Swodaems wrote:Will there be a bonus for lying to them, making them hate me, or making them think I'm an idiot? (I'm not talking about an RP XP bonus. Will they start changing how they act in battle based on those motivations?)
Generally, no. They expect you to lie to them. Getting them to hate you won't be easy; generic taunting won't be enough. Making them think you're an idiot might cause them to underestimate you (once), but it would have to be based on actions, not words. They've got evidence on how you acted when you first captured Sunshine Dale, remember; they've already got an admitted rough idea of your relative skill.
Yes, they'll be expecting me to lie to them, but if we make the lie big enough, we can create some false evidence for it. I can get the hate and the idiot parts done at the same time.
The lie: Farkistan is still alive and Creperum rules there as he was the heir to the previous ruler. The force in Dis city is part of a invasion gone wrong by a third party and is being forced to make a last stand. Farkistan recently attacked Dis city in retaliation for us croakng their former ruler. (This will explain a very damaged gate. We can add to the illusion by adding a couple more blemishes to the outside walls.)
How I tell it: I start the battle above the gate 1 square back from the edge. Right behind me are the 2 royal guards. I'm dodging and the guards are bodyguarding me. When the Battle starts, I launch into what should look like an angry, drunken, tirade by a man who knows he is beat, but who wants to go out defiantly. I make very vividly imaged accusations about the nature of Armolad's relationship with her mount. I call her an incompetant who wouldn't stand a chance if that Creperum fool hadn't come first and weakened us with those gumps. (I never say Farkistan, they'll believe the lie more if they have to work for it.) I start to cry and beg forgiveness from some princess who left us after my last ditch attempt at negotiation failed. I make very awkward claims of had having made love to her. ("So what if I had to be guided to the right hole?") I tell no one on our side more than that I'm trying to lie to the enemy. Their expressions of awkward shock should help sell it.
A couple specific on how we back up the lie: Creperum is likely to receive a thinkagram from these folks, so he needs to be prepared to help substantiate it. (Asking him not to wear anything with the Tenebris logo would do it.) Creperum was a heir that the former ruler of Farkistan kept deliberately hidden from the elves. He and a small, but powerful, force were assigned to guard a very hard to access mine that Farkistan had the fortune to find. (The former ruler of Farkistan intended to use both Creperum and the funds from the mine to fund another war on the elves, but Creperum feels that this was a bad idea.) When the Capital fell, Creperum's force was able to retake the Capital when we moved to take Dis.
In case Breatheairian scouts check on the capital, Creperum strips any Tenebrisian insignias he can find from the city of Tenebris and hides any unit types Farkistan couldn't pop indoors. (If possible, he's to hang Farkistan insignias around the place.) He'll need to ask queen Dibs not to reveal his name as the ruler of Tenebris. (Actually, do the elves know the name of Tenebris? They'll have seen the insignia of our side, do do they have more than that? If they don't have Tenebris' name in connection to the invading force, Creperum can tell the elves that he decided to rename Farkistan to Tenebris after retaking it.) (Since the city is now level 5 Creperum could get away with saying that the city now pops our unit types because we were responsible for rebuilding it as a level 5. He hasn't razed it so that it can pop Farkistan units types because he wouldn't beable to make it level 5 again.
If asked, Creperum says that T. Coil was indeed captured and turned by this new enemy. He doesn't know if the little troll turned naturally or not and suspects he may have had something to do with Farkistan's fall.
The nice part about this lie is that, even after I have heavies knock down the gate from the inside and release the heck pups on Armolad, Breatheairia will still be unsure of the truth of my words. We could be using this for turns yet.
BLANDCorporatio wrote:So when the battle starts, what's the current info on what Will is supposed to do? I thought I saw a recommendation to man a ballista. Sure? Does that help with Will's ranged attack? Wouldn't one of our Melees have better use of that?
We'll undoubtly need Will working on downing some of the higher value ground targets. As far as manning a ballista goes, I guess it depends on if Yuri wants to use a ballista or not. Rolf appears to have agreed to take one up and Cupid appears like he isn't going to. Using a Ballista would add another 2d6 to Will's ranged damage, allowing him to do extremly well against some of the higher def targets, but turning a melee with half his com into a ranged unit is mathmatically better for the side against targets where both Will and Yuri are assured of overcoming the target's def.