Ooooooh I don't know...perhaps because our Chief Warlord pissed off her King and has made him determined to squash us like a bug?ETheBoyce wrote:Armolad plans to take the city not lose the fight, so why should she knock it down to a level 2 if she's trying to take it from us?
ETheBoyce wrote:I've got a better idea than opening the gate, we don't open the gate. Armolad plans to take the city not lose the fight, so why should she knock it down to a level 2 if she's trying to take it from us?
0beron wrote:Ah ok, yeah I sympathize....people need to start finalizing stuff. Here is a suggestion of where to put people (each list is stacked together), just to get the ball rolling:
- Tod (mounted)
- T. Coil (mounted)
- A Heavy for the Balista
- 2 Bodyguard?
- Cupid & other Flier(stacked but not on the tower)
Led by Wanderus, stack as you guys see fit.
Colonel stacks with Wanderus or his horde, depending on the situation, and will climb the Right Tower when he needs RLOS.
This puts our most valuable/weak units with Tod to get the highest bonus, next most valuable units with our 2nd best leadership, and puts expendable units on the ground.
Under the current implementation of the rules, mount and rider are not required to be in the same stack. (I like it when players exploit rules loopholes, so I don't fix them mid-scenario. We do rules updates after each major scenario to introduce new features after we've play-tested the current rules a bit. This will *probably* be fixed in the next update.)0beron wrote:can someone ride a mount and be stacked while their Mount is not? If so that'd be awesome)
0beron wrote:I see a few small problems:
~Tod's stack has 9 units (assuming the Mount is also stacked....can someone ride a mount and be stacked while their Mount is not? If so that'd be awesome)
~I don't see Junetta stacked anywhere.
~The other Flier is unaccounted for
Other than these hickups, I like this plan.
0beron wrote:I think the Flier should be where he can get the best possible bonus, since I assume he's better than even the Garrison Archers in Yuri's stack? If so, I'd put him there, and move the displaced Archer to the ground Archer stack. I would leave Triage unstacked, since he is pure heal whereas Junetta has Flower Power, so she may need to go into combat RLOS.
Straight-line test will work, yes. Fliers can only see the 1st 2 rows inside, even if the door is fully open.Swodaems wrote:(MarbitChow, what squares will an enemy on the outside be able to see thru an open or partially open door? (Can I just do the "draw a straight line, center to center" test to figure it out myself?)
The elves will not intentionally use tactics that would be more effective against units that they're not aware of yet. Right now, that's just the Heck Pups, I believe. They won't take special precautions against those (such as having archers hold actions specifically for that unit type).Swodaems wrote:If they haven't seen a unit type, will they act as if it doesn't exist?
1/4 of a round, which is determined my the max combat value. In this case, that's Will's by a large margin, I believe. Since no one else comes close, I'm okay with treating his combat as if it were on Phase 20 instead of 34, since the next highest is 18. So, 5 phases to fully open from 3/4s open.Swodaems wrote:With the new partial door opening rules, how long does it take to get from 3/4s open to fully open?)
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