MarbitChow wrote:I need to correct one of your assumptions here. The only units can possibly down faeries before they can fire are Coil and the Archers. Any units that have to move before firing would allow a faerie to counter-fire at this point.Swodaems wrote:(Still likely to get 8 or 9 faeries out before they can fire.) ... We might be able to have Wandereus' dance archers move up to the tower top and shoot at the faeries before they can fire, ... (If any of the casters fails to down a target, could we have an archer fire on it before it could fire?
It's a moot point in this case, since other than Coil, no caster can currently drop a Faerie before it could fire.
The other casters aren't already on the tower tops?
I was operating under the assumption that my words in this post were taken as followed orders since no one thought of a different thing for these 5 units to be doing at phase 5.
Swodaems wrote:At phase 5, it is time for the 4 casters participating in the faerie fight (Bill, Junetta, Triage, Vinny) to get on the tower tops so they can be in position for the faeries' entrance (hopefully at phase 4). They should be able to take out 8 or 9 faeries before they can fire using delayed actions, even without archer help. If they stay out of RLOS of ground archers, they should have the bats to deal with the faeries. They'll also have their body guards following them to provide protection.)
The garrison warlord needs to get inside the building. He is just a target up on the roof.




