That's correct. I removed the original language because it didn't account for two units boosting each other, but it does still guide the way I resolve the combats.Exate wrote:According to my recollection of the original description of the Support and Coordinate abilities, the ally who was gaining the bonus had to fire simultaneously with the supporting unit at the same target, but would always be considered to have their attack hit last. During one of the revisions that seems to have gone away, though.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
Lord of Monies wrote:Play the parson game. Make them unable to take the city, which means destroy the siege.
Lord of Monies wrote:Playing the parson game is a matter of working with logic.
BLANDIO'S spolier wrote:Nope, first priority. Kill the healers first because they're squishy and thus won't get the chance to heal the Gumps.BLANDCorporatio wrote:Ok then, Gump 8 it is.
Werebiscuit wrote:You do realize your spoiler quote is almost the exact reason we're targeting guards on the gumps before shooting at the gumps themselves.
Werebiscuit wrote:P.S. Good to see you back, Bland
HerbieRai wrote:Is there a reason Cupid and his buddy aren't flying? If no one gives me one I'll fly above Yuri and my companion will go above Bill. That way if the tower nears distruction I may be able to help keep people from falling. To help clarify
We will continue to hold fire until a Gump is unguarded. Then, after Will fires Cupid will move above Yuri and fire at it well.
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