Done, done, and done. (See edited post on the previous page.)BLANDCorporatio wrote:OOC: I propose a motion to give Bill, Coil and Triage a couple of XPs for good rp. /OOC
The Colonel wrote:Would exploding uncroaked work?
The Colonel wrote:What is (j/k)?
The Colonel wrote:And what is Diablo 2's most useful skill?
The Colonel wrote:Gestalt
A collection of physical, biological, psychological or symbolic entities that creates a unified concept, configuration or pattern which is greater than the sum of its parts (of a character, personality, or being)
Yuri, unfortunately, popped with no knowledge of nor strong inclination for knowledge of magic. For one entirely unversed in magical theory Bill's ramblings are meaningless as so much gibberish, and he can only grunt noncommittally until the very end. "No rotting smell unless you uncroak them. Keep forever, just like proper rations. Don't know about nutrients or nothin', but we could feed some prisoners some instead of normal rations and find out."The Colonel wrote:(stuff) ... "Sorry about that, I tend to get ideas and go off tangent. So food, yes chilli should cover up the rotting smell."
Exate wrote:The OOC logic here is that we can store corpses indefinitely with no decay modifiers, unlike standard Erfworld; therefore, in this game's implementation of it they do not rot between being claimed and uncroaked. Unusual, but verifiably true.
MarbitChow wrote:Junetta rages at Coil, "No, Coil. Unlike the abomination that is Croakamancy, Shockamancy is just a tool, like an arrow or a spear. Shockamancy is not vile - you are. On the very next turn after you were 'captured', the Titans saw fit to grant the Elves another Shockamancer, but THIS one knows the value of life. She knows that her gifts are to be used to end combat quickly and mercifully, to limit the loss of life to our side, and she does not revel in the pain she causes. Unlike you, beast."
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