to do their jobs:
- Junetta & Triage
- Bill (not at first)
As such, I don't think these units need Fire Cloaks. Bill won't need to be on the Tower until the 2nd round, after which point we hope to have some of the key enemies croaked and ready for his spells.
Swodaems wrote:this fight will probably result in a melee battle at some point. The question to ask is when.
I think it's to our benefit to have the fight occur inside our walls. The gates are an obvious weak point, so they should go there first. Once they're broken/open, it creates a choke-point the enemy melee will have to move through, so we can be fighting them 2-to-1. The Grumptons will likely try to take out the towers after this point, but focused fire should be able to take them out.
Thoughts? *Vinny looks up from the sketches he has been drawing and the little figurines carved from gourds to illustrate this*